I keep alternating between super motivated to keep writing and completely ded.
Lint Roller? I Barely Know Her

Kiana Khansmith

blake kathryn
Sade Olutola
dirt enthusiast
todays bird
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@theartofmadeline

oozey mess
"I'm Dorothy Gale from Kansas"
DEAR READER
Peter Solarz
cherry valley forever

tannertan36
h

shark vs the universe
NASA
YOU ARE THE REASON

titsay
styofa doing anything
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@melissacorvid
I keep alternating between super motivated to keep writing and completely ded.
Being me is like: *proudly brags about new WIP idea getting people's hopes up and then simply doesn't write it proving I'm lazy af and will disappoint*
i feel so called out???? i hope i dont come to this?????
This used to be me, but I feel I've passed that point.
I hope I get there too
My advice? Force yourself to write, it's hard at first but once you break that barrier you'll really get into the flow and next thing you know it's a whole book.
Being me is like: *proudly brags about new WIP idea getting people's hopes up and then simply doesn't write it proving I'm lazy af and will disappoint*
i feel so called out???? i hope i dont come to this?????
This used to be me, but I feel I've passed that point.
the most exciting thing about tumblr is when you’re reading an issue post and you have to guess if you’re supposed to agree with it or not before getting to the last comment
Do some of you not form your own opinions? Yikes
oh shit i guess this is a bad post
this string of tags is too good to not include
I know people say “Tumblr in a nutshell” far too often, but I literally have yet to see a more apt description of this piece of shit app
“Do some of you not form your own opinions? Yikes”
To form an opinion, it’s often helpful to have all of the pertinent information you can get, which can often be divulged as a post progresses and more people comment.
you KNOW a song goes hard when you envision the animatic you would make for it, had you the skill and perseverance to ever commit to such a project
me with every body wants to rule the world by lorde
Hey you!
Yes you! Let’s play a game!
What uniform is this?
A Nazi uniform! Very good!
Now what uniform is this?
A British uniform! Very good!
Now what uniform is Pewdiepie wearing?
A BRITISH UNIFORM
The nazis did a lot wrong but damn those uniforms look nicer than ours
They were horrible for fighting in tho. Hugo Boss probably got more officers killed than friendly fire did.
Were they really that bad?
I mean, that top uniform was an SS Officer Dress Uniform, the actual German Soldiers Uniforms were more like what you’d expect Soldiers to wear at the time
They couldn’t really afford to gear up all their soldiers in decent stuff, So combat uniforms were often cheaply made
Also worth noting is that the SS were the Nazi soldiers, the main German military were conscripts mostly unaware of the holocaust.
prompt 1123
Write a paragraph that contains the following three things:
a penguin
a castle
a necklace
A PENGUIN PRINCESS SITS IN HER CASTLE PUTTING ON A PRETTY NECKLACE!
no. 190
“You said my name three times.”
“But I didn’t mean it,” whined the human.
The air grew suddenly cold enough that the wet tips of the human’s hair began to freeze.
“I do not care what you meant,” the fae snarled.
faes be like: i need your help! just give me the numbers on your parents credit card, and your name :)
they keep sending message scrolls to adventurers
See, I would be offended if it weren’t 100% true.
I’d laugh harder but this is uncomfortably accurate.
Accurate.
Memo to everybody :
Never be afraid to recycle an idea you had for a WIP you abandoned. Sometimes the idea needs a different set of characters or a different setting.
im not one to ‘fix’ female character designs bc first of all a lot of the time the ones that catch outrage aren’t even that bad theyre just horny and the people who redesign them are excruciatingly self righteous about it while clearly not knowing shit about character design, second i think we don’t particularly need less sexy female designs so much as we need more sexy male designs. and also i just wanna draw slutty men
Let characters be sexy!
Simple ways to cheer up the people in this community!!!
If someone posts an ask game, send them a question or two from the list! (Especially if you reblog it from them!!!)
If someone posts a poll or otherwise asks for an opinion on something, make your opinion known! It only takes a few seconds!
If it’s someone’s birthday, wish them a happy birthday, even if you don’t really know them!
If someone makes a personal post about their day and you read it, click the like button! If they don’t receive any notes, they might think that no one saw their post, or (possibly worse) that everyone saw it and no one cared.
If you find a new blog to follow, send them a message saying how much you love their content!
Leave comments on posts, even if it’s just a heart emoji or something like “I love this post/story/sim”!
If you see someone answer a mean anon message, send a positive message to fight that negativity! Praise that simmer whose content and personality you love!
If someone doesn’t seem to feel well, ask them if they’re okay, or tell them that you wish they feel better soon!
These are really basic things that won’t take a lot of your time, but can mean so much to the other person. Of course you can’t do all of these for all the people all the time, but if you have some time to browse your dashboard and do these for even a few people, it still makes a huge difference!
My characters when I start looking up facts about things like poison and death:
Helpful things for action writers to remember
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
How to apply Writing techniques for action scenes:
- Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap. - Same thing with words - short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere. - Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts. - Go back and cut out as many adverbs as possible. - No seriously, if there’s ever a time to use the strongest verbs in your vocabulary - Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze - it’s now. - Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt. - Taste: Dry mouth, salt from sweat, copper tang from blood, etc - Smell: OP nailed it - Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain. - Pain will stay with a character. Even if it’s minor. - Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack. - If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too. - Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.
Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate - no theories or what ifs.
If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)
Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.
Since I didn't see anything about it, I'm going to include some gunfight tips since I absolutely adore firearms.
- Volume is a tricky thing, guns are louder than most visual media like games and TV depict, but not as loud as many authors I've read put it. Depending on the weapon, consider it something akin to a firecracker and other pyrotechnics, it's the same sized explosions.
- To expand on volume, sticking a silencer on your gun isn't enough to make it silent, you'll only make it quiet enough you won't need hearing protection to shoot. For practical stealth use, a character should use subsonic ammo to eliminate the whipcrack sound of a passing bullet (also reduces sound of the bullet leaving the barrel), and for close range a bolt action firearm is best as the ejecting cases can sometimes let some gas escape rather loudly or just make noise from cycling the action. Two good case studies on silent guns are the Russian Stetchkin revolver and the British Welrod.
- There is no such thing as shooting to disable, even something as weak as a .22LR will at LEAST take months to fully heal from, and a higher end round will likely cause lifelong damage if survived.
- Gunfights are one thing where adrenaline can be helpful, while a gunshot wound is very long lasting, the immediate effects are often mitigated by adrenaline, meaning it can take a few shots to put someone on the ground depending on their endurance. However, this won't last long; Pain and blood loss will ruin you, and if the bullet hits a vital organ you're finished.
- Headshots are tricky and unreliable, the skull has been known to stop some weaker cartridges and the head is both very mobile and a small target. Ideally, one should aim for the heart, as a shot there WILL kill very quickly, and shots that nearly miss the heart are likely to as well.
- Caliber is not the end all be all, 9mm is a bullet width, case length is arguably more important as it tells you how much gunpowder there is. 9x19 is the normal 9mm pistol round, but 9x18 is standard in Russia. In addition, 9x21 is a rare high power pistol round, and 9x39 is used in certain Russian assault rifles and even a sniper rifle model.
- the AR-15 isn't an assault rifle, it's a semi auto target shooting rifle and isn't very combat effective. Give your character an M4 instead if you want something military, but do know even in the US it's rare to legally own a full auto.
- If you want to write stories featuring heavy use of firearms, learn your terminology! Magazines and clips are not the same thing, semi auto is not a machinegun, and assault rifles are actually a very specific weapon type with a very specific role, to name a few things I see authors get wrong.
- If your character is a professional, make sure they treat their guns with respect. Guns are NOT toys! Make sure they're careful where they point the gun, keep their fingers off the trigger, and if the gun has a manual safety make sure they use it. Holding a gun in your waistband is a good way to shoot yourself by mistake, and a bullet in the foot is still dangerous.
- Last note on calibers since the terminology is very confusing, there are two measurement forms. Many American cartridges are written like .22, .223, .308, .50, etc. This is in inches, .50 cal is half an inch. They often put a specific set of letters after this to specify what type if a few have that measurement, like how .22LR is the main .22 caliber. The rest of the world uses millimeters, so .223 becomes 5.56, and it can be expanded with case length to make 5.56x45. The famous .50 cal sits at 12.7mm bullet diameter.
-Shotguns are close range relative to other guns, buckshot can be accurate at 70 meters, and a high quality slug (shells that fire single bullets) can reach out to 300. Shotguns can use shot (multiple projectiles at once) because they lack rifling (a spiral pattern inside the barrel that puts spin on the bullet, this would cause major issues with shot), this also means they're less accurate when firing slugs compared to rifles, which is the main reason they're short range. Some specialized slugs have rifling on the projectile, and some shotguns can have rifling, and are called slug guns.
- The individual projectiles from a standard 00 buckshot shell should be treated like individual pistol bullets, any one of them is enough to kill an unarmored target, and there's usually 8 in total per shell.
- Shotguns use an older style of caliber measurement called gauge, where smaller numbers mean bigger barrel width. To explain it simply, 12 gauge is the most common, and means that a spherical lead slug would weigh a 12th of a pound. 20 gauge is popular with weaker shooters, since shotguns kick hard enough to cause real injuries if you're not ready for it (my first time with a 12ga was very painful and the bruise lasted nearly a month).
- Gonna close off with body armor, it's very complicated but to explain very simply: body armor exists to keep you alive, not keep you fighting. Body armor usually is only good for one or two shots before it breaks, and YOU will break sooner, the bruises and bone breakage from being shot with a higher power bullet can actually be more lethal than if it went through, and soft armor vests (made of light and flexible materials instead of giant steel or ceramic plates) are usually only good for pistol bullets, a rifle will usually penetrate. Shotguns are typically ineffective against armor as their projectiles lack the shape and velocity needed to penetrate.
Some say the fairy tale died with the dawn of the industrial revolution, when villages became cities, and nature was driven back beyond the
Chapter 1 is now up! It's time to meet the cast and find out what's happening in Ardennen!
This took way longer than I had hoped, I've been so sick lately and had a lot going on. Sorry to say this long period between updates may become the norm for a while. Also I'm not sure how I feel about this since I so rarely write dialogue.