I crafted these coffins specifically for the Supernatural mod.
š§š¼āāļø With the functional coffin, a vampire can restore their strength. @mariacherry made it so that a cloud of mist spreads around it during the interaction.
You can even place the coffin on a table, turning it into a striking centerpiece for a funeral or dark ritual.
Tradução do Mod "TSM Command Center", da @mariacherry
ā ļø IMPORTANTE: Alguns recursos do mod podem corromper o salvamento. Com extremo cuidado, vocĆŖ deve usar as funƧƵes:
Editando crianƧas no CAS (primeira aba);
Modo de mudança de reino (opção de edição de mundo de teste);
Excluir objetos (do inventÔrio ou do mundo) pode resultar na perda de dados relacionados se o item fizer parte de uma missão ativa.
ā ļø RECOMENDAĆĆES
1) Crie backups de seus salvamentos antes de usar o mod;
2) Aplique gradualmente as funƧƵes, monitorando a estabilidade do jogo;
3) Evite expurgos em massa no meio de eventos importantes do jogo.
āļøTradução:Ā Coloque-a na mesma pasta do mod original, para que ela fique sempre localizada na ordem acima do mod.
This is not just a mod, but the key to a new level of the game. Free construction, full control over objects and unlimited scope for imagination. Start creating your perfect world today!
With it, you can build protected zones from changes (even outside the kingdom). It allows you to change the height of an object, tilt it, and quickly move it around the area.
āRemember, the more objects there are in the world, the longer the game takes to load. Use the mod wisely.
āMAIN FUNCTIONS
Call object
Select an object \ Deselect it
Move the selected object here
Clone
Change the color
Settings
šCALL OBJECT
You can place an object anywhere, even if it is protected from changes, using the "Call Object" function.
You can use the ready-made list, which contains some frequently used objects, or call them yourself from the purchase mode by entering the original name of the object in the field.
Another option is to save your favorite places to your list for quick access at any time.
šMOVE
Select any object and move it to the desired location. The instant transfer feature works anywhere in the world (except water).
š§ROTATION
The mod assigns new keyboard shortcuts. The selected object can be shifted, rotated, and tilted along all axes.
They work not only in the life mode, but also in the purchase mode (having previously placed the object on the ground).
Turn in place to the left Shift + 8 Turn in place to the right Shift + 9 Height up Shift + 7
Height Down Shift + 6
Left Shift Alt + 6
Right Shift Alt + 7
Shift back Ctrl + 6
Shift Forward Ctrl + 7
Tilt to the right Ctrl + 8
Tilt to the left Ctrl +9
Tilt Forward Alt + 9
Tilt back Alt + 8
DOWNLOAD
Thanks to dear @leebbi04 for this wonderful description and design!
I've polished a few things to make the mod more intuitive and user-friendly. Here's what changed:
Color Picker Instead of Numbers
Changing an object's color now opens a proper palette ā no more typing RGB values manually.
Less Clutter on Rabbit Holes
"Remember Height" and "Change Color" interactions no longer appear on rabbit holes (village outskirt, forest, etc.) where they didn't belong.
Helpful Hint on Mode Entry
When you enter Buy or Build mode, a notification now pops up explaining how to use the mod and listing all the hotkeys.
Hotkeys in Selection Message
The notification when you select an object now also includes the full hotkey list, so you always have them at your fingertips.
Localization Fixes
Cleaned up typos and inconsistencies in the English and Russian localization ā everything should read much smoother now.
TSM Command Center is a comprehensive mod that gives you full control over the game.
With it, you can control the generation and population, fix bugs, instantly customize characters (traits, skills, appearance), repaint objects without downloads, and reset missing or broken items.
With it, you will get full control and will be able to customize the game for yourself ā quickly and without problems!
WHAT PROBLEMS DOES IT SOLVE?
āļø Stuck character\object
āļø Removing objects from getting stuck in your hands
āļø Inventory cleaning from overloaded items
āļø Fixing the pregnant gait bug of the character
āļø Adding a forced exit from the tutorial mode
āļøThe ability to limit the generation of characters, reduce the size of the save
MAIN FUNCTIONS
š“SIM
Reset
Clear inventory
Character stats
Turn off the drop in needs\Make me happy
Make it manageable
Kill\Make him immortal
Grow up
Edit in CAS
Change your name\title
Change your physique
Change character traits\skills\abilities
Choose a profession\religion\faction\orientation\zodiac sign
Family budget
Moving
Assign clothes to armor/nightclothes
Add a wound
Change relationships
Add a relative
Make my relative
Reset the pedigree
Show bloodline
Save to sim bin
š“PREGNANCY
Start/terminate pregnancy
Enable/disable pregnant gait
Choose the sex of the child
Give birth now
Choose a trimester
Establish the chance of pregnancy\nausea\ back pain
Change the duration of pregnancy\ "baby" stage
š“LOT
Reset
Information about the lot
Build
Sell everything
Bring the camera closer here
Exit the tutorial mode
Teleport here
š“MAILBOX
Reset the world
Kingdom statistics
Change the name\metrics\points\taxes of the kingdom
Change the probability of generating children\urban personalities
Limit the size of the population
To age the population\make children adults
Make everyone happy
Discover all herbs\ore deposits
Change the time\day\weather
Build on the selected site
Kingdom change mode
Turn on the antique effect
Cheats
Exit the training mode
Bring the kingdom into decline
š“THE WELL
Fill it up\Empty it
Select the water condition
Enable debugging actions
Set the amount of water\refresh time\queue
š“COOKING
Enable\Turn off the flame
Change the color of the flame
Empty the barrel
Set the price of cooking \the price of a portion of alcohol
Set the number of servings of food/alcohol
Set the cooking/burning time of the food\queue
š“OBJECT
Reset
Delete
ā ļø IMPORTANT
ā Some features of the mod may damage the save. With extreme caution, you should use:
Editing children in CAS (first tab)
Kingdom change mode (test world edit option)
Deleting objects (from inventory or world) may result in loss of related data if the item was part of an active quest.
ā ļø RECOMMENDATIONS
1) Create backups of your saves before using the mod.
2) Gradually apply the functions, monitoring the stability of the game
3) Avoid mass purges in the middle of important game events.
šDOWNLOAD
MC TSM Command Center | v 1.6 | Full version (Google)
A Massive Update for the Sims Medieval Command Center!
After a week of intense work, I am thrilled to present the biggest update yet for the "Command Center" mod! Dozens of critical bugs have been fixed, stability has been greatly improved, and long-requested features have finally been added. A huge thank you to all the testers and everyone who shared their feedback - this update wouldn't have been possible without you.
āØĀ What's New:
āļø Persistence & Configurations
All settings (wells, cooking, pregnancy, casks, kingdom, weather) are retained between save reloads.
šŗļø Territory Management
Territory Management menu added to the mailbox and tactical map.
Ability to open/conquer territories (all or one by one).
Loyalty adjustment: reset, maximize, raise/lower with territory selection and a custom value.
Enable/disable loyalty decay (original decay value is saved).
Mass operations: open all, conquer all, reset loyalty, raise loyalty, maximize all loyalty.
š¹ļø New Cheats
FadeObjects on/off ā objects now fade when the camera is close.
Paginated display of face blends (20 per page) and read books (2 per page) with «Back/Forward/Back to Menu» buttons.
Added names for all lots, including previously unnamed ones.
Automatic return to the main menu after selecting any function (menu looping).
Mass OperationsĀ ā select multiple sims at once for assigning relationships or for aging up.
Ability TooltipsĀ ā hovering now displays a description of each ability.
š Major Bug Fixes
«Delete» and «Reset» actions now work on the tactical map and on spawners.
False notifications in configs when no input was given have been fixed.
Removed actions on terrain where no lot exists (fixed for 4 interactions).
Title display in sim info corrected (now shown properly, without the name, also for heroes).
Menu unloading (optimization).
Removed unnecessary camera zoom.
Added instant-action icons for «Save to Sim Bin», «Clear Genealogy», «Add All Books».
«Make Me Know Everyone» now only works on the active sim; the count of new acquaintances is fixed.
«Show Genealogy» moved to character info.
Sexual orientation info moved to the Charm journal; general info slightly reworked.
Added notifications when changing relationships.
Fire on cooking stations persists after reload; conflicting «light/extinguish» states fixed.
Flame color can now be changed via a color picker.
Cooking settings are now also available for larders (fridges).
Fixed a bug where you couldn't exit the main menu back to the game if there was only one Command Center.
Sim portraits in selection windows are slightly larger.
š Confirmations & Greyed-Out States
Added confirmation dialogs for: Make Me Know Everyone, Clear Genealogy, Cheer Up, Make Everyone Happy, Add All Books, Zero Cask, Zero Well, Refill Well.
Greyed-out states (unavailable): Make Me Know Everyone (no strangers left), Clear Genealogy (genealogy is empty), Zero Cask (cask already empty), Zero Well (well already empty), Refill Well (well already full).
Input limits added to well/cask/cooking settings to prevent accidental game-breaking values.
Polygamy: children can no longer be chosen as spouses; prevented marrying the same sim twice; all spouses are now shown in the genealogy; clearing genealogy breaks all marital ties.
Incest: fixed critical freezes when creating relationship loops; cannot set yourself as your own relative; genealogy clearing works reliably; limited to two parents maximum.
Children: a child can no longer be made a parent (age check).
š New Features
Mass selection of sims for relationship assignment and for aging up
Tooltips with descriptions for all abilities.
Mark actual pirates / guild members and clear all manual tags
š Localization
Fixed typos in Russian and English STBL
Added missing English strings
ā” Miscellaneous
Improved outfit handling when changing profession, added failure notifications.
Various icon and UI improvements in menus.
ā ļø Some planned features have been postponed to the next update ā I decided not to rush and to make them as polished as possible later.
Thank you for sticking with the mod! Share your impressions and report any issues you find. Happy simming! š
I love decorating in TSM, but waiting for thumbnails to load every time I scrolled through the catalog drove me up the wall.
ā” So here's a little fix: a simple file with all default object icons ready to go. Furnish Mode feels snappier, and your building flow stays unbroken.
Works great on its own or alongside my Faster CAS Thumbnails
š Now you can become a cemetery caretaker. The mausoleum records every Sim who has died, and beneath it lie dark catacombs waiting to be explored. Step carefully⦠No one knows what ā or who ā might be hiding in the shadows.
Together with @mariacherry, we came up with a whole story for the mausoleum and a brand new profession. The mechanics are fully implemented in the Supernatural mod.
Also download functional tombstones from my blog ā then you'll be able to create a proper, fully working cemetery!
Iāve been busy with work and studies lately, so I donāt really have time for big mods. Still, I wanted to make something small but useful ā a mod that shows the exact numerical values of sliders in CAS.
DOWNLOAD
EA Games has removed The Sims Medieval from its platforms
Two days ago (Friday, May 22), The Sims Medieval Community on Reddit discovered that the game is no longer available for purchase on official platforms.
I checked the EA Brazil website myself, and itās no longer available. Redditors from the U.S., Canada, and Poland have also confirmed this.
Honestly? I was expecting this to happen sooner or later. After all, weāre talking about EA Games, arenāt we?!
I completely agree with what one Redditor commented: āI think this game didnāt take off as EA hoped, so theyāre determined to spoil it for everyone.ā
One of the more hopeful Redditors commented: āMy guess would be an enhanced version coming at some pointā¦ā Letās face it, thatās just a pipe dream.
Another Redditor speculated: āBut it's also possible it's due to some licensing stuff⦠Sometimes games buy certain creative rights for a limited amount of time, and when it runs out, they just take the game off the shelves.ā And he gave this example: āKaty Perry's Sweet Treat expansion is no longer available for purchase for TS3.ā
š¤·
Well⦠actually⦠regardless of the reason, for me (and for many in the TSM community) this decision makes absolutely no differenceā¦
We still love TSM so much that we go crazy creating content to improve our gameplay; searching for, discovering, and writing guides and tutorials to fix bugs and other flaws that EA created and then abandoned.
We do this because we love the game itself and the untapped potential it holds.
We (The Sims Medieval Community) arenāt the type to abandon ship!
š§ Captain Jack Sparrow has already rescued many sailors abandoned at sea, and he continues to rescue themā¦
In The Sims Medieval, you don't build. You just place furniture. Made peace with that? Great. Now forget it ā and get ready to break the game š
Below, I'll show you how a single line in the console can turn The Sims Medieval from a medieval manager sim into a sandbox ā where even locked lots can be edited. The Gallows feeling boring? The Mill sitting empty? Want to place a campfire near the forest? All of this is possible.
š UNLOCKING LOCKED LOTS
The kingdom consists of many small lots. The Coast includes the beach and the "Lighthouse" lot. Churches include not only the interiors but also the courtyards in front of them. In the normal game, these areas are inaccessible, but there is a way to bypass this.
There are 31 lots in total in the kingdom!!!
ā METHOD 1
Activate the TestingCheatsEnabled code (guide)
Press Shift + Right-click on the lot you want to edit. Choose "Buy Here"
All construction costs are taken from the monarchās treasury.
āāāREMEMBERāāā
Some lots in the kingdom are used in quests. You can rebuild them, but be prepared for consequences.
For example, if you rebuild the Town Square and then take a quest involving a fair ā the square will be reset and your buildings on that lot will disappear.
ā METHOD 2
Use theĀ Builder HelperĀ mod and build in live mode! This mod allows you to build on inaccessible areas ā including hills, distant terrain, and even outside of regular lots. It also adds hotkeys for moving, rotating, and tilting objects.
But be careful! The more buildings you have in your kingdom, the longer it takes to load. Don't overcrowd the distant terrain, and always make backup copies of your saves before building.
In The Sims Medieval, building and furnishing structures differs from the classic games in The Sims series. The focus here is on kingdom management, completing quests, and developing heroes ā but building elements are still present.
š TABLE OF CONTENTS
About building
Building mods list
Building Tips & Tricks
Cheat Codes
Hotkeys
š° ABOUT BUILDING
BuildingsĀ are non-changeable features of theĀ KingdomĀ that provideĀ Hero Sims, open upĀ quests, and/or increase the kingdom's capacity for the fourĀ Aspects.
Players cannot create their own buildings or alter the exteriors or structural features of buildings, but are free to buy and sell furniture and fixtures within the building and change the appearance of interior floors and walls.
š° The only building a kingdom starts with is the Castle.Ā Further buildings must be bought usingĀ Resource PointsĀ earned from quests.Ā Purchased buildings come completely furnished with the basic tools and living quarters used by the hero associated with them. And any Sim can walk into any building and freely use the furniture and objects inside.
ā There are 31 lots in total in the kingdom.
Some purchasable buildings have no hero or quests, but still increase your kingdom's capacity. Other buildings and areas are unlocked from the start or appear over time ā they don't grant heroes or capacity, but are used for quests and responsibilities.
š LOCKED LOTS
In The Sims Medieval, some lots are locked ā you can't build on them, no matter what.
But here's the secret: these forbidden zones are exactly what make a kingdom feel alive. A lonely bench by the lighthouse. A hidden campfire in the woods. A gallows that actually looks intimidating.
⨠The good news! There are several ways to bypass these restrictions and build almost anywhere (read more about locked lots).
šØ BUILDING MODS
š” TSM Command Center (TSMCC) by @mariacherry
A comprehensive mod that gives you full control over the game.
For building, the useful features include: Lot Info, Build, Sell All.
It also adds a debug mode to the game (when the developer code is enabled) and allows you to instantly recolor any object ā even those that aren't normally recolorable ā including buildings.
š” Builder Helper by @mariacherry
Build in live mode. Summon, rotate, move, and tilt objects.
š” Build Mode on F6 by @mariacherry
Opens an alternative build mode using a hotkey.
It also allows you to build instantly on any lot, even those that are normally protected from changes.
š” MoveObjects on O by @mariacherry
Allows you to enable/disable the MoveObjects cheat with a hotkey.
š” Build FIX by @mariacherry
Fixes building objects, adds localization, and unlocks previously inaccessible objects.
š” Fog Emitter by @spicybarbecue
This mod is a conversion of the fog emitter from The Sims 3 for The Sims Medieval.
šBUILDING TIPS & TRICKS
HOW TO BUILD ON LOCKED LOTS
What works for the build mode
On decorating backrooms
On using stairs
Save BEFORE, AFTER, and DURING building!
Turn off cheats like MoveObjects and BuyDebug after building. They slow down the game.
Use debug objects with caution. Some of them can cause the game to crash.
Remember: the more details, the slower your save will load.
#ļøā£ CHEAT CODES
Cheats are entered in a special window called the "console". To open it, press Ctrl + Shift + C on your keyboard (requires TestingCheats to be active).
š¹ MoveObjects on\off
Enables/disables free object placement.
š¹ BuyDebug on\off
Adds an extra debug section in buy mode with debug objects (requires the Grit Medieval Core mod to work).
š¹ APW (or AutoPopulateWorld)
Builds all buildings in the kingdom (including decorative ones) without heroes.
š¹ APWFF
Rebuilds all buildings in an interesting way and populates them with level 1 heroes.
š¹ objectassetnames true/false
Replaces localized names with working names from the game root.
š¹ SetKP [number]
Adds Kingdom Points that can be used to purchase buildings.
š HOTKEYS
AltĀ - Place object off-grid
'Ā - Raise wall decoration
/Ā - Lower wall decoration
Ctrl + ZĀ - Undo
Ctrl + YĀ - Redo
Page UpĀ - Move one floor up
Page DownĀ - Move one floor down
< , >Ā - Rotate camera, object, or floor tile
[Ā - Freely move wall decoration left (object moves along the wall, like in The Sims 4)
]Ā - Freely move wall decoration right (object moves along the wall, like in The Sims 4)
Wall/Floor Pattern + Shift + Left ClickĀ - Cover an entire room with a wall/floor pattern
Ctrl + FĀ - Select a quarter-tile
DeleteĀ - Delete selected object
HĀ - Hand tool
KĀ - Sledgehammer tool
EĀ - Stamp tool
RĀ - Create-a-Style tool (palette)
LĀ - Switch day/night
GĀ - Toggle indoor grid on/off