Do I make coffee or a threat to my life
$LAYYYTER
Noah Kahan
Jules of Nature
art blog(derogatory)
PUT YOUR BEARD IN MY MOUTH

Discoholic 🪩
we're not kids anymore.

bliss lane
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🩵 avery cochrane 🩵
taylor price
Lint Roller? I Barely Know Her

if i look back, i am lost
Misplaced Lens Cap
Sade Olutola
Cosmic Funnies
d e v o n
ojovivo
Xuebing Du

blake kathryn

seen from Mexico
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seen from United States
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seen from Malaysia

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@missuspeeckles
Do I make coffee or a threat to my life
Repost 💐💐 willy
Reposssstttt oh my God puffy broll + matcha who wants to. Die
I don't ship them bee tee dubs
Reposting things #in a bit #get ready
Character design peaked when toby fox unleashed them
Ever since I was *checks calendar* a little lad I always liked mercer and I thought everyone who was hating on him was just lying to sound cool and different
I still do #tbh
Re-upload. Made this innnnn checks clock last spring probably
Doodle
Do you have any quest that creeped you tf out in TES?
Mine was the one from Oblivion where you travel into this guy's dream, and first everything is red as hell, and then there's some sort of parkour in a black void. That's all I can remember from decades ago. But damn that was creepypasta material for my child brain back then.
The creepiest quests are the ones where NPC lines get bugged so they just stand there staring at you like this:
I cannot overstate this enough.
There is no single person more responsible for the aesthetics and design of modern Fallout than Adam Adamowicz.
Fallout and many of its designs were of course established prior to Adam's involvement with the series, but his work on Fallout 3 brought an astounding depth and detail to a world he had full vision for.
His concept work was the foundation that the game designers intensely relied on and its astounding how closely his concepts were translated into the game.
I just went through all 800+ concepts he did for Fallout 3 and it is fucking *insane* how he seemingly designed almost everything for that game, at least at the conceptual level.
From mutants-
To robots-
To the buildings-
To guns-
To the details and vibe of the decayed metro-
Adam's artistic vision and creativity was behind the style and design of the entire game.
Adam was a generational talent and he left the world too soon.
Bless him and RIP.