A group consisting of Emily Delius, Mitchell Curtiss, Kyle Rossetti, and myself.
When choosing the line work to foam cut, I really wanted to experiment with the possibilities of achieving smoothness with curvature and transition. Though the curves are not the same, they are of a similar language and mesh quite cohesively. One is made up of more radical curves, while the other is not as sloped.
When wire cutting, we decided to cut into both sides to create a sort of wave wall. Unfortunately, it was not as smooth it was originally intended, however it still captures the essence of a “wave wall”. Increasing the speed might make the foam cutting more smooth, however the foam was too dense to do that, therefore they are a little rocky.
We were able to play with manual controls, as shown in the last photo of the foam, where we manually moved the kuka to interact with our programmed curved. The results were quite beautiful and the intersection of the rotational linear with our curvature provided for thin intersection points and powerful overlap. This exercise went very smoothly and was very enjoyable to experiment with both in the programming and designing stage with being able to anticipate results, and the mesh with manual controls.
Casting was a good experience, as we got to experience both the form as a lightweight foam object and as a solid concrete form. Now we have both, of contrasting materiality.










