Appearance: Typical Dunmer Angular Facial Structure, Bright Red eyed dulled slightly upon death before becoming the Vestige. Medium-Long Grey hair with Salt and Pepper White Streaks. Visibly Aged. Mean-Looking, Intimidating, Average Dunmer Ear Length
Loves: Dark Magic, Gravity Magic, Combat, Getting her own Way, Revenge, Animals (particularly Spiders), Mephala
Appearance: Looks to be mid 30s age-wise (uses magicka to slow the aging process); Typical Dunmer Angular Face, Long (mid-back length), straight, thick, black hair, tied in a half-up-half-down style with two long front pieces out in front; Conventionally Very Pretty; Dark Cherry Red Eyes; Wears lots of layered gold jewellery (and uses magic to keep it all in place!), Second Longest Ears
Loves: Illusion Magic, Teldryn Sero, Tel Mithryn, Mortal Life, The Aurbis, Learning and Knowledge, Alteration Magic, Fashion, Morrowind, Talking to Teldryn about Alternate Reality Dragonborns (People's OC DB's I see on Tumblr/Reddit lol)
Hates: Hermaeus Mora, Corruption, Misuse of Power, Thieves Guild, Dark Brotherhood, Slavery
Brief Origin Story: [Trigger Warning: SA, DA] Born on an underground slave farm in Mainland Morrowind between the Velothi Mountains and Narsis, she was owned by her abusive slave owner father. She never knew which of the other slaves was her mother but her mother was killed by her abusive slave owner father when she was a child. She was gifted at illusion magic and was able to slightly influence her surroundings when she got to her teenage years, despite being taught no magic. At 14, she was able to create an illusion to lure her abusive father into a situation where she cut his throat. She was caught by one of the other slave keepers who threw her to the next Imperial Officer that came along. She was then taken to the prison in Narsis. And eventually being moved from prison to prison throughout the years. From Narsis to Cheydinhal to the Imperial City, and then finally to Bruma. She was imprisoned for over 90 years but the guards never knew why. She was moved around a lot. In imprisonment, she practised the small bit of Illusion and Alteration magic she knew of when she could, eventually creating her own spells to improve her experience there. She also became very meditative and spiritual and spent most of her time meditating. Eventually she was released from Bruma prison and decided to head north through Pale Pass and into Skyrim where she got caught in the Imperial ambush.
Upon fleeing Helgen, she headed to Windhelm as she heard there was a place for Dunmer there. She worked in the New Gnisis Cornerclub for as long as it took her to save up for supplies and a cart to Winterhold, to join the college.
Accolades: Archmage of the College of Winterhold (Abdicated), Dragonborn, Telvanni Master, CHIM, Psychopomp to the Amaranth
Brief History of Heroism: After becoming Archmage of the College of Winterhold, she held that position for a year or so before moving on to Solstheim, as she heard that a boat had started passage to there and that there was a Telvanni mage on the island. She was under the employment of Neloth for several months, after he realised her talent for illusion magic and for getting things done (and completing several errands and quests for him) he made her a part of House Telvanni. Teleri took Talvas on one of Neloth's staff retrieving quests and upon their return, Teleri discovered she could shout (it actually came out as a really loud burp) and then proceeded to the events of the main quest, becoming Dragonborn. After defeating Alduin, she returned to Tel Mithryn and aiding Neloth whilst taking to her own adventures. One of which was tracking down copies of the 36 Lessons of Vivec and attaining CHIM at the Time Wound at the Throat of the World. After which, she discovered Aleri Dreth and Vivec in the Provisional House and became the Mage in their Enantiomorph. The result of which Vivec and Aleri Dreth fused and formed the Amaranth, they tasked Teleri with becoming the Psychopomp for when Landfall begins, shepherding mortal life to the Amaranth. In order for Teleri to do this they parted with the power they had left and bestowed it to Teleri, and she now had power equal to or above the Aedra and Daedra. Her soul is bound to the Aurbis until she fulfils her role. Despite achieving Lorkhan's Endeavour, she has a deep love and appreciation for Mortal Life and is willing to fiercely protect it for others and herself. She sought to conceal her Godly power and searched for the Heart of Lorkhan, visiting Masser and finding answers in how to conceal it. She quested to find a drop of blood from the Heart and used it to contain her Godly essence in the form of essentially a soul gem which she has concealed upon her person. Back on Nirn, she ends up eventually meeting Teldryn and after a 6 month adventure they ended up falling hard for each other. Eventually Neloth wanted to go back to Sadrith Mora and asked the Dragonborn to help with rebuilding it which she was able to do with CHIM restoring it to it to it's state before the Red Year. Neloth entrusted Tel Mithryn to her, and she and Teldryn are in the process of expanding it and making it into a proper Telvanni settlement, second to Sadrith Mora. Sometime in future, Cultists of Hermaeus Mora enact a plot to bring the Daedric God to Mundus, specifically opening a portal over the Sea of Ghosts. Mora's intentions, still scorned by Teleri not willing to serve him and gaining great (ultimate) knowledge without his help, is to get Teleri to reveal to her people her true godly nature in order to make things more difficult for her, and ultimately attempting to entice her by offering her more secret knowledge. They battle over the Sea of Ghosts and ultimately she has to break the Heart's soul gem containing her godlike power, which is now revealed, in order to stop him. She is currently navigating life as being a living God (social expectations, assassination attempts, attempted coup's, sycophants, etc.) whilst desperately trying to cling on to normalcy by dealing with the day-to-day runnings and development of Tel Mithryn.
Class: Warrior (Dagger), Expert Sharpshooter but Heavily Prefers a Dagger and Melee Combat
Appearance: Typical Dunmer Angular Face, Conventionally Handsome, Ruby Red Eyes, Short Mohawk shaved at the side, Black Hair, Prominent 5 O'Clock Shadow, Shortest Ears of the OCs but still average for a Dunmer
Loves: Boethiah, His Lovers (Dagail, Martin Septim, Boethiah, Mephala), Daggers, Stealing Coin, Fighting, Alchemy, Sweet Bread, Killing Dremora
Hates: Altmer, Giant Spiders, Ogres, The Deadlands, Overheating
Brief Origin Story: Outlander Dunmer born in Cyrodiil, in a village near the Imperial City. Grew up dirt poor & quickly found his talent for Thievery. Been in the Guild since early adolescence and was actually recruited during his first visit to the Imperial City. Poor relationship with parents and have not seen them since teenage years as they are ashamed of him. Inevitably landed himself in the Imperial Prison several times as he loves to fight (much to the Guild's dismay), stupid enough to think he can take the guards.
Accolades: Hero of Kvatch, Grey Fox of the Thieves Guild, Champion of Cyrodiil, Champion of the Arena, Daedric Prince of Madness
History of Heroism: Upon being released from the Imperial Prison for the last time, he promptly made his way back to the waterfront to continue with the Thieves Guild, however he did not reveal to them what happened in the sewers or that he has the Amulet of Kings. On his exploits, he finds he is able to move and act with better precision and his skills start to improve much quicker than before; he is lighter, luckier and his mind clearer. He starts to get arrogant. Rises through the Thieves Guild and then eventually, secretly, delivers the Amulet of Kings to Joffrey and becomes involved with the events of the main story of Oblivion. Grief-stricken and inconsolable after losing Martin, his life takes a much darker turn. He becomes incredibly self-destructive which ultimately leads him to the Shivering Isles. At this point he is so broken he goes along with the Mad God, becoming His Mad Dog, and a shadow of his former self which he hates himself for. He is ultimately unable to come back from this and gives himself to Sheogorath, becoming Him and losing himself.
Loves: Alteration Magic, Reading, Book Collecting, her Friends and Allies, being alone in nature, Peace and Quiet, Freeing Slaves as a Telvanni Master 💁♀️
Hates: Selfishness, House Hlaalu, Slavery, Arrogance, House Redoran, House Dagoth, Sycophants
Brief Origin Story: Born on Vvardenfell but parents fled when she was a baby to escape financial troubles with House Hlaalu. Parents attempted to flee via mainland Morrowind to Cyrodiil but perished on the road due to a bandit attack. Aleri did end up in Cyrodiil but grew up as a waif on the streets of Cheydinhal before travelling around committing petty crimes to try and survive but she was a terrible thief. Eventually landed herself in the Imperial City jail where she spent around a year before being shipped back to Vvardenfell.
History of Heroism: She started off on Vvardenfell as a Telvanni spy infiltrating the Mage's Guild. Eventually rose the ranks to Master in House Telvanni, but no interest in pursuing Archmagister as she was more interested in adventuring, freeing slaves for the Twin Lamps, and collecting rare books.
Slayer of Dagoth Ur, and regretfully Almalexia. Romantically involved with Vivec. He tells her to read the 36 lessons and to not return until/if she understands. She attains CHIM and returns to him. He presents Muatra to her and she skewers him through his chest, a non-superimposable mirror image of his previous actions with her spiritual progenitor. She stabs herself through her own chest with the other end, Muatra, the Conduit. They ascend to the Provisional House where they remain in stasis until the Mage arrives, their Witness, Teleri. Upon Teleri's arrival, Vivec and Aleri achieve the Scarab and fuse to form the Amaranth. In the fusion Enantiomorph she assumes the role of Rebel to Vivec's Warrior, and Teleri's Mage.
Average Morrowind Location: Zugakak Ancestral Tomb (not to be confused with Zagukak Ancestral Tomb)
Average Oblivion Location: Fort Buttsmeare
Average Skyrim Location: Throbbingwood Redoubt
Feels good to post some art again. I've been doing more traditional art lately and felt like trying my hand at a traditional look with digital art. Even found some paper texture to help 🧡 And who else would I draw than Mr. Sero? I think he turned out okay!