The first of many Mukashi animated gif's!
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@mukashidevblog
The first of many Mukashi animated gif's!
I received a little "help" on this edition of the development diary, discussing some of my gaming background and influences to Mukashi's design.
Yuto Pass is currently under construction, for use in the next development diary.
The summer holidays are coming to an end. It's been a lot of fun with my lady and the kids, trying out kickstarter, and in the past couple weeks, the rebuild of the Mukashi character.
In this edition of the Mukashi dev diary, I cover some of the recent updates to the website, including the opportunity for artists and students to submit work for use in Mukashi media, and even the game itself.
For details head to Mukashi website http://mukashiofficialfansite.enjin.com/
This week I have spent some time bringing the website up to date, improving the Mukashi Journal format, and introducing the first set of community competitions. The idea is to provide a platform for aspiring designers and artists to showcase their talents. At present there are 2 types available - History Panels and Creature Concepts. History Panels are a set of images, that will be manipulated and animated for use in videos detailing some of the worlds history. Creature Concepts are at a minimum one image of a creature, friend or foe, that dwells in the relevant environment.
In this first "post kickstarter" dev diary, I highlight some of the major changes the project is going through and display some new character animation upgrades.
The turbulent journey to Kanoko Island
The first challenge facing every Mukashi, is the crossing to Kanoko Island. Centuries of continental shifting have caused the seas to become ever changing and turbulent.
This could also be said for the games development, as following the Mukashi kickstarter there have been some fairly large changes to the Mukashi project.
Firstly, Ross Robinson’s departure as Community Manager and secondly, Mukashi development has moved from an OUYA exclusive to a PC exclusive.
In the fourth development diary, I review the kickstarter project and give thanks to those who got involved.
Winding down
As the Mukashi kickstarter came to an end it was clear the OUYA exclusive wasn't going to reach its funding goal. It was always a long shot, given its platform exclusivity and time constraints.
Indie Game Magazine previews Mukashi
During the final week of Mukashi's kickstarter campaign, the game received a great write up in one of Indie Game Magazine's "Screenshot Weekly" features. Check out the preview and Indie Game Magazine's website here.
In the third developer diary I describe some more of the design process - taking ideas from concept to production.
An example of how Mukashi has improved visually over the first 6 months of development.
In this second development diary I showed some of the hardware involved in early development of the game.
A warm welcome
The response to Mukashi in its first week was humbling.
Not only did people like the look of the game, but some even took it upon themselves to help promote Mukashi. So at this point I would like to thank all those who got behind the project so early in its life time.
Special mention to Killswitch and Sluuup from the unofficial ouya forums.
Here is the first "Developer Diary" where I go into some of the inspirations and subject material behind Mukashi - Scrolls of Hope.
Updates
It was important to provide updates to the project, to help spread the word and share the projects progress with the community.
These updates would include
A "Developer Diary" video blog, providing some insight to the game and the design process
Highlight posts, comments and tweets from the community
Communicate changes and updates to the website
Provide any other relevant changes or information about Mukashi and its kickstarter