Pinterest is a visual discovery tool that you can use to find ideas for all of your projects and interests.
Here is my pinterest board of all visual research that I have collected over the duration of this project.

shark vs the universe
Three Goblin Art
Aqua Utopia|海の底で記憶を紡ぐ
NASA

祝日 / Permanent Vacation

JVL
Today's Document

izzy's playlists!
Acquired Stardust

oozey mess
RMH

@theartofmadeline
will byers stan first human second

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Not today Justin

tannertan36

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JBB: An Artblog!

Discoholic 🪩

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@nathanshellard91
Pinterest is a visual discovery tool that you can use to find ideas for all of your projects and interests.
Here is my pinterest board of all visual research that I have collected over the duration of this project.
Another amazing interactive sporting project.
An amazing project by AKQA, creating an interactive basketball court for training purposes.
This is very dominant on physical performance however using a visual system is what I would like to do.
Gary Wolf - The Quantified Self
“We know that numbers are useful for us when we advertise, manage, govern, search. I'm going to talk about how they're useful when we reflect, learn, remember and want to improve.”
“We know some of the technological facts that are driving this change in our lifestyle -- the uptake and diffusion of mobile devices, the exponential improvement in data storage and data processing, and the remarkable improvement in human biometric sensors.”
“We need to get over our skin bag bias, which is this assumption that what we are is natural and organic and what we make is somehow inorganic or unnatural. I think that what we make is birthed out of nature. It is who and what we are. So I think our tools increasingly are outsourcing cognition, outgrowth of the mind, and so when I say 'playing jazz with the universe' it's just like we are waiting for the cosmos to know itself, our increasingly powerful tools are a way for evolution itself to reverse engineer itself. Evolution has evolved its own evolvability.”
More examples of an interactive 3D space.
LED interactive sports hall, changes to the designated sport that you are looking to play.
This is something that I want to explore in terms of creating the activities in a variety of sports. Ideally I would like to produce elements of intuitive cognition with in a training framework that would work across a majority of sports.
Here is a great example of the physical space I had in mind. Lit up interactive visual cues that motivate and direct you to achieve a goal. I think this is a great way to push the audience that little bit further without having to pay for coaching/ PT training. This is very focussed on the physical aspect of the gym, I shall be applying more of the mental elements of a sport.
Another quick animation based on decision making. The idea behind this was to create an interactive court that lights up in the areas the opposing player would be positioned. At this point you would have to avoid hitting the ball in this area to win the point. The red boxes would light up a second of so before the player needed to return the ball, creating high speed decision making exercises.
Here are screenshots of the quick animation I produced for concentration with in Tennis. I used the framework of ‘cups’ and applied it to balls moving on screen and identifying which tennis ball it was that highlighted itself at the start.
The feedback I received for this initial animation was that it didn’t relate to real life as there would not be multiple tennis balls in a game of tennis. Think about other things that can alter concentration in Tennis, like noise from the audience. However they are asked to be silent during game play.. I need to hone in on exactly what I’m trying to say with this piece.
The cube is a great example of cognition being highlighted through a 3D game environment. These are tasks that people need to complete to get to the next level and win more money. This includes memory, spatial awareness, speed, accuracy balance etc.
I am looking to apply this method of gamification to chosen sports.
Peripheral / 3D space
So much of what happens on a playing field happens in an athlete’s periphery. It is essential not just to have a wide range of vision, but also to be able to process what is happening in that field quickly.
Faubert’s paper cites depth perception as a possible “inherent property of visual processing.” If this is the case, then adding a 3D component should assist a subject engaged in MOT (multiple object tracking) testing. This is another layer that can improve performance in the test, and of course, team sports are played in the 3D world.
Kolektiv
https://www.behance.net/Kolektiv
Perceptual-cognitive training
Research cited in Faubert’s paper indicates that training is possible and that in fact, there is a high ceiling for improvement. The first ability that training aims to improve is multiple object tracking (MOT). As an example, a soccer goalie must track the ball, opponents and his teammates at the same time. The better he can track multiple quick and complicated movements simultaneously, the higher his level of play will become and the more effective his decision making. If you could train yourself to be better at MOT, wouldn’t you? In addition to MOT, Faubert identified three other features that make up an ideal training tool: a large visual field, increasing speed thresholds and stereoscopy (creating a 3D environment with varying depth).
http://www.sporttechie.com/2013/10/30/cognitive-training-the-final-frontier-for-athletes/
How can an athlete improve his/her perceptual-cognitive abilities?
The general trend for training athletes has been centered on repetition of motor functions – so, practice. Think about this. To decrease his likelihood of making an error in the field, a shortstop might take 100 ground balls before every game. However, the idea behind perceptual-cognitive training is that by increasing these abilities, a player will feel less overwhelmed by the quickness and stress of a game situation. He will feel more at ease because he has developed the capacity to more efficiently process the movement and speed of the ball. Therefore, the play will seem less difficult and errors will become less likely.
http://www.sporttechie.com/2013/10/30/cognitive-training-the-final-frontier-for-athletes/