ive been wanting to make smth like this for a little while now and i finally finished it up ^_^ hopefully my tricks are helpful
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ive been wanting to make smth like this for a little while now and i finally finished it up ^_^ hopefully my tricks are helpful
I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!
EDIT: uh uh there are a lot of people reblogging this, so i figure i may as well append this now while i can lol
This whole thing was very much cranked out in a few hours so I had a visual to talk about with a friend! If this gives you a base understanding of paneling, that's awesome! Continue to pull in studies from the comics you see and what other artists do well and don't do well! You can tell paneling is doing well when the action is flowing around in its intended reading format.
Here's the link to the globalcomix article from which I pulled the images about panel staggering! Someone sent in a reblog that it wasn't totally clear that the 7th slide mostly covers what NOT to do in regards to staggering, and that is my mistake!
I saw in a tag that someone was surprised I used MamaYuyu too, and I don't blame them lol. If I had given myself more than a couple hours maybe I would have added something else on, I just really admire MamaYuyu's paneling personally.
uh uh, final append: I am by no means a renowned master of paneling, so if you find anything off base here, by all means, counter it with your own knowledge and ways you can build upon from here! Art is always a sum knowledge of everything we find. 💪
you wanna see some badass shit from the early 20th century?? The Lumière brothers created the first full color photograph… in fucking 1903! So these dudes dyed potatoes (in red, blue, and green), mashed them down into just pure fuckin’ starch, and used these dyed potato starches as filters to block out/let in certain wavelengths of light. They coated one side of a glass plate with the starches and sensitized the other side with a mixture of gelatin and light sensitive materials (silver nitrate) and loaded these plates in their cameras.. This is a really simple explanation of the process and I may have missed some things A few of my favorite autochrome photos:
that last one is literally a LOOK
yes!
but lets not forget sergei prokudin-gorskiy, who developed a similar process in 1902, published in 1903 and then toured russia to take hundreds of color photographs:
AND the guy developed color slide processing as well. as a person fairly familiar with modern b/w processing at home, but never EVER stepping into color (negatives or slides) territory, i’d say, BAMF to the highest degree.
Plot structure in d&d
In my d&d games, I use a simple, three step system to maintain a cohesive plot structure. If you as a dm have been having problems with keeping your party on task or on track with your story, I would suggest giving it a try. It is most helpful when you are in the planning stages of the campaign, but you can implement it at any time to try to steer your party back on course.
Step One: The Archplot
The Archplot is your overall story. Decide what themes you want the game to explore. For instance, my game includes themes like patriotism v. idealism, war, democracy, and technological advancement. The archplot helps inform your major villains, the beats of the overall story, and what values you would like your players to hold to make a narratively satisfying game. My steps are usually: decide on a few themes that fit together along with related motifs, create major villains that fit with those themes and motifs, and decide the basic shape of the story including how the party will eventually meet each villain.
Step Two: The Arc
The arc is the next step smaller. This is the current problem that the party is attempting to solve over a series of sessions. The component parts of an arc are: a conflict of some kind, a clear goal, and some form of time limit. For example, let's set up an arc where a region is being overtaxed by corrupt government officials. The conflict is between the people and the officials who are robbing them, the goal for the party is to remove the officials in one way or another or to convince them to stop taxing the citizens so highly, and the time limit could be the law-keepers closing in on the small resistance group the party is working with. This creates a story that will capture the attention of the party (if they are open to your efforts) and give them a clear sense of direction. Usually, at the end of an arc you will give clues to the Archplot, usually in the form of hints towards the major villains.
Step Three: The Session
This is the smallest unit of measurement in the story of a d&d campaign. The session refers to each individual meeting of the party, and is set up similarly to an arc. A good session should inform the arc and be moving towards solving the conflict presented in it, while having its own conflict and problem to solve. Let's build a session in the arc we just used as an example! For the first session in the arc about the corrupt officials, let's say the party arrives at a town and witness law-keepers extorting from a man who appears to be sleeping on the street. This can be resolved by combat or by watching it happen. This will intrigue your players and they will most likely investigate further. Upon investigation, they learn about the corrupt nobles and meet an operative of the resistance. The rebel tells them about a plan they have to break into the castle and capture the noble family to give them a trial in the town, but before that can happen they need to create a major distraction for the guards at the castle so they won't be caught. They ask you to go and give out aid to the poorest citizens of the town in the meantime.
The first session should act mainly as exposition (or lore dumping) and introduces you to the arc's important NPCs and the party's goal. This will hopefully hook the party into a sense of obligation to help the people of the town. To make it feel less like lore dumping, throw in some minor combat and some fun minor NPCs to keep the party entertained.
FAQ:
My party just ignored my plot hook!
If the party ignores your plot hook, move to the next arc in the archplot, but there have to be consequences. For my previous example, if they remain unstopped, the noble family could return as a threat with now inflated wealth and influence. Perhaps gaining a coveted seat on a royal council and proposing anti-adventurer measures.
I didn't do this planning before my game, how do I weave it in?
I find the best way to weave this planning into a game is to introduce a villain with goals dependent on the players' failure. This will, in itself, create an arc where the players feel that they need to defeat the villain, and then you can plan the shape of it. Alternatively, I would also recommend using a "Gandalf" archetype NPC who can inform the party of an arc. Just be careful to make the NPC trustworthy if the integrity of your story depends on it.
How do I start off with this early in the game?
My main piece of advice is to give the players a clear goal for the first arc as soon as possible. For instance, the first major arc in my campaign was the party delivering a message to the king of the country while learning how to survive on the road as they went. The arc transformed them into teenagers from a small village into level 3 adventurers. After that, they will get a new hook for an arc as the first one ends. The other surefire way is to establish a middle to major villain right off the bat and make their goals clear. The party will then realize what they have to oppose.
A Guide To Animal Crossing Stonks
Hey folks! I’ve seen guides on both Reddit and Twitter for understanding the Stalk Market in New Horizons, but none here, so I’m gonna (attempt) to make a brief guide under the read more:
Edit: corrected an issue with the patterns
Edit 2: Tumblr fucked up my post formatting and deleted everything below the title! Wayback machine had a copy luckily so i used that but it may be a bit weird. @ me if the post starts being fucky
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