Investigate the room and escape with Mackenzie!
âShopping Bagâ obtained.
pick up âBranchâ from the floor at the right exit of the Shopping Plaza.
attach âShopping Bagâ to âBranchâ.
âBag on a Branchâ obtained.
attempt to enter SWEET MOUNTAIN (the pastry shop).
use âBag on a Branchâ with Dry Ice in the shopping bag to cool down Dover.
-Funghi Enters Old Factory-
âScrap of Paperâ from the top of the old safe. AREA 1
put âSporesâ on the 2nd locker from the left. AREA 1
âCrowbarâ obtained. AREA 1
attach âDoorknobâ found on the floor to the door AREA 1
use âCrowbarâ to pick up âSmall Gearâ from the crack in AREA 2
âSmall Gearâ obtained. AREA 2
Look in into the device of the control panel for the machine arm. AREA 1
Fit on âSmall Gearâ AREA 1
Make the arm move. AREA 1
Have a look at the lower floor through the hole. AREA 1
_ Youâve found Mackenzie_Â AREA 1
âScrap of Paperâ from beside the red tool box. AREA 1
Check door. (Itâs locked.)Â AREA 1
âStorehouse Keyâ beside the hole. AREA 1
Drop âStorehouse Keyâ down the hole. AREA 1
-Light is shining from the crack-
Look through the crack. AREA 2
Look through the crack again. AREA 2
drop âCrowbarâ down the hole. AREA 1
Look through the crack. AREA 2
-Mackenzie investigates AREA 3-
âMetal Sheetâ from the box full of metal things. AREA 2
âScrap of Paperâ from under the gunnysacks on the shelf. AREA 2
âID cardâ on the shelf. AREA 2
âShopping Bagâ in the trash can. AREA 2
âRopeâ from gunnysacks in AREA 1 beside the angry funghi statue.
tie âShopping Bagâ to the âRopeâ
âBag on a Ropeâ obtained.
keep dangling âBag on a Ropeâ into hole in AREA 1 till Mackenzie does not have anything to put in the bag.
Slide âID Cardâ through the slot of the device attached to the lockers
âScrap of Paperâ obtained.
place âNutâ in the dent on the floor.
pick up cracked âNutâ.
pry of the lid of pipe in AREA 2 using âCrowbarâ.
-entered SMALL ROOM- (with knob-less blue door)
âVoucherâ under the pillow. SMALL ROOM
clamp the âCrowbar" into the mysterious device. SMALL ROOM
tie the âBag on a ropeâ to the crowbar. SMALL ROOM
Climb down to AREA 3. SMALL ROOM
_you canât reach the rope_
Tap the area where Funghi is to reach the âScissorsâ.
cut the rope on the door using âScissorsâ.
cut âBag on a Ropeâ tied to the crowbar clamped into the mysterious device. SMALL ROOM
shorter âBag on a Ropeâ obtained. SMALL ROOM
Pry up all the cracked tiles. AREA 3
Have a look at the lower floor from AREA 3
push the button of the keyboard to open up the lid of the glass case. Â Â AREA 3
âSmall Boxâ from the shelf. AREA 3
âLarge Gearâ from the shelf. AREA 3
use 3 âVoucherâs to get a âCapsuleâ from the Gacha machine. AREA 3
drop âCapsuleâ into the hope in AREA 1.
keep dangling âBag on a Ropeâ into hole in AREA 1 till Mackenzie does not have anything to put in the bag.
Look in into the device of the control panel for the machine arm. AREA 1
Fit on âLarge Gearâ. AREA 1
open lid at the bottom right of the device. AREA 1
flip the toggle-style switch. AREA 1
make the arm move. AREA 1
make the arm move again. AREA 1
pick up the âThermal Jackâ. AREA 1
âNotebookâ from AREA 3 Wooden plank
âBadgeâ by opening old safe. {password: 72}
Examine the âScraps of Paperâ
Answer:
Combine âNotebookâ with âCoverâ then âBadgeâ .
smash âWooden Boxâ. AREA 1
âHole Puncherâ obtained. AREA 1
put âBatteryâ in âHole Puncherâ.
punch holes in âMetal Sheetâ.
drop âMetal Sheetâ in the hole. AREA 1
put âMetal Sheetâ with holes into the machine with a flat slot.
Mackenzie : Take âMetal Sheetâ from the box full of metal things. AREA 2
Funghi : Get it by dangling âBag on a Ropeâ down the hole. AREA 1
punch holes in the âMetal Sheetâ till its full of holes to get the password.
Dark, coloured circle : Holes
only a circle (outline) : No holes
"Pulleyâ obtained when you get the password right for the machine with a flat slot.
Get the âPulleyâ by dangling the âBag on a Ropeâ down the hole in AREA 1.
place âThermal Jackâ between the boxes where the hook is next to. AREA 3
use âNutâ on Thermal Jack. Funghi will eat it then breathe fire. AREA 3
Climb up the boxes to get to the hook. AREA 3
tie the rope onto the hook.
attach âPulleyâ onto the rope.
sprinkle âSporesâ on the pulley.
Give the âNotebookâ to Professor Funghi