Programmer Art
Making art for games is hard. This is news to nobody. But one thing is knowing it, and a different thing is experiencing it.
This post will show you the process I’m going through when creating art for NICU. I’ve divided it in four sections representing the emotional phases I feel whenever I have to draw.
Phase 1: Despair 😩
Whenever I have to draw something I start evaluating the situation.
I have never had drawing training.
I have zero taste in colours.
I know nothing about composition.
I can’t do this!
Most of the times this is it. End of the road. I just move on to do something else. Like program a new game engine from scratch.
But for some reason this time I evolved into a different emotional phase.
Phase 2: Playful 🤪
This time I embraced failure. I decided to start filling one of my numerous drawing pads. And I hated it.
It was almost confirmation that this was going nowhere. I mean, what the heck is that thing on the far right? And just when I was going to give up, I miraculously evolved into the next phase.
Phase 3: Critical 🤔
At some point I said:
- This is shit, it doesn’t work.
This is something I say a lot when solving technical problems. And it clicked. My brain switched to problem solving autopilot mode and started asking questions.
- Why is this not working?
- People won’t recognise what it is.
- Why don’t you try a different prespective?
- Better but still not working.
- Why is it not working?
- Too many lines. Too complex and messy.
- Can you do a simpler sofa?
- This is going somewhere, but I don’t like the pillow.
- Why not?
- I drew it after the sofa, so lines clip through it. It’s also a bit small.
- You know what to do then!
So on and so forth. It surprised me how by having constructive discussions with my brain I could solve little-by-little the problems of the sofa! This iterative process carried on for a bit more until I had all I needed to start the next Phase.
Phase 4: Having Fun 🤩
I fired up Pixelmator Pro (it’s a great alternative to Photoshop for Mac) and started painting the results from the previous phase. It was fun!
It has never been fun before. It’s always been “that thing you need to do to have art in the game”. But this time it was different. It was an activity I’d do even if I didn’t need the art for the game.
In the past it wasn’t fun because I haven’t intensively used digital drawing programs. Thus, whenever I started drawing something I had two big problems at hand:
What to draw
How to use the software
Too many questions for my inexperience. But now I already had answered question 1. I could focus on question 2 alone, which is still a big one, but manageable.
The result is having fun drawing!
Conclusion
I’m extremely excited to have found a process for making art that I enjoy. It has been a surprise to discover the use of critical thinking to solve art problems! In retrospect it makes sense, but I never made that connection before.
Do you have a similar art process?
How do you overcome Phase 1 and 2?












