Unity shaders are difficult and I should share more of them online as I do them. Here's my "Bubble Glow" shader: https://gist.github.com/JScott/7a8c034c5eec80df83c3a6b0c09251d9
It makes objects transparent except around the edges, like a soap bubble. It does this by calculating the proximity to the rim and setting the emission and albedo appropriately.
















