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https://imagingenocide.wordpress.com/2013/05/02/nazi-propaganda-and-the-eternal-jew/comment-page-1/
The Eternal Jew was a Nazi propaganda film featuring heavy anti-Semitism released in 1940. The film was a powerful visual propaganda influence and relates to the uses of visual persuasion that we learn about in Chapter 4. This would be an example of very irresponsible uses of visual persuasion. The film delivered strong anti-semantic messages through its use of visual persuasion and images of Jews that painted them as monster in Germany. For example, at one point the film compares the Jews to rats and pests or vermin.
Starry Night and Gestalt Theory
I will use gestalt theory to analyze The Starry Night by Vincent Van Gogh. Gestalt theory looks at movement in images and how we perceive an image due to the different parts of an image. Similarity, proximity, continuation, and common fate are all principles of gestalt theory. Similarity states that objects that look similar will be automatically grouped together in our minds. So in Starry Night, the yellow stars and the blue swirls of the night are all associated with each other and create a similarity amongst each other that the brain is drawn to and sensually enjoys. The large black object in the front left of the painting is not similar to the rest of the painting and therefore stands out. Proximity is when the brain associates objects that are close to each other. Again, the swirls and stars of the background are associated with each other due to there proximity. Same with the houses in the lower foreground because they are all very close together. Continuation is idea that movement is smooth and not sudden changing. The lines in the painting are soft and short and create a soothing sense of movement for the viewer. The lines are all the same type which creates continuation throughout the image. Common fate is when the viewer groups things together due to their direction or similarity in shape and size. The stars and swirls in the painting are an example of common fate because they are all similar.
Learning about all the visual cues that contribute to an image and that the brain notices is pretty mind blowing.
Drabble Ch. 1
A man examines a painting. Initially, he senses the painting when the light goes through his eyes. While sensing the painting, the man is performing a physical act. Next, the man’s brain consciously selects what to filter. Most of the man’s selecting is done consciously. At this stage the man is able to process and understand what he is looking at. Now the man can see the colors of the painting. After this, the man can make meaning of the painting, which is called perceiving. Perceiving allows the man to understand the painting and interpret it however he would like.
My Life as a Student
Comics news, comic book reviews, feature articles about comics, interviews with comic creators, plus the greatest comic book and pop culture discussion in the Outhouse forums!
DC comics changed the racial identities of two of their characters. Similar to what is going on in the Lighten Up comic. The DC characters were formally Black, but got re-created in newer comics to appear white.
Chapter 2
“Our goal is to figure out what types of design choices were used by the author to effectively convey the text’s purpose to the audience. To achieve this goal, we also need to understand a bit about the genre and context for this particular text.”
Ch. 1
Chapter 1 of Writer/Designer: A Guide to Making Multimodal Projects gave an overview to readers about the basics of multimodal media. Multimodal is defined as a way of communicating that combines different modes. The 5 modes explored in the textbook are linguistic, visual, aural, gestural, and spatial. The New London Group is responsible for the development of these 5 modes that can be combined to create multimodal text and communications. Text is referred to as any piece of communication including visuals and sounds, instead of simply written words. The 5 modes all cover different concepts when it comes to communication. The linguistic mode includes the use of language such as written or spoken words. Word choice, delivery of text, organization of writing, and the development of words and ideas are all relevant to the linguistic mode. An example of the linguistic mode is when someone gives a speech. The visual mode includes all the visuals and images people see. Visual characteristics include color, layout, style, size, and perspective. An example of the visual mode is what colors and style of fonts are used in an advertisement to make consumers feel a certain way. The aural mode involves sounds such as music, sound effects, ambient noise/sounds, silence, tone of voice in spoken language, volume of sound, and emphasis and accent. An example of the aural mode is how certain types of music can give different effects to viewers such as the dramatic music employed during scary movies. The spatial mode focuses on physical arrangement, organization and proximity. The spatial mode could be used when analyzing the layout of a classroom. The gestural mode involves facial expressions, hand gestures, body language and other interactions between people. Gestural mode is especially relevant on television as people’s body language and facial expressions are highly relevant to viewers. For example when it comes to news anchors. Affordances are the different strengths and weaknesses of each mode. Some modes are better at communicating certain things or concepts than others. Affordances depend on context and what is attempted to be communicated.