Blank Project Gameplay Demo - 29082024
YOU ARE THE REASON
trying on a metaphor
TVSTRANGERTHINGS
ojovivo

roma★
Monterey Bay Aquarium
"I'm Dorothy Gale from Kansas"
No title available
I'd rather be in outer space 🛸
d e v o n
Misplaced Lens Cap

tannertan36

Kaledo Art

Product Placement

#extradirty
Claire Keane

Discoholic 🪩

ellievsbear
No title available
h

seen from United States

seen from United States
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seen from United States

seen from Canada
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seen from Malaysia

seen from United Kingdom
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seen from United States
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seen from Italy

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@officialdarkprotoman
Blank Project Gameplay Demo - 29082024
I am so in love with her-
Sofia Boutella as Ahmanet in The Mummy (2017) Part Two (2/2)
Sofia Boutella as Ahmanet in The Mummy (2017) Part One (1/2)
favorite mmsf3 design💙 and also very hard to draw
STAR WARS EPISODE III: REVENGE OF THE SITH dir. George Lucas | 2005
STAR WARS EPISODE V: EMPIRE STRIKES BACK dir. Irvin Kershner | 1980
🩵Hello December🩵
HAYDEN CHRISTENSEN as ANAKIN SKYWALKER
Ahsoka (2023-)
Star Wars: Episode III – Revenge of the Sith (2005)
HE IS STAR WARS
Back to the beginning. I gave you a choice.
anakin skywalker + The Spin
AHSOKA
S1.E5 ∙ Part Five: Shadow Warrior
Not only is Hayden a brilliant actor, he’s one of the most skilled athletes I’ve ever seen. He learned fast and is now leagues ahead of everybody. He is terrifying. — Nick Gillard
HAYDEN CHRISTENSEN as ANAKIN SKYWALKER/DARTH VADER Ahsoka: Part 5 - Shadow Warrior (2023)
(GIFs by gay-bucky-barnes)
Ok but if Anakin smiles at you like this and you’re not Padmé Amidala (and maybe even if you are), that is a warning.
He is about to get up to….
Shenanakins
Is he not to destroy the Sith and bring balance to the Force?
JAX & TARA Sons of Anarchy | 2.04 Eureka
Blank Project : Development Log #20
Welp, I said I'd try to not leave the next update too long and that turned out to be a total lie. Never fear though, work is still being done on the project every day and night.
To be honest it's been so long that I can't quite recall everything that has been done since the last update but I'll try and break it down. Instead of a screenshot dump I've just included a few minutes of gameplay at the end.
The Field Map menu was given a big behind-the-scenes improvement, allowing it to logically and easily move between certain states, e.g. First Login Bonus, Battle Start, Teleport, Post-Battle etc. Visually I don't think there's much really new here other than the post-battle rewards pop-ups. Node / Path reveals and unlocks was also vastly refined.
Next, it was time to ditch the A-pose and actually take a crack at rigging and animating the player character model. The test model is fairly limited in it's detail - and I am very limited in my animation skills - so the animations do not and will not look very good. Right now though the goal is just to fill in that piece of the development puzzle.
The Battle System was also in need of restructuring, there's a lot of components talking and a lot of components listening It seemed logical to implement a Message Bus type system to decoupling everything. This has been very successful in maintaining my sanity and has really cleared the road to building on and improving the Battle System.
To be blunt, the Battle System is still very underdeveloped. Janky animations and locomotion aside, there are still some pretty foundational mechanics / features that have yet to be implemented, such as:
Break Gauge / Break Damage
Enemy Scaling
Proper conditional camera switches - this is half-baked right now
Calculated orb generation
Animations for Ranger / Mage jobs, remaining common animations for Warrior abilities
Ultimate Abilities
Particle Effects for most current offensive abilities
and this list is just what's on my mind right now. Nevertheless, it's only a matter of time until this all comes together and I can't wait to show it off.