This blog is pretty much made for talking about my Waddlekiss game idea and any other mature or fetishy things that I want to post about. For my safe for tumblr stuff, head on over to my other blog.
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@onehandedcontrol
This blog is pretty much made for talking about my Waddlekiss game idea and any other mature or fetishy things that I want to post about. For my safe for tumblr stuff, head on over to my other blog.
I've realized that skimpy armor that offers little protection to vital areas makes more sense if you assume the wearer got it off of someone they killed because they didn't have enough money to afford their own.
The big and strong barbarian with an axe that can cut stone? He aims for center mass for a better chance at hitting, and often wins a fight by caving in his opponent's chest/torso armor until it becomes unusable.
The busty female warrior? She hasn't yet fought an opponent with as big of a chest as hers. She tried reshaping a chest piece once, but accidentally punched through and ended up with a boob window.
Armor for the head and limbs might survive the fight with little damage and be more likely to fit.
Dating Sim Idea: "It's Not Gay If It's With Monsters"
This is just something I've had in my head for awhile and I know that I don't have the writing or art skills to pull it off, but I think someone out there might like the concept. A dating sim with a male protagonist, themes of feminization and feeling like less of a man, and 4 different monster boys/girls/other to romance.
The Cast
Fobian
A male arachne that is based on the sexual dimorphism usually seen with spiders with small males and big females that are not entirely opposed to cannibalism (humans fit between the sizes of his species). He has the adorableness of a peacock spider, is more afraid of you than you are of him, and employs various strategies real life male spiders use to mate without getting eaten.
The feminization themes with his route consist of being referred to with female pronouns due to Fobian defaulting to them for anyone he considers big and/or scary.
A bit of an asexual route with intimacy not going beyond being massaged while tied up in spider silk, though his human hands do fill a sort of pedipalp role and the massage oil might be self-produced.
Chloen
A male peacock-inspired harpy that represents avian masculinity where beauty and flamboyance are what makes you a man. He also likes human male anatomy and is more than willing to go by "Chloe" and explain things as being "weird bird anatomy", all to bed someone that doesn't know what a cloaca is.
The feminization themes of his route are pretty much the post-sex reveal of Chloen's biological sex, and the idea of the protagonist being seen as feminine by Chloen's avian culture.
A sort of trap route that explores different ideas of masculinity and the idea that you shouldn't let labels define you. Why should stuff that was loved under a label of "exotic monster girl anatomy" be rejected under a label of "exotic monster boy anatomy"?
Grikka'mu
A female gnoll whose hyena-inspired biology makes her pretty much Chloen's complete opposite. She is tall, strong, and feminine only in defining mammalian features. She is brutish, but knows how to treat a boy gently.
The feminization themes of her route involve slipping into a submissive, protected role. Grikka'mu is more masculine than the protagonist in almost every way, even reproductive anatomy. This would lead to the protagonist confronting the idea of being the softer one in the relationship.
A tomboy/amazon route that would hit on much of the appeal of a big, scary monster as a romantic partner. There would be a fair scene where the protagonist repeatedly fails to win a stuffed animal for Grikka'mu, only for her to win it on her first try and give it to him.
Foille
A French-born slime person with some slug inspiration leading to her gender being based on success or failure in competitions, particularly fencing. She uses female pronouns mostly because she prefers a more lithe and elegant shape, even at her most masculine. Love and rivalry are one and the same to her.
The feminization themes of her route involve her slime containing some fantasy hormones that can nudge the protagonist's body to be more feminine. Getting some on one's skin doesn't have much effect, but a full on ingestion or injection will cause some noticeable changes more quickly. It wears off after a few days without exposure, but bursting a special slime core within her will cause her slime to reverse the effects.
A rival route where the protagonist literally wagers his masculinity in duels. Scenes would shift depending on how masculine or feminine the protagonist's body is at the time. Foille wants him to be the Cato to her Clouseau, the Majima to her Kiryu, encouraging the protagonist to ambush her at any time with whatever sword substitute he happens to have at the time. It keeps her on her toes, and it's ultimately harmless to her since cuts and stabs don't really hurt a slime.
Hugh Mann
A rather average human male to play the part of the protagonist and the straight-man to these monsters. He's trying to get over some arachnophobia to avoid offending the arachne community. His fashion sense is average with muted colors, simple cuts, and camo patterns when he's feeling bold. He is proud of his athletic achievements in high school, and even won some trophies in fencing competitions, but monster races weren't as integrated into human society at the time, so he only competed against other humans and monsters that could pass as human. Sapient monster species have been around for barely 30 years, not nearly enough time to prepare people like Hugh for interaction with them.
Who would you romance first?
Fobian, the arachne from the asexual route
Chloen, the harpy from the trap route
Grikka'mu, the gnoll from the tomboy/amazon route
Foille, the slime from the rival route
Woe, the fairy from the secret route
Small #Dragonfucker Art Detail I Like
This also applies to just about any monster, anthro, or alien that has talons or some sort of feet that can form an approximation of a triangle or arrow.
I've had a dumb idea for awhile now about a princess falling in love with her dragon captor, but all she gets to interact with is the back half of the dragon, particularly the tail. She is kept in a cave that the dragon uses its bulk to block the entrance of, and it just checks to see if she's still there by feeling around with its tail.
The dragon would have multiple weapons imbedded in its front half, lacking any hands that could get a good grip on the blades. It's back half is of course unscarred because this dragon has never saw fit to retreat or otherwise turn its back on an opponent. If the princess could just reach that front half, maybe she could pull a sword out and fight back. The dragon of course tries to keep her away from the front half of its body, so she has to earn its trust a bit by massaging the tail.
These tail massages would start with the tip, and the princess would see how far along the tail the dragon will let the massage reach. The ventral plates along the underside of the tail serve as a measure of progress in how far the dragon's trust goes. Along the way, her interest in getting close enough to retrieve a weapon shifts into interest in getting closer to the dragon. She also has to fight off the sexual thoughts developing towards that dragon butt that she's been working her way towards.
Waddlekiss Areas - Powerup Kingdom
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The plantling-populated Powerup Kingdom has some of the most fertile soil there is and is in an amazing climate for growing powerups of all sorts. The only thing that rivals the variety of powerups they grow is the variety of blocks they craft their soil into, all of which maintain their fertility. They even use the golden seeds their powerups are grown from as currency. Their main export is floating blocks for aerial constructions.
This is pretty much the Super Mario area with plenty of blocks and powerups that are hidden in them until they are hit from below.
Princess Plum
The royal family of the Powerup Kingdom are descendants of fire giants that had made an agreement with the plantling natives. It seems that ashes are needed to keep up the fertility of the Powerup Kingdom's soil, and the plantlings have too much of an instinctual fear of fire to handle creating those ashes. So they made a deal to grant this fire giant lineage rulership in exchange for using their fire magic to burn things to ashes in a place out of sight of the fearful myconids. Princess Plum is currently undergoing training for this position, learning how to efficiently burn plant waste to make the best ashes to fertilize the soil with.
Princess Plum finds her position relatively boring. She greatly enjoys tales of princesses kidnapped by dragons and saved by brave knights, and fantasizes about it happening to her, despite her being a giant that could probably slay a dragon herself.
I imagine her as a sort of Princess Peach with a red and blue color scheme and being much taller than human characters such as Stock and Shima. Her moveset would grant Stock the ability to defeat enemies by jumping on them, but the size and fire powers Princess Plum has would come from powerups randomly obtained from defeated waddlekiss. The moveset would include a Mario-style ground pound attack.
Waddlekiss Variant: Waddleboot
This waddlekiss has stolen one of Princess Plum's boots and hops around in it. Some of them have gone into their boot face first and gotten stuck. A hit to a brick block it's on will bounce the waddlekiss out in a stunned state, leaving the boot unharmed and able to be used by Stock. This will protect Stock from hazardous obstacles on the floor such as spikes.
Boss Fight: Waddlegiga
This waddlekiss made from Princess Plum's panty is a screen-filling boss. It goes through looping phases.
In the first phase, it is trying to stomp Stock with its giant feet. The view of it is from a lower angle that makes the front of the panties visible. Said panties happen to share some visuals with some of the blocks, and Stock has to jump onto one of the feet and ride it up to those panties to hit them from underneath and damage the Waddlegiga until it is stunned and lies down with its mouth open.
Second phase starts when Stock climbs into the mouth and starts attacking the uvula. There would be teeth to the sides that will damage Stock if she touches them, and Waddlegiga's tongue will try to push her into them, requiring jumping over it.
The third phase starts with exiting behind Waddlegiga, and climbing out of the back of the panties. This ends up lowering the back of them. After exiting, Stock has to dodge some swipes of Waddlegiga's swinging ponytail and a ground pound attack. After the ground pound attack, Stock can safely grab onto the ponytail and get swung to the front to start the first phase again. Once the panties have been loosened enough, the ground pound at the end will cause them to come off. Waddlegiga will surrender, and Stock will be buried under the giant panties as she carries them off.
That's All For This Month
I hope someone out there has enjoyed these. It's just some stuff for a smut game that sexualizes waddling head character design, but I've sort of enjoyed talking about it. I certainly don't possess the artistic skills to bring it to life, but the worldbuilding, characters, and potential game mechanics have been fun to think about. I may have stopped posting about this for now, but perhaps I'll pick it back up again later. I do have ideas for a Zelda 2 area.
Waddlekiss Areas - Castle Troid
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The Hedgehog Kingdom of Troid had been taken over by the vampirates, who have infested the ruins they've made of Castle Troid and the extensive mine full of hedgehog technology beneath it. Efforts to rebuild the castle with vampirate sensibilities such as windows with UV-blocking glass are underway. Before the vampirate attack, Troid's main export was metals and machine-made parts. Now it's mostly pirate treasure.
This is basically the Castlevania area. It works a lot like Avivania with a large, interconnected area. It trades the doors unlocked through music note attacks for... OK, so I'm going to have to figure that out later. Perhaps it has a random drop system.
Princess Tabitha
The Vampirate Princess Tabitha is set to inherit the great wealth her father has amassed through a lifetime of piracy. She is leading efforts to rebuild Castle Troid and make a respectable nation to lead. She has also been trying to overthrow her father. She does not do so in order to stop his evil. Instead, she is seeking the authority to legally change her name as she hates the one her father gave her. "It's just his name spelled backwards!" Luckily, Princess Shima might be able to use the pair of Tabitha's panties held by the boss waddlekiss of the area to perform some true name magic due to the accumulated magic in the panties and the fact that said pair has Tabitha's name on them.
I'm thinking that she might look good with a piratical appearance with some breeches, a bodice, and a bandana all in a black and gold color scheme, sort of going for gender-swapped Grant Danasty with Alucard colors. Her associated moveset would begin with a throwing knife and a wall-cling ability like Grant Danasty, but unlocks would provide abilities associated with other Castlevania protagonists.
Waddlekiss Variant: BalloonKiss
This waddlekiss variant has a pair of balloons that allow it some flight. Said balloons match the waddlekiss' skin color and are being held in a bra that the waddlekiss hangs from. They may be used for various flight paths, including wave patterns in Castle Troid. Putting them into a stunned state also pops their balloons, resulting in them becoming a normal waddlekiss if they recover.
Boss Fight: Waddlebat
It's a larger waddlekiss with bat wings. It works similarly to the giant bat bosses from the Castlevania series, but it has a second phase where it uses a magic mirror.
Apparently the place it is fought is a mirror site installed by the vampirates where they have a magic mirror that is able to duplicate their treasures. It gets explained that this magic mirror allows the vampirates to create copies of any treasure they've obtained and that it's been used to duplicate a number of waddlekiss already and that the drop system that the player has been putting up with for this area is due to the collectables from the duplicates being of lesser worth for Princess Shima's magic.
Anyway, the Waddlebat doesn't just create a duplicate of itself with the mirror, but it also accesses the modding features of it. The result is basically Princess Tabitha scaled up and with a Waddlekiss head. This phase is pretty much a Dracula fight with the waddlekiss head serving as a weak point.
Upon defeat, the Waddlebat gives up Tabitha's panties, and the ritual to magically change Tabitha's true name can be performed. The waddlebat might stick around and look curiously. The mirror in the room provides a nice view of the waddlebat's backside the entire time.
Up Next: Waddlekiss in Giant Shoes
I managed to get out the pirate one with adequate context from previous posts in time to be on the weekend following International Talk Like A Pirate Day, so I'm comfortable enough to have the next one be for the first area that I started coming up with for this game concept. It might not be as connected to other areas of the setting yet, but I rather like what I've come up with so far for it.
Waddlekiss Areas - Ring Hill Zone
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After the pirate attack on the hedgehog kingdom, the survivors fled to the hills of Speed Hill Zone, and have gone nomadic. The hedgehogs are apparently tech geniuses and have built various vehicles to travel around in as they look for places to mine more ore to create the machines that will let them reclaim their castle. Back before the hedgehogs had arrived, the hills had been the home of the Ouroboros dragon, whose presence had caused much of the land to form ring shapes, even the ore underground. There is talk that maybe it was torn asunder and the pieces sealed individually and scattered. That is in the distant past though, In the present, the hedgehogs are finding weird gemstones that give off amazing power. Their main exports are vehicles and electronics.
This is pretty much the Sonic the Hedgehog area. There are loop de loops and rings to find, and even magic gemstones that might do something if all 7 are collected. Any movesets that have the ability to run will be able to make it through a loop de loop while others might have to rely upon jumping/climbing.
Princess Flight
This harpy princess had run away from home after multiple failures in flying tests. She wanted to be somewhere where she wouldn't be judged for her lack of flight skills. She does like to run though, and can do so very fast. Even the fastest hedgehog-made vehicles have trouble keeping up with her. Speaking of which, she had happened across the survivors of the pirate attack on the hedgehog castle, and decided to help them out where she could in exchange for a place to sleep in. She sort of ended up becoming a hero and leader to the hedgehogs and her new position has made any attempts by the harpy royal family to reclaim her a political nightmare.
I imagine her as a sort of roadrunner-inspired harpy with a blue color scheme. Her moveset would be a mix of Sonic and Pizza Tower, if only because the player needs to be able to turn around and collect things dropped by enemies. If she's going fast enough, she will stick out her beak forward and anything she runs into gets pecked.
Waddlekiss Variant: Waddlecraft
Some of the vehicles created by the hedgehogs have been stolen by waddlekiss who are now taking them on joyrides. These waddlekiss now have the protection and speed that the vehicle offers, though it should be possible to disable the vehicles or attack the waddlekiss piloting them, or perhaps even ride them. If using Stock's basic moveset, it should be possible to just pluck the waddlekiss out of the vehicle. There would probably be a variation in which the waddlekiss is face-down in the vehicle with her panty-clad backside sticking out of the top of it. I'm currently imagining these vehicles to be rather simplistic carts and tanks without any sort of roof.
Boss Fight: Waddle Carrier
This waddlekiss that takes after Princess Flight wants to learn how to fly, and has stolen some flying machines made by the hedgehogs to practice. Stock will have to disable one flying vehicle, see this waddlekiss dash at high speed to a new one, and continue until the available vehicles have run out. It should be a bit like various Eggman fights.
Upon defeat, the boss would leave the final vehicle and rush to the right, only to fall into some water. Stock has to jump in and prevent it from drowning, and is thanked with the surrender of the panties it was made from, which will allow for the Princess Flight moveset to come with a transformation into her.
Up Next: Underground Pirates
I decided to get Avivania and Ring Hill Zone out of the way for one simple reason: They are both connected to the pirate attack on the hedgehog castle, and prepares you to hear about those pirates in next week's Waddlekiss post, which will be posted the day after International Talk Like a Pirate Day.
Waddlekiss Areas - Avivania
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The harpy kingdom of Avivania is built into the treetops of their forest home. They are most known for their magical metroy trees that will reshape themselves in response to music. The right notes will get such trees to open paths for you. Their main export is fruit, which they grow on branches grafted onto their metroy trees. The magic of the metroy trees seems able to revive long dead branches grafted onto them.
It's pretty much the Metroid area. It has vertical shafts between trees and doors that are opened up with note projectiles associated with the moveset that's gradually unlocked here. I'm currently thinking of having noteblock fruit that will grow near the doors and function as an alternative method of opening the doors that would be available for other movesets to use. The Dokipan moveset that Stock defaults to would be able to pick it up and toss it at the doors to open them. I'd want to try and let each moveset have a method of navigating the area, though some non-vital collectables may remain out of reach.
Princess Lyra
Princess Lyra is the most popular hedgehog in the harpy kingdom of Avivania. Hedgehog? Well, here's the story behind that. The kingdom's actual princess, Flight, had run away from home because she kept failing her flying lessons. The search party that was sent out would eventually find their way to the castle of the hedgehog kingdom, which had been destroyed in a pirate invasion. Within the ruins of the castle, they found Princess Lyra, whose parents had been lost in the attack. The royal family of Avavania decided to adopt the orphaned princess, who took well to the harpy ways. Lyra had an amazing singing voice that the harpies fell in love with. Lyra would adapt to the treetop conditions through learning to climb while curled into a ball and eventually learn how to perform the infinijump melody to fly.
I imagine her as a yellow and orange hedgehog in a style similar to Amy Rose but maybe a bit more pop singer. Her moveset would be very much taken from the Metroid games with her curling up into a ball and using note projectiles in place of beams.
Waddlekiss Variant: Stilettokiss
This waddlekiss variant has stiletto heels that pierce the ground and walls and ceilings well enough to allow her to walk along such walls and ceilings. Acts as a zoomer from the Metroid games in that it will go in a direction and continue up/down walls and across ceilings.
Boss Fight: Divakiss
This waddlekiss embodies Princess Lyra's singing talent and has to be beaten in some sort musical fight across two stages with a crowd between that will damage Stock if she falls into it. Divakiss will attack by singing into a microphone that sends music note projectiles out of various speakers to attack Stock. Overall, it's meant to work like the original Mother Brain boss battle from Metroid. If the player decides not to use the Lyra moveset for this fight, they may have to use noteblocks that will spawn to make attacks.
When defeated, Divakiss turns out to have been lip synching and she has been charmed by Stock's musical abilities. While the audience is tossing flowers, Divakiss crowd surfs over and tosses her panties to Stock before diving down into the crowd. These panties are a pair that Princess Shima had received from Lyra before the magic disaster that created the waddlekiss. With them, Shima can upgrade the Lyra moveset to include a physical transformation into Lyra instead of Stock simply taking on Lyra's yellow and orange color scheme.
Divakiss would of course do some twerking and other sexy dance stuff as part of her musical performance, though the lack of arms would limit her.
Up Next: Where Princess Flight Ended Up
So the harpy princess, Flight, had run from home and kinda gotten replaced with Lyra. Where is she? I'll give the details for her area next week.
Videogame Concept: Waddlekiss
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OK, so it's time to get serious about this. I have already talked about this idea here, but now I'm going to be doing some dual posting about it between here and my main blog, which will be trying to avoid not safe for tumblr details in exchange for providing details about a special streamer mode. I'll be posting about this not just for today, but for each Saturday of September.
Starting Area: Dokipan
This kingdom is ruled by the beautiful Princess Shima due to the hopefully temporary absence of her mother, Queen Lace (still haven't decided her role in things beyond being a justification for Shima to still be a princess). It benefits from multiple trade routes that go through it and its inclusion in multiple warp zone networks. Their major exports are textiles and fashion, particularly lingerie.
Overall takes inspiration from Doki Doki Panic and various methods of warping such as pipes, potions that turn into doors, giant rings, flutes that summon whirlwinds, flying stars, and more. There may also be a bit of Shantae inspiration to it for some Arabian theming.
Princess Shima
Magic-using princess who is currently having a bit of a problem as her panty collection has gone missing. It's not just her personal panties that have gone missing, but also ones she had received from other princesses as part of some informal diplomatic trades. She needs them back, so she sends her most loyal warrior, Stock. During the adventure, she watches through a magic mirror whose surroundings form the UI for the game. She mostly acts in a mission control role and explains things while it becomes increasingly obvious that she's been intimate with every major female character except the one controlled by the player. She is particularly skilled at panty-based magic and is able to use retrieved panties to create/enhance panties for Stock that will unlock new abilities.
Her overall appearance would be inspired by Princess Peach, but her dress would feature horizontal blue and white stripes. She is even able to Peach's mid-air over, and admits that she does so to let those below get a peak at her panties.
Waddlekiss
The source of the problem, and at least 90% of the enemies in the game. They are pretty much what you'd get if you took goombas from the Mario games, based them on peaches instead of mushrooms, and made them female. The basic version waddles along on two feet and gives a paralyzing kiss to whatever they run into. They can be defeated by running into the back of them to put them into a face-down-ass-up stunned state that reveals their panties, then running into them again to finish them off by removing those panties. They were pretty much magicked into existence by an enchantment/curse placed on Princess Shima's panties that coalesced into a physical form. They ran off and used the warp zones to spread out quickly.
Their default appearance would basically be Goombella without the helmet, based on a peach instead of a mushroom, and given bedroom eyes and lipstick. They are caked up in the back with an obvious peach butt covered by the panties they were made from and the ponytail looking like an actual tail. Basically, the front is all face while the back is all butt, and they've got a pair of feet to complete the waddling head bodyplan. The entire game concept came from the idea of trying to make a sexy goomba while not abandoning the waddling head bodyplan, and this is what I came up with.
Stock
Princess Shima's loyal bodyguard who is sent to collect the missing panties and also the playable protagonist. Apparently sent out because the waddlekiss need to be defeated by someone who has lustful feelings towards the original owner of the panties they were made from. This explains why Stock can defeat the vast majority of them (which were made from Shima's panties) rather easily while ones that were formed around panties that Shima had gotten through diplomatic trades will be seem tougher. Along the way, Stock will be able to give the collected panties to Shima to convert the stored magic within into new abilities and alternate movesets based on the various princesses encountered. The unlockable abilities for her default moveset would be based on Doki Doki Panic.
Her appearance would involve some mix of armor, miniskirt, stockings, and thigh gap. I haven't come up with a color scheme yet, but I'm considering having it be blue and white to match Shima's, but having alternate movesets change the color to reference different videogames. Her animations would focus on her legs and skirt.
Up Next: Harpy Kingdom of Avivania
I'll follow this up on Saturday with a writeup for Avivania and its princess, which is when I started to realize that I was having fun worldbuilding for this game idea.
After the poll I ran, I figured that since this had gotten 2nd place (and only one vote behind 1st), maybe I could make the secondary tumblr for my mature stuff and post this to it real quick since it has been sitting in my drafts.
Videogame Concept - Waddlekiss
If I was put in charge of making a smut game... And I'm talking about having a team that I was in charge of. If I was calling the shots and deciding the direction it was going in, I'd have it be about the sexualization of a particular repeated character design in videogames, the waddling head. You've seen the design, I'm sure. Make a head and give it feet. It's a simple design that results in a character that makes excellent use of sprite size limitations. Examples include goombas, Kirby, and metools, though you can probably just pick any 8-bit game that allows any sort of cartoonishness in character design and pick out an example.
My sexualized take on them would give them some kissable lips, bedroom eyes, and a ponytail. That would just be the front, though. The back view of them would show that they have a sort of 🍑 peach shape 🍑 to them that includes them having a butt that takes up pretty much their entire back. The ponytail would be positioned to look like an actual tail when viewing them from behind. They would also have panties that take up most of the back view but are low to the point of being unnoticeable from the front. Their panties would be a collectable and used to buy, craft, or trade for things. When the protagonist collides with them from behind, they are put into a face-down stun state where we get that back view, and the player can then go up to them to remove the panties after appreciating their soft peach butt. I'm thinking it would have an randomly chosen animation of the player character nuzzling, fondling, or slapping the butt before tearing off the panties, and then we'd get to see the enemy go through a Super Mario Bros. death animation of going up into the air and then off the bottom of the screen in one of a few different poses. Their own attacks against the protagonist would involve a big kiss that knocks the protagonist onto their back, leaving them in a stunned state where the enemy can waddle over and grind themself against the protagonist's face. Oh, and the name I've got in mind for these enemies is "waddlekiss".
I would have the game be a celebration of retro-gaming with references to classic 8-bit games along with the odd 16 bit character reference. There would be a whole bunch of princess characters themed around such references with the main one being a Princess Shima, whose panty drawer has been cursed by an enchanted peach that has created waddlekisses to fill her panties and escape, and now it's up to her trusty servant, Stock, to steal them back to end the indignity of these waddling heads flashing her royal panties. Oh, and the controls would allow a person to play with just the joystick/D-pad, and three other buttons that could easily map to an NES controller (or to two shoulder buttons and select for one-handed play).
I have put way too much thought into this idea. I've come up with ideas for different bosses, different princess characters, and an achievement system that unlocks different scenes with the game's mascot character that would be used for an in-game scene editor. I even have ideas for a safe for stream mode where it turns out that Princess Shima has been relying on streaming revenue to fund the kingdom (the waddlekisses walking around and flashing her panties is cheapening her use of "accidental" panty-flashing meta) and she's using scrying magic to broadcast Stock's adventure, and while she has put some enchantments in place to tone things down enough to keep it within the standards of the streaming platform, she's still having to step in and hastily censor unexpected things that turn up.