Winter Eikþyrnir
He gives me great this energy
Cosimo Galluzzi
YOU ARE THE REASON

祝日 / Permanent Vacation
d e v o n
DEAR READER
Monterey Bay Aquarium
One Nice Bug Per Day
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blake kathryn

#extradirty
Alisa U Zemlji Chuda

Janaina Medeiros

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Aqua Utopia|海の底で記憶を紡ぐ
let's talk about Bridgerton tea, my ask is open

★

Kaledo Art
2025 on Tumblr: Trends That Defined the Year
taylor price

Product Placement
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@osakasshitpit
Winter Eikþyrnir
He gives me great this energy
tauro fans where u at
He is here. The number one member of the tauro fan club. its him.
but for real though, read Calips Diary. This old man gay as fuck swear to god
by KEZIME@KEZIMEro
Item: gas mask that filters out Necrotic as well as Poison
this mask should come standard issue for sisters of battle
Item: mystery gun of unknown effect
Its a gun comp.
you can summon demons with this bitch.
Why you should play Sword World
If you knew me in real life, you’d know I do not like Dungeons and Dragons. I never did. I can never shut the fuck up about how much I dislike it and all my friends are sick of my tirades already.
In my opinion, 5e is the best edition so far, but it is not a good game. It’s merely okay. If you have fun with it, that’s fine, you do you.
I’m also of the firm opinion that it’s a terrible game for beginners.
I’d say what makes or breaks a beginner game is a) a simple enough rule system with not too many dangley bits but enough crunch to it so that beginners have some material to sink their teeth into.
5e has too many dangley bits, is too complex in some parts (especially when it comes to spells) and lacking in substance in other parts.
For more advanced players, character options are very limiting, which I think a lot would agree with.
In my mind, the only real reason I feel that 5e is so prevalent is brand recognition and accessibility. It’s just fucking everywhere, which is by and large due to hasbro’s big boy bucks.
So yeah, I have plenty of issues with 5e and DnD in general. DnD really kept me wanting for a fantasy RPG that I could actually enjoy... and by sheer coincidence, I found it:
Sword World 2.0, the greatest Fantasy RPG I have played so far.
Sword World is a Japanese tabletop roleplaying game that has been around for a long long time. SW1.0 originally released in 1989. Its setting was based on the Record of Lodoss War Setting. Lodoss War was originally a DnD B/X campaign the author of the book had. They released replays of the game in a magazin, then switched systems multiple times mid-campaign, before Group SNE and the Author developed their own system. That system was not Sword World. Sword World was developed alongside it, though.
Sword World was inspired by DnD’s basic premise, Tunnels and Trolls game play, and some other games such as Rune Quest and Battletech of all things.
Sword World 2.0 came out in 2008, updating the ruleset of 1.0, introducing it’s own original Setting (named Raxia) and a lot of very cool shit.
In essence, Sword World 2.0 does a lot that DnD 5e later tried to do, but in my opinion it does it way better and it did it for the last 33 years. Surprisingly, not all that much has changed with the base mechanics of the game, which I think is a testament to how great 1.0 was already.
Sword World is a 2d6 class-based system with a heavy focus on multi-classing.
Basically, classes in Sword World are a bit more slimmed down, for the most part consisting of some skill proficiencies and maybe a few automatically acquired feats or access to spells. There are also some classes where each level gives you a class feature you pick from a big list, all centered around the central gimmick of the class.
Compared to what a 5e class has, Sword Worlds classes are ultra-light weight.
Though, other than DnD where having just the one class is the default, you are heavily encouraged to pick multiple classes.
The idea is that you combine classes to create your own personal play style. This makes Sword World have a “build-your-own-class” kind of approach, which is great.
The core set comes with 15 classes, supplements introduced 9 additional classes. If I did my math correctly, that comes out to roughly 10626 combinations of 4-class-combinations, which is pretty mental.
From my experience so far, most class combinations are absolutely valid and playable, so just pick what looks cool together and make what you want to make.
The game comes with 3 different combat rule sets (Simple, Standard and Advanced), which allows you to customize the game to your group's tastes.
No grid combat, but advanced can be played very easily on a grid.
Instead of having a fixed list of skills where you pick what skill proficiencies you have and stuff, you just add an appropriate class level to your roll. Each class comes with a list of skill proficiencies that they inherently have, but you can use a class for more at the GMs digression.
Spellcasters are probably one of the most notable differences for people who play DnD, because there is no vancian casting.
No need to pick “known” and/or “prepared” Spells. No spell slots. No ‘spell levels’. None of that shit. Spellcasters in SW have a spellbook unique to their class, and just know all spells up to and equal that class level. Each spell has MP costs listed, and then you just pay the MP cost to cast that spell.
That’s it.
In short, Sword World is a more streamlined and easy to pick up system compared to 5e, while offering a lot of depth with its relatively simple mechanics.
If I had to describe the setting, I’d compare it to FFXIV A Realm Reborn.
It’s a classic fantasy setting, with elves and dwarves and goblins and all that good shit. It also has a lot of more unique races, such as Soleil (who are humanoids blessed by the god of the sun and can do photosynthesis) or flourite (who are basically living sentient rocks).
Aside from the usual fantasy sword and sorcery stuff, there is also magitech, which makes it very final fantasy.
There was the great catastrophe 300 years ago, toppling the mighty and technologically advanced Al Menas Empire. The world was thrown back into the dark ages, civilization is still trying to recover from the catastrophe. Players take the role of adventurers who hunt monsters, explore ruins of long gone civilizations and salvage artifacts of forgotten ages.
Now, sadly, there is no official western release of Sword World, and literally because of DnD’s stranglehold on the market, there are no plans to bring it over in the foreseeable future.
However, there is a very dedicated fan translation team working on SW2.0 with all of its supplements. Core rules are complete since early 2021, and a lot of the supplemental play material has been completely translated since.
The project is on-going, aiming to finish SW2.0 and then go over to 2.5.
Go check it out and experience one of the best RPGs I have ever seen.
Most of the rules translated are up on the fan translation wiki, with more being added regularly: http://swordworld.shoutwiki.com/
found a twitter tweet that was like "oh yeah content warning hatoful boyfriend has a lot of gore and violence" and every single person in the notes/retweets/qrts/whatever the fuck terms twitter has was going "WHAT THE FUCK IT HAS WHAT" and i find that hilarious because. large amounts of gore and violence is a tremendous understatement about the amount of stuff that goes down in hatoful boyfriend
my full trigger list for hatoful boyfriend (and its sequel), for anyone curious is:
war and genocide
suicide (including coerced suicide)
murder (including decapitation and dismemberment)
cannibalism
guns
terminal illness and biological weaponry
persuing monster-based horror
unreality
scientific experimentation-based horror
racism
childhood trauma and parent death
infanticide (or more accurately, bird abortion)
emotional manipulation
unhealthy/codependent relationships
death of a romantic interest
twisted morality and gray morality
general heartbreakery
just on the off chance anyone reading this doesn’t know what Hatoful Boyfriend is
Hatoful Boyfriend is the best game ever made. It makes you laugh. It makes you cry. It makes you feel emotions you didn’t think one game could make you feel. And it’s about fucking birds. The trigger list is not entirely inaccurate, but most of it is hidden away in the “true route” at the tail end of the game. If you want some funny bird related shenanigans, go play this game. If you wanna read some of the weirdest and somehow most gripping narrative experiences out there, go fucking play this game. If you can stomach it, of course.
I regret nothing.
A Cut Above
This is like the exact opposite energy to A.Shipwright‘s Detective Noirot Chase
That comic has a neat concept but it violates the 180° rule and it is bothering the shit out of me
Originally posted at: https://www.eschergirls.com/photo/2021/10/02/be-wary-seductive-sand-monsters-posing-human
Submitted by anon
It doesn't even look like she's doing a twist, it just looks like her torso formed from her hip. Maybe she's actually a sand creature trying to pass as human on the beach.
(Card art of Rias from High School DxD mobile game, Marvelous Inc.)
to be fair, she is a demon. If someone can pull off this kind of bullshit, its her. Plus, I don’t know if anyone noticed but her panties are ripped to shit and should just fall down. If there isn’t some black magic fuckery going on, then I don’t know what.
Aigis is such a comfort character of mine…
Samurai job quests in ffxiv be like
bard playing megalovania at the inn
this person sounds exactly like their character should
There are two reasons I wanna level bard.
1) I want my gf to play FFXIV with me, but she is put off seeing my hotbars since they are lined with skills upon skills (i use 4 hotbars of which 3 are actively used and 1 is for rarely used skills. Keyboard, btw.). She feels its really overwhelming. So, I looked up what class is the simplest to play. While minds are very much divided on the issue, many agree ranged dps like dancer and bard are very straightforward . So, to test the waters i level archer/bard.
2) I wanna learn to play shitty meme songs, stand in limsa and blast big chungus, And... and I guess undertale music because undertale has fucking amazing musicccccccccccccccc
I love Final Fantasy XIV
So I’ve been playing Final Fantasy XIV, and after playing for around 180 hours, I haven’t even finished A Realm Reborn. Normally, 180 hours is an insane time frame for a game to manage and hold my attention. Persona 5 Royal was 180 hours of game time, and that was slowly outstaying its welcome. FFXIV must be doing something right, because just recently I went to a convention and bought a Y’shtola Keychain in a heartbeat. I haven’t had time to play XIV a lot prior to this, since I was stupidly grinding Praetorium for days and got burned out. I haven’t played much in 2 months, and Y’shtola only really has a minor role during A Realm Reborn’s Storyline. Despite that, I started in Limsa and Y’shtola stuck with me since then. I just had to buy that keychain. My girlfriend asked me about it and despite me staying away from the game after being burned out, I explained to her in great enthusiasm why I loved Y’shtola and why I loved the game so much. I think that’s the first time I really realized how attached I was to this world, these characters, this game.
I came to FFXIV after having played WoW from Vanilla through WotLK, after having barely ever touched a MMO since quitting WoW. Honestly, I was very skeptical of XIV but holy fucking shit did it ever win me over. They are completely different games, mind you, but that is a good thing in my opinion.
So here is the longest tumblr rant post I have written so far, I think.
replicant