minecraft mobs say: have a great day! we believe in you!

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Cosimo Galluzzi
Interview Vampire Daily
almost home
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EXPECTATIONS
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Mike Driver
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Game Changer & Make Some Noise
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tannertan36
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minecraft mobs say: have a great day! we believe in you!
Alternative explanations for why your fantasy setting has powerful magic items just lying around where any random schmuck can pick them up:
Up until a couple hundred years ago, the world’s magical background radiation level was much lower than it is today. Most magic items were once minor lucky charms and simple household conveniences; being designed to function in what’s now considered a low-magic environment, their effects have not only increased considerably in power, but have also become warped in unexpected and frequently ironic ways.
It’s impossible to create a magic item on purpose. Random objects just become magical, and nobody really knows why. Living things are never affected, and the phenomenon seems to favour manufactured objects over natural ones, though it’s unknown whether this is a real trend, or a reflection of the fact that people rarely “use” natural objects in ways that are likely to trigger any powers they might possess.
Magic items are the larval form of monsters. They spend the first part of their life cycle sessile, feeding off of the heroic destinies of the adventurers who carry them. When those adventurers eventually TPK, it triggers the next stage of the items’ development; shortly thereafter, the items “hatch” into a new colony of monsters and spawn the next generation of magic items, continuing the cycle.
There exists a possible future where the forces of Order and Chaos fuck up so badly that the world is torn apart and smeared across its own past. The wreckage of that future are/have been/will be raining down over the entire span of history leading up to it. Being indestructible, magic items comprise the bulk of the debris, but sometimes creatures, buildings or chunks of terrain make it through, which is where dungeons come from.
The world’s supply of magic items is actually very limited, but is constantly being manipulated by the gods to place them in the paths of people who will make best use of them – where “best use” is defined roughly as “hey, you know what would be hilarious?”. The random magic item tables the GM rolls on aren’t a game-mechanical conceit, but a completely literal modelling of the gods’ decision-making process.
There are no such thing as magic items. Sometimes ordinary objects just do things when adventurers pick them up. Almost no-one knows this.
Worldbuilding Tips: The Five Visitors
You’ve done it. You’ve come up with an idea for your fantasy world, but right now it’s mostly curb appeal and decorations without much else. So, you have the skin and flavor of your fictional world, but what if you’re having a bit of trouble coming up with the meat needed to make your world juicy and delicious? Well, I have a little game that can help flesh out your world.
Imagine a ship or whatever other kind of vehicle arriving on the shores or outskirts of your fantasy land and from that vehicle emerges 5 people from our own mundane world: a historian, an economist, an anthropologist, a diplomat, and a cartographer. There are some other visitors, but these are going to be the most universally beneficial.
The Historian:
This person is going to be interested in the backstory of your world. They don’t need to know every minuscule detail (though they wouldn’t turn that much information down) and just a general overview would be much obliged. Many fantasy worlds such as Tolkien’s Middle Earth and Martin’s Westeros are far more rich and interesting due to the amount of effort put into crafting their world’s histories. If you’re stumped, look to real world history for inspiration. It doesn’t even need to come from the middle ages so long as it works for your story. You should be able to answer questions like: How long has the dominant civilization been around? What are the biggest defining moments in your world’s history? What things are common knowledge that every child is expected to learn (such as George Washington being the first president of the USA) and which stuff is known more by historians and social studies teachers? And as you’re discussing the rest of the visitors, think back on how the answers you give would impact the historical aspect.
The Economist:
You don’t have to know the exact cost of every single thing in your world, but have a good guess. Be able to at least have a scale of price. If someone can buy a loaf of bread for 13 of your world’s currency, but a house costs 17, that would mean that either that bread is very expensive, that house is very cheap, or each unit of your currency is equal to a lot of real world money. Whatever you use to refer to your currency, keep not only price scaling in mind, but economics. If you have a port city, there’s going to be a lot of merchants in that area. The first primary export you’re likely to see in such a port town would be seafood, but also keep in mind the things that are closet to that port, as well as the climate. Greece for instance is a very rocky and mountainous country, so while they can grow crops, they would not have been any match for medieval French Aquitaine, the crown jewel of medieval farming territory. It’s also worth remembering that food in the middle ages was far more valuable than it is today. There was an old saying that wheat is worth its weight in gold. It was southern France’s bountiful soil that caused it to become one of the richest and most coveted territories in medieval Europe. So, keep in mind where resources would come from and where they would need to go, as well as trade that would be useful. A seaside farming town might not have any good access to raw minerals, while a city in the frozen mountainous north might not be able to grow crops, but are bountiful in minerals. The correlation of supply and demand now opens a vital trade route between them. This becomes more complex when the topic of war comes into play. The kingdom that supplies your crops and food is at war with your oldest ally. Now there’s a dilemma between having enough food to feed your people, or betraying the trust of a long time friend. Now your world building can be used as a part of your drama and narrative tension. The economy also impacts culture. What is considered a display of wealth, or is a common status symbol? What are the living conditions of the poor, the working class, the rich, and the aristocrats? Is there upward mobility? In the middle ages, you were what you were for the most part, especially serfs: peasants tied to their land. It was illegal to leave your territory, but there was a saying in the middle ages that “city air makes you free” that once a serf made it to a city, they’d be free of the life they’ve escaped.
The Anthropologist:
Every society has a culture. The way they act, think, dress, believe, talk. It’s all impacted by culture. Beliefs tend to be tied either to what has come before, or based on the world as observed. While many modern fantasy pantheons are based on ancient Greece, it’s not the only model to live by. In a loose interpretation, religion in it’s earliest stages was a rudimentary science used to explain why things happened. A culture that developed along rivers, sea coasts, and other popular trade routes are far more likely to be diverse melting pots due to the frequent traffic of people coming and going, and the common sight of foreigners choosing to set down roots. Meanwhile, a more out of the way and isolated culture is far less likely to have widespread cultural diversity. Tying back into history, a country that has experienced a number of successful wars may tend to think of themselves as invincible, or may try to police the issues of other countries, assuming they’re always on the right side, or that they can’t be defeated. The same culture may ask a high price of any other culture that asks them for militaristic support. Ask what things your people value, be they material or abstract ideals. However, try to refrain from creating a Planet of Hats, a trope often seen in Star Trek and similar Sci-Fi shows and even some Fantasy stories where everyone of a single race all have mostly the same skills, interests, personalities, and roles in the global culture. This is also the time to start thinking about myths, legends, folk heroes, and historical people and events worth celebrating, as this may be when you start to craft holidays or celebrations. This could also lead into discussing religion, and the gods or lack there of that might be celebrated by your culture. How does your society reflect itself in art, music, literature, dance. Does the way someone dresses tell you something about their place in society? Some taboos come from simple logic. The reason it’s frowned upon to eat a cow in India is the same reason it’s immoral to eat horse in western culture. Both are beast of burden livestock worth a lot more alive than dead. Cows produce milk, a source of nutrients and health. Horses are strong and were used in just about everything from plowing fields to pulling entire families or communities a great distance. Horses even became status symbols, as even in modern culture, owning a horse or pony is still considered to be (largely) a snobby rich person thing. Understanding not only what your people believe, but even just a vague idea why they would believe it is a vital aspect.
The Diplomat:
As this landing party is your fantasy world’s first contact with our own reality. How would they react to the newcomers? If there’s more than one society in your world, how would each society, country, kingdom, race, etc. react to something completely foreign? Would they try to forge an alliance? Open trade negotiations? Declare war? Prepare a feast? How would they feel about the way we dress? act? talk? How would they react to different levels of progression in technology? Could an unbiased third party from our world help two feuding sides come to peace with one another? How would they feel about knowing of a world beyond their own? Are there actions or behaviors acceptable in our own society that are considered offensive to them?
The Cartographer:
Although it’s not necessary that all fantasy worlds have a fully designed map, it is a good idea to have at least a rough idea of where things are in relation to one another. This can tell you about climate, resources, wildlife, natural borders, natural disasters, food chains, and more. It’s worth at least taking a crash course in understanding how geographical biomes tend to be laid out in order to make your world feel more real. Some authors claim that a world map is the single most important feature, others say it’s not that important. Frankly, trust your gut based on the kind of world you have. You may need a map, you may not. It really depends on the size and scope of your world. For instance, with Disney’s
Zootopia
, the entire world doesn’t matter. The audience doesn’t need to know where in the world Zootopia is, or what climate or biome it’s in. Zootopia itself is the world being built, and the separate districts and biomes of the city explain the world that’s being focused on.
Secondary Visitors:
They may still be important to your world, but are less likely to be universally helpful to all people.
Biologist: if your world has creatures beyond those found in our real world, it may be worth exploring how their bodies work on a more scientific level in order to give more realistic weight to their supernatural abilities.
Linguist/Translator: If you feel compelled to come up with a language no matter how basic or complex, it may be worth while to consider the problems with communication. this may also extend to unique idioms, colloquialisms, and slang native to your fantasy world.
Teacher/Scholar: Regardless of whether or not there is a formal education system in place in your world, a teacher may be interested in how knowledge is passed down, and what information the culture might have that would be unknown to people of our world. Whether that’s how to keep a wild animal from charging you, to knowing how to forge a mineral that exists only in your world, being able to readily answer questions is generally considered to be a good thing.
Healer: There may be healing spells in your world, there may not, but most fantasy stories tend to involve either action or adventure, both of which tend to cause fights. And since fights tend to lead to injuries, it’s important to know what can and cannot be treated, and how readily available these healing abilities are to the public.
boot up, Bitch
Boot up, Bitch!
MOOD! #2019goals
BOOT. UP. BITCH.
Beautiful Scotland - by Julia Huber
““I’m restless. Things are calling me away. My hair is being pulled by the stars again.””
— Anaïs Nin, Fire (via naturaekos)
Writing advice I don’t agree with
DISCLAIMER: This is my opinion
1. Passive voice is always bad
There are so many tests/checkers for identifying passive voice in your writing and it has become a rule to change every instance of its occurrence.
Why?
Yes, I get that it isn’t as exciting and makes your plot/characters seem passive rather than active. Maybe it doesn’t make for great prose.
But it does have its place.
I think that one/two/five passive voice sentences in a book are fine. Will you really get burned at the stake if you have the sentence “Her heart had been broken” in your manuscript?
Maybe I’m just missing something.
Don’t get me wrong, I’m not saying every second sentence should be passive voice. I’m just saying that you don’t have to change every single passive sentence in your work.
2. Real writers write every day
Listen, I’ve been writing for thirteen years. I’m always working on a project and I take my writing very seriously. I AM a writer. But I don’t think there’s ever been a period in my life where I wrote every single day.
Yes, if you schedule time to write every day and you manage to stick to it, you’re amazing. And you’ll probably be published quicker.
But that doesn’t mean that other writers aren’t serious about their writing or aren’t “real” writers.
Sometimes, life gets in the way. Sometimes, your creative muscles are really tired and all your words come out crappy. It’s normal.
It depends on your energy cycle/other responsibilities/goals. If you are working on your WIP and making progress, you’re a writer.
Don’t be so hard on yourself. Jeez.
3. Only include what is relevant to the plot
I confess: I am an overwriter. My current WIP is looking to be 150k words, so I’m gonna have to do a LOT of cutting in the editing phase. So yeah, maybe I should take this advice.
But objectively, I don’t believe in the strict application of this rule.
If JK Rowling/J.R.R Tolkien only included what would move the plot forward, we wouldn’t have the amazing fleshed-out worlds of HP and LotR. The extra, interesting stuff is what makes those stories so amazing.
So, I think a much better way to think about this is: Only include what is relevant to your CHARACTERS’ LIVES.
If there is something awesome that your characters do/see that people don’t get to experience in the real world, tell the reader about it. If there’s some fantastical element about your world that the character would definitely notice, describe how the character experiences it. Live through your characters in the world you’ve created.
4. Every chapter should end on a cliffhanger
There’s this idea that each chapter should follow a formula: End with a tense reveal/cliffhanger > the next chapter opens with the character’s reaction to said reveal > the middle of the chapter is the mini resolution > the chapter ends with another tense reveal.
This is a great way to structure a chapter. But it gets tedious and overdone if every single chapter follows the same basic steps.
Ending EVERY chapter on a tense cliffhanger will drain your readers emotionally and numb them to the tense points in the rest of the novel. So, give your readers time to breathe and enjoy the less intense parts of your story too.
Have a few chapters that don’t end in absolute suspense.
5. Real writers don’t see writing as a business
“Real” writers are in it for the art. They live apart from the world of mortals and only care about fairy tales and castles in the sky. They are too pure and dainty and creative to concern themselves with something as mundane as money.
You are going to die of hunger.
If you agree with these pieces of advice, good for you. I just don’t.
Reblog if you agree. Comment with the writing advice you can’t endorse. Follow me for similar content.
I agree on passive voice. It has its place and most published writers say the same in their own advice. I also believe showing not telling is a rule that on occasion needs to be broken. Don’t throw it fully out the window, but when its needed, use it.
This actually made me feel really good about my day because I somehow managed 80 points?
a fuckin. professional.
30… Wow, this point system makes me feel so much better. I’ve seen it before and anytime I do it helps a lot
85. And that’s being on vacation right now!
Please write stories that are problematic.
Stories need conflict.
Write them to show what’s healthy. Write them to show what’s unhealthy.
Write them because problematic behaviors exists, and writing is a medium to explore and show– to teach and make the reader think. Shying away from these topics only creates ignorance.
I see so many people telling writers to avoid anything that could be problematic, like writing about it is supporting it. They fail to see the importance of writing with depth and meaning.
Writing has always been about conveying thoughts and ideas without fear of censorship. Being able to present problematic situations in a healthy way is important.
Persephone Books
WINTER LIGHT (1963) dir. Ingmar Bergman
“If your characters are developed enough that you understand their world and their motivations, then no plot turn is a wrong turn.”
- Ross Raisin
hi yes how do i find and replace a blank document with my entire wip, downloaded directly from my brain
Enemies to “ugh I can’t believe I’m saving your life” to “ugh we have to work together or the world ends but it’s not like I like you or anything” to “oh we actually connect pretty well but that doesn’t mean anything” to “I would die for you but don’t read too much into it” to “I’ll kill anyone who lays a finger on you” to Lovers.
I did another stupid thing