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H'lo!! I've recently gotten back into league, and I've started maining Jhin again, but it's been a while since I last played him.
Do you have any advice, or things I should keep in mind?
it's been a HOT MINUTE since I played jhin/ranked regularly but i've got general adc and specific jhin tips under the cut
keep in mind I'm D3 from a few seasons ago, generally playing anywhere from high Emerald to low Masters lobbies in norms nowadays so there's still a lot of room for me to learn!
A few general ADC timings ->
Tempo is HUGE in League, because in between the fighting, it's essentially a "turn-based" game. Your turns are limited by a number of things on the map, but largely by minion waves.
This is especially important to Jhin as he's an early-game bully who is likely to have control over the lane state.
Most ADCs will know what a freeze/slow push is, but won't know why or when to do this (takes experience, usually helps to look at high elo vod reviews). I can't go into everything here but here's a few key things I notice people struggle with!
"I want to recall for strong item/component": most ADCs know you want to crash wave into tower before recalling (this will reset the wave in the middle of the lane by the time you're back from shopping and you will likely make the enemy lose ~0.5-1 wave if they died/were forced to recall/are pressured under tower
Why is this timing important?
It lets you shop + have an additional action on the map. Right out of base you (and your support) have many options based on the map state. For example:
Run to dragon if JG is ready -> enemy bot will need to decide if they are willing to drop pressure in the lane to fight or come late to the fight but push the wave into tower
Support could run mid to gank while you go bot, the wave will be in a good state for you to farm safely because YOU set it up that way
You can both run bot and repeat the cycle
A mistake I tend to see is that many ADCs will greed for an extra plate and completely miss their recall timing (e.g., they stayed for an extra plate so the wave is already coming out from enemy tower by the time they recall, they are late to lane which gives the enemy a chance to get control of the wave, this could mean you lose CS, plating on your tower, a kill, an objective etc.). It's rarely worth it to stay for an extra plate unless it'll help you hit your item breakpoint or you're able to stay for 1 more wave and crash it safely.
^I also see people who want to recall but get pressured by their JG to take dragon - this will make you extremely late coming back to lane, dragon is typically best taken if you just killed a bot laner (for #s advantage), are coming straight from base, or have crashed the wave and don't need to recall yet (you give up pressure, but dragon is a good trade if you feel you can get pressure back)
If you are Jhin, you NEED to snowball to be strong otherwise you WILL NOT keep up with other crit ADCs by mid-game. You can do this through kills AND by making your opponent bleed resources.
2. "The team wants to do baron/mid-game dragon": You'll likely be switched with mid at this point, mid-lane should be pushed out before going to an objective - your minions will provide you vision of the lane and if it's NOT pushed out, you may end up trading an objective for waves/tower(s)/inhib.
^Keep timings for objectives in mind; if your team is planning to fight for a Baron, ideally you'll have shopped already if needed - even if a big bot wave is coming into tower, Baron grants kill gold and EXP on top of the buff - hopefully your top laner has TP and can clear the wave before coming to the fight (LOL).
for specific Jhin advice ->
"Do I need to leash?" in 2024 technically no JG absolutely needs a leash with the new items. Even if Jhin is a lane-bully, there are still match ups that are very difficult for him at LVL 2/3, (Lucian, Trist etc.). In this case, it's best to not leash and try to get lane pressure and minions early to hit LVL 2 first and chunk out the enemy ADC to reduce the pressure you'll be facing later on. Worst case scenario in a bad lane is if you leash but the enemy doesn't. There may even be cases where you're stronger early and don't leash if you're not great at it (e.g. Karma support) or if you feel you can cheese the enemy in their brush without losing the extended trade, but that's case by case. If your lane is stronger/neutral OR if you will not be able to out-push for LVL 2 (e.g., vs. Draven, usually), you should leash.
Manage your mana! Jhin is a caster and heavily relies on his mana for set up/damage, I commonly see players dump a lot of mana into the waves (e.g., using Q or W to last hit VERY often versus trying to CS with autos) If you're a bully like jhin/cait that wants to get push and pressure the enemy under tower, the best scenario is hitting both the enemy and the wave with your abilities (good enemy laners will position away from the wave in a poke lane, but any time you use an ability on the wave or miss an ability it gives them a timer to fight back)
I didn't snowball, now what? If you didn't snowball in early game, you're mostly utility until late which can feel quite bad (this is doubly-true if you're lethality Jhin). Continue to gather the farm that you can but be present for big fights with your utility. Use that ultimate! It's a short cooldown by mid-game and is great to help your team get picks even if you don't get the kill; don't hold it exclusively to snipe a low health enemy at the end of a fight.
Builds are adaptive! Every game is different, be flexible!
TLDR; learn wave management and tempo especially on strong early game champs, jhin needs to snowball through kills and bleeding enemy resources otherwise he's a utility bot till late game, don't go OOM dumping spells into the wave, use your ultimate for picks/poke as needed, leashing is game dependent, and adapt your build per game