From Bauhaus to Schoolhouse: A Look Back
“Tell lots of different stories!”
-Leah Buechley
Introduction
Here we are, a little over a year into the implementation of a maker education initiative and with the construction of a makerspace (the d. lab for Making) almost finished, so now seems like a great time reflect on and write about this incredible journey. What follows is a giant summary of my experiences from the last school year, based on work I submitted for the 2015 FabLearn Conference.
I’ll be using the Bauhaus to Schoolhouse series to highlight the guiding principles, influences, constraints, and challenges that affected the shape and trajectory of STEAM by Design during the 2014-2015 school year. The posts that follow will focus on a few of the specific points mentioned here, plus cover current events, setbacks, and other happenings on campus as we move forward.
Background
St. Gabriel’s is an independent PreK - 8 school in Austin, Texas. We’re currently in the midst of a profound, systemic transformation as a result of the interplay of several dynamics. First, as an independent school, guided not by a parish priest but by a board of parents and community members, it’s afforded a certain degree of freedom, flexibility, and resources not usually found in comparable settings. We’re also inspired by the cultural mélange found in Austin, a growing center of technology, arts, and entrepreneurism accented by a unique mix of a counterculture spirit and vibrant Latino roots. This provides fertile ground for SXSWedu, a Mini Maker Faire, and museums like the Thinkery to take root. These features, combined with recent increases in enrollment, personnel and funding have created the space and opportunity to make the transition from traditional educational practices to a more progressive, constructivist approach.
Recent Changes
In 2012, St. Gabriel’s began the first phase of this process by conducting a technology audit, with the goal of empowering students through the integration of a mix of mobile devices, including tablets and laptops. The success of this initial effort culminated into its current phase, which includes the eventual construction of a dedicated fabrication lab. During the 2014 - 2015 school year, I was brought on board by the school to support STEM education and integrate this makerspace into both the curriculum and campus culture.
Form Follows Fairness
In the May of 2014, I was approached at our local Mini Maker Faire by St. Gabriel’s to incorporate STEM learning across the curriculum. Fresh from teaching in the public school system, I was elated by the prospect of being a force for positive change in education and at the same time overwhelmed by the magnitude of the task.
From my own experiences with other local STEM programs, the tendency was to limit student access to tools and concepts, like programming, fabrication, and robotics, by offering them only through electives or in after school clubs. Similarly for younger students, exposure to these topics was typically limited to infrequent visits to a computer lab with little practical application within their own classrooms, much less their personal lives. As I began to adjust to working for an independent school, I was determined to honor the diverse experiences of each of our own students while also providing access to equipment to those who lacked access to the same level of resources.
With these ideas in mind, one my earliest decisions was to make an effort to strike the right balance between the objective, analytical nature of STEM subjects with the more personal, creative aesthetics inherent in making, by explicitly integrating the arts into learning and adopting STEAM as our stance. In this way, topics like robotics, poetry, programming and weaving were of equal merit. It also seem like this would provide natural points of entry into various domains of making for even our youngest students since art is a highly relatable, universal experience.
Inspiration for the actual program framework came from the curriculum model of the Bauhaus (see above). Developed by Walter Gropius, its purpose was to foster learning through direct experiences with a variety of materials and establish a set of common proficiencies during a basic course with the goal of facilitating interdisciplinary collaboration amongst its students.
After several iterations, a workable model (see above) took shape which helped to visualize the basic format for STEAM by Design. Loosely following the Bauhaus concept, within grades K - 4, represented by the outer ring, the focus is on establishing a disposition for making through material exploration. During grades 5 - 7, the focus shifts to applying design concepts to inquiry based, content related projects. By 8th grade, the central circle, students create a master work as part of a culminating experience.
Instantiation
It’s important to note that the creation of this program was not a linear process, nor was its implementation. These were happening simultaneously during the course of the school year, both within and as a response to the existing schedules, resources, and mindsets that characterized the campus at the time.
Although, as mentioned earlier, there were plans for a makerspace, construction had not yet begun at the start of the year, which meant that all making and fabrication occurred in the classrooms. Similarly, since the program was still under development and constructivist learning was an unfamiliar topic within our faculty, I took advantage of every opportunity to introduce this approach to teachers and students alike. From tinkering with paper circuits and simple robots, to rapid prototyping with cardboard and embedding Arduino LilyPads (see below) into collaborative works of art, it was thrilling to see the notion of “challenging our mind, engaging our hearts, and using our hands” [2], begin to take shape.
Equally exhilarating was the initial experience with using design-thinking as a vehicle for service learning and social justice. Through an arrangement made with an organization called Level Up Village, we were able to partner with NicaPhoto, a school located in a rural, impoverished area of Nicaragua. During the course of the semester, students from both campuses collaborated with one another to create 3D printed, solar powered devices that would offer a safe and reliable light source for NicaPhoto students (see below).
Using the Hasso Plattner Institute design-thinking model as a starting point for this project, St. Gabriel’s students began to develop a deep understanding of the lives and circumstances of their distant NicaPhoto partners. Through regular video conferencing, exchanging ideas online and working their way together through the iterative process, the quality and care that they took in their interactions as well as their inventions was readily apparent.
This was a year marked by unexpected challenges and occasional setbacks punctuated by periods of success and optimism. Although the lack of a dedicated fabrication lab seemed at first to be an enormous obstacle, it compelled us to find creative ways to exploit the limited time and space available, and necessitated the integration of making within classrooms across the campus. While I was effectively granted carte blanche over the creation of the program, the lack of a consistent, dedicated time with teachers significantly hindered progress during implementation.
Fortunately, the campus is still evolving culturally, and school administrators, seeing the value and potential of not only making, but also around the areas of teacher empowerment and social-emotional learning, have increased the number and length of common planning times for the upcoming school year. With this in place, we will be able to shift from the ad hoc instances of making that defined this initial implementation to a more coordinated and deliberate approach.
As St. Gabriel’s continues this journey of change and growth, there are bound to be further obstacles, but also more opportunities to restore constructivism as the norm, not the outlier, in education.
[1] Buechley, L. (2014, June). Thinking about making [Video file]. Retrieved from https:/vimeo.com/110616469.
[2] Cadwell, L. (1997). Bringing reggio emilia home: An innovative approach to early childhood education. New York, NY: Teachers College Press.
[3] Gaskin, N. (2014, August 29). Recontextualizing the makerspace: Culturally responsive education. Retrieved from https://netarthud.wordpress.com/2014/08/29/recontextualizing-the-makerspace-culturally-responsive-education/.
[4] Gropius, W. (1992). The theory and organization of the bauhaus. In C. Harrison & P. Wood (Eds.), Art in theory, 1900 – 1990: An anthology of changing ideas (pp. 338- 342). Oxford, England: Blackwell Publishing.
[5] Itten, J. (1975). Design and form: The basic course at the bauhaus and later. London, England: Thames and Hudson.
[6] Zellner, P., & Martin, T. (2014, October). Integrating computing as a material in design education. Presented at the FabLearn Conference on Creativity and Fabrication, Stanford, CA.