[WT] Russian Bias? And the problem with most War Thunder Players (extra screenshots included)
(My UMP-45 Abrams skin)
War Thunder has been known for having its Russian bias moments, and how people believe that Russia has the most powerful tanks in the whole entire game. I completely understand, I mean, I go against Russia in most of my matches, so it's no surprise to me that people would say so. But does that mean that it's true? I say not. At least most of the time. As a proud US player, I'd like to say that the Russians are somewhat NOT overpowered. I might have my questionable moments facing a T-72, but they have many weakpoints that most people don't bother figuring out. That's one of the most vital things you need to know when playing War Thunder. It doesn't have an HP system like World of Tanks. It has a hullbreak, crew knockout system that requires you to have to shoot weak points to knock out tanks, like in reality. As everyone who plays it knows that they can get one-shot kills if they know where to kill. What do people at this point consider a tank to be biased? Usually they will have to be indestructible or they will have to be the one tank that they always get killed by. So, in techicality, I have gotten questionable richochets while shooting against German tanks either. But nobody talks about it. So it's not just the Russians that have their little moments of bias, but it's the Germans. Also, not to mention, people have been calling the Abrams OP when it first came out, because of how survivable it was. So now three nations are technically "biased" by that term. Heck, the German Leopard 2A5 was a tough nut to crack, it even had a 90% winrate in tank RB for a bit. That means it performs really well. But Gaijin recently changed the economy, and now the max repair cost for the 2A5 is 15,000 silver lions. The Abrams was reduced to 8,000 silver lions, making it less expensive to operate. As an American player, I am grateful for that change. The Abrams used to be something I'd risk taking out, because the repair cost was always too high for me to maintain. Now it's a bit more tolerable, and I don't lose lions as often. But that doesn't change the gameplay experience. Russian tanks always seem to have an advantage, and I understand. Once they are paired with Germany, it is more than likely that their team wins. And it's true. I've played multiple battles in one day, and all of the battles against Germany and Russia together were defeats. America has started to suffer since 1.87, and at least the M1A1 has the highest penetrating shell in the game. How about the game before? The Russians have always seemed to be the one country with impenetrable armor. And yeah, it does make sense, but sometimes you have to realize that it's how the game works. These armor values may seem hard to come by, but the most experienced War Thunder player will know how to kill these things. Basic doctrine goes as this: you try hitting the gun FIRST. Disabling the gun first will prevent the enemy from shooting back. If you disable their engine or their tracks, they will most likely be able to shoot at you again, so it's best you avoid doing that. If the target retreats, try not focusing on them again. It's best you go for the objective of the game, which is capping points. Kills are the only way to RESIST the enemy from capping the specified points. Going for kills immediately are not the way to play, and it's a way of greed and selfishness. Teammates do not find you a good player if you only look for kills. It's also better off capping points than going for kills, rather than seeking enemies all the time and getting killed faster. You will lose money faster. These simple tricks are the one way of preventing a huge loss of money, and the best strategy for playing a game like War Thunder. It's not like your average FPS game. You will lose money if you get killed. Repair costs are something you should never ignore. Hence why applying capping strategies with your team is the way to go. War Thunder is a team game. Use that to your advantage. Work together to reach the objective.











