Important: Regarding Petit Hedgehog’s potential future
Hi, it’s Chengi. I’m posting this on Tumblr simply because of the ability to fit this into a wall of text beyond Twitter’s arbitrary character limit. Anyways, I want to explain what could potentially happen to my game in the near future.
If you weren’t aware of it already, I have a job now. Work has been consuming most of my ability to work on programming, assets, and other minor things for the game. Since you’ve last seen the game, I’ve only done some minor code reworks, and it’s only been a month since SAGE. Not much progress has been made beyond that.
I don’t want to flat-out say I’ll stop working on Petit Hedgehog, because I absolutely want to follow through with seeing my vision to the absolute end. But I figured I should explain what might end slowing progress on the game exponentially.
In addition to that, I’m also now part of a bigger project that I won’t disclose the name of unless I’m given explicit permission to, which is also consuming a good portion of my free time.
The feedback I’ve gotten, however, is more than enough to make me want to keep pushing forward, and I can’t thank everyone enough for taking the time to play my game. It means the world to me.
So once again, this isn’t a “farewell”. I can’t reiterate that enough. Work might come first, but I’ve developed a clear love for this game’s development, pouring most of my heart and soul into its success. I don’t want that to stop anytime soon. So with that in mind, you guys take care.
I hope you all can continue to enjoy Petit Hedgehog in the future, no matter what happens to it.
Amy's character-specific ability -- the hammer twirl -- allows her to reach heights with the press of a button! It will also grant her invulnerability to specific hazards!
The SAGE 2017 Demo has accumulated over 1000+ downloads in just two days! Thank you all so much for your support!
It’s hard to believe we’ve made it this far. It seems like just yesterday we were talking about Shadow as a playable character. Progress sure is quick, isn’t it? (Sometimes not quick enough, *cough cough*) It’s been a year and a half of development and we’ve finally hit the big leagues.
A special thank you to all who’ve helped develop, playtest, and help with our product development. And a thank you to all who are playing the game as we speak. We started out as a passion project, and now we’re here.
The site is finally live, and our booth (alongside many others) has been made available to the public. You can download the demo right now! And be sure to try out the other games, too!
(P.S -- Check out Sonic 2 HD while you’re at it. That game is gorgeous.)
We’ve got less than a month until SAGE 2017! Hope you’ll be grabbing our demo alongside the several other (potentially much better) fangames over there!