Switching between these every day
Sweet Seals For You, Always
No title available

Jar Jar Binks Fan Club
Today's Document
Keni
Doug Jones

No title available
d e v o n
tumblr dot com

Discoholic 🪩
No title available
Cosmic Funnies
official daine visual archive
noise dept.
Cosimo Galluzzi
🩵 avery cochrane 🩵
Interview Vampire Daily
Cookie Run:Kingdom Official!
ojovivo
PUT YOUR BEARD IN MY MOUTH
seen from United States

seen from Pakistan
seen from Bangladesh

seen from United States

seen from Malaysia

seen from Malaysia
seen from Germany
seen from United States
seen from United States

seen from Ireland

seen from United States

seen from Germany
seen from United States
seen from Ireland
seen from United States
seen from Germany

seen from United States
seen from Chile
seen from United States
seen from Brazil
@phylaxery
Switching between these every day
annual "still here!!!!" post which features perhaps the greatest technical prowess to date. number go up, AND down!
Instead of doing anything actually for artfight i'm gonna put these here because i worked way too hard on them and i think they turned out pretty cool. the only ref i did for any of my characters. My dwagon :)
In other news I've been ignoring the physics issues by playing around with. more physics. But I've finally got the objects interaction system pretty much entirely up and running! All I have to do now is to figure out how to make it good. Stay tuned.
And a bonus:
My adventures in physics asset land are as follows:
Two weeks later:
Still rough but we persevere. I also have a lot of stuff to apparently change for render bounds and the physics looping (it likes to glitch out still) before we even get STARTED on figuring out the actual scale of the dragon and everything involved in making it a flying storm that kills you.
Before we even start with npc reactive behaviours! <- calling it ai leaves a bad taste in my mouth these days
Stay tuned for more!
-insert lots of clouds and lightning-
I spent (too much!!!) time setting up a nice ik rig for the wings but ended up remembering that actually i like fk way more for animating them. So i guess I'll change that next time. For now a bit more weight painting to do and of course textures but honestly I think I'll just put it in the game and see how I can handle the behaviour tree set up.
I think it's pretty cool nonetheless!
I hope to get actual footage next time but I had enough trouble squeezing this into a gif and then got stuck in physics asset hell so for now check this shit out. My dragon :)
-insert lots of clouds and lightning-
I spent (too much!!!) time setting up a nice ik rig for the wings but ended up remembering that actually i like fk way more for animating them. So i guess I'll change that next time. For now a bit more weight painting to do and of course textures but honestly I think I'll just put it in the game and see how I can handle the behaviour tree set up.
I think it's pretty cool nonetheless!
Slow (BUT STEADY!!!) progress on the dragon. On a friday no less
Slow. BUT STEADY.
Slow (BUT STEADY!!!) progress on the dragon. On a friday no less
HI I'M ALIVE! I've been quietly working on bug fixes over the past month so not a whole lot of new stuff to show. The best I can do is the new dialogue that looks exactly the same as the old dialogue. But this time it works!
Set up a landing dialogue and ways to activate quests and change dialogue depending on which quests have been activated. And a way to not break everything in the process. Hopefully!
Anyway I'll hopefully be working on the radio and maybe some more npcs over the next few weeks. Before art fight! Huzzah!
The way this is a genuine achievement for me. I will savour this moment for generations. The world celebrates with me
More dragon this week!!! The hustle never ends!! Hopefully I'll manage to get some real gifs next week! Ta ta!!!!!!!!!!!
Check this shit out
Slowly adding some details and fleshing out the rest of how this thing works!!
And trying out some potential colours. I know this bitch is going to need textures.
Hopefully it looks cool. Peace and love see you next week
Check this shit out
More gifs for a work in progress wednesday (thursday) we got new sliding momentum fixes we got weather system prototypes we got wind tunnels and thermals. we got cel shading. that's it!
Skipped merrily into shader land. Shocked to discover I'm stuck in shader land. Why is she blue.
mind you i’m doing this shit while employed. never give up