DASH
Keni

roma★

JBB: An Artblog!
Three Goblin Art
Sade Olutola
taylor price
RMH
Sweet Seals For You, Always
occasionally subtle

pixel skylines

Kaledo Art
Cosmic Funnies
Peter Solarz
"I'm Dorothy Gale from Kansas"
DEAR READER
$LAYYYTER
let's talk about Bridgerton tea, my ask is open

shark vs the universe
No title available
he wasn't even looking at me and he found me
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@pietepiet
DASH
Diamond City's greatest game devs!
Hey!
Check out our game "Momodora: Moonlit Farewell" on Steam, out January 11th! I did a lot of the animation work on this. I think we've made something really cool, so I hope you give it a shot!
"Momodora: Moonlit Farewell" is the latest installment in the Momodora series. Join Momo, High Priestess of the village of Koho, a
Have you been having a good time with your artwork lately? What's a personal project, big or small, that you'd like to undertake or finish up someday?
I've been having an alright time with art lately! A big breakthrough I had early on in the pandemic is that I really shouldn't think about what people expect from the art I post anymore, or try to chase trends or something like that. I've mostly been doing art for myself now, posting on a very irregular schedule (and sometimes not even posting the work at all!). Enjoying the process more so than the dopamine hit of posting something that does big numbers, ya know? Ever since that realization it's been more relaxing and fun to do artwork again. As for your second question: There's an unfinished game that I'll hopefully get to finish...some day. The pixel piece I posted previously of the girl and the mech? Those were the main characters of that project. Me and a friend were working on a playable prototype for that and got it a decent amount of the way there but other things happened and we had to shelf it for now.
I've kept text posts to a minimum on here and mostly treated this blog as an art dump for people who just want to see the things I make, but with that last Ask I felt I should make a post saying my asks are open for the first time in many years (I think I closed them around the time of Sonic Mania's development? Maybe earlier). So please feel free to send me a message if you have any questions about the things I do!
Hey I love your art very much! Just wanted to ask you if you have any ressources/tutorials to recommend for learning Blender?
Hey, thanks for the kind words! Honestly most of my Blender learning has been just messing around with it and looking stuff up as I need it, but here's a couple tutorials that got me started: MortMort's "Blender Zero 2 Hero" tutorials These were very useful in understanding Blender's UI, and come with some tips for pixel art textures in Blender that will be helpful for low poly stuff specifically. Cherylynn Lima's Low Poly Modeling tutorials These use an older version of Blender, so the UI and some shortcuts will be different, but they're great for getting an understanding of the box modeling process used in low poly models. Imphenzia's Low Poly Character Modeling tutorials This is a link to the newer version of his tutorial videos, which goes over the same kinda stuff as the older ones that I used. These were particularly great for getting a quick grasp on rigging low poly characters for animation. Besides those tutorial videos, an additional resource I used was The Models Resource, which collects video game models for viewing in Blender and other 3D art applications. I used this site to study lots of low poly models from stuff like PlayStation 1, Nintendo 64 and Nintendo DS games. I also participated in challenges like #256FES very early on, because I strongly believe that having limitations or challenge goals makes it much easier to learn how a program works. Especially limitations (like 256FES' "use only 256 tris and a 256x256 texture") really force you to learn and puzzle solve to get the most out of your model. My last tip would be: if making your own art is the ultimate goal, then don't feel like you have to learn everything about a program before you start doing your own art. Just get started, then problem solve as you go! It can be fun and gratifying to follow along with tutorials because they produce pretty results in the end, but for me personally I vastly prefer just being creative with a program and figuring out what I need to do as I stumble upon problems. Hope this helps! Good luck on your Blender journey! :)
Piggyback
Momo Reinol
The lovely ladies of Bomb Rush Cyberfunk! Looks like someone else bombed the selfie, tho...
Dungeon Meshi
Some more 3D work from earlier this year. For a project that is currently on hold. I quite like this character model!
Can’t believe I never posted these here. Zinnia from Pokemon Omega Ruby & Alpha Sapphire, made with 256 tris and a 256x256 texture for 256FES
Individual game versions of the NMH piece, with new Travis sprites to match!
“I wanna be Number One! How’s that? Short and simple enough for ya?”
Rokusho