Ohhh nooo I loved your blog so much! I’m so glad you left your challenge up though. I’m kind of starting a gameplay based on your challenge rules (although I suck at legacies so I’m using rotational gameplay) I hope you don’t mind. Anyway I hope you start again and are happier with your content (even though it has and always will always be awesome) 😄
I hope you don’t mind me publishing this, I want to see it everytime I go on my blog ❤️ and yes I need more people trying the It Takes A Village Challenge, I have my way of doing it but I love seeing other people interpret the rules to their own style and rotational gameplay is cool! I think I might do little snips in- between the gameplay of how life is in different households. But anyways yes I will be starting up the gameplay again a week or so after seasons comes out! Right now Im just finishing up a science course and I want to set up my game before starting gameplay with builds, and I might go off-roading with my challenge a bit but that will be a surprise for later 😉
When trouble at home rises you don’t take more than a minute to plan your escape to venture the great world you’ve barely seen. You hitch rides with strangers to travel as far away as possible, only to find yourself in the middle of nowhere. You set up camp for the night and wait for the sun to rise to start the next chapter of your big adventure...
The sun rises and you are woken up by an unfamiliar face. You have been sleeping on someones property! You choose not to run away and hear them out. They offer you the chance to build up a town and become mayor in the empty area instead of contacting authorities. You’d do anything to not have your parents involved and agree to the deal without realizing what you are getting yourself into...
Welcome to the It Takes A Village Challenge!, a blend of a few challenges I’d like to try but without all the different saves. The main aspect of this challenge follows the settler challenge, thats right folks you get to put your building and sim-making to the test to create a world of fun and random characters! Your townies can even have an ongoing theme! Speaking of themes, the second part to this challenge follows the Sim Crossing Challenge! When you thought the settler challenge was enough you now get to fill up a museum with collectibles and befriend those neighbours you just created! And last but certainly not least we have the differences in the family challenge making an appearance to give all your generations a chance to explore what the game has to offer with the various personalities and lifestyle choices!
Lets recap, this challenge is a mix of the Settler Challenge, Sim Crossing Challenge and Differences in the Family Challenge, and why not throw in my own twist of the beloved My Sims game.
Goals
• Build and populate your world, and lift all restrictions.
• Fill up an empty Museum with every collectible there is to find, make friends with your neighbours and upgrade your home over time.
• Learn and explore the sims 4 with different generation goals, personalities and careers.
• Overall have fun with it!
Setting up
• Life span is your choice!
• Aging on or you can set up goals to age sims.
• Create a single sim (and you can create their future partner!). This is your founder. They can have any aspiration or traits but you might prefer relating both of them to your generation goal.
• Bulldoze all lots or add this save to your game and build your townhall/museum wherever you would like it to be or download this one!
• Turn off fill empty homes in game options.
• You must use all or almost all your money building and furnishing the house. You can also use this money to buy books and seeds. The point is that you must not have any money when you start the game. You can also use a money cheats to reduce it.
Rules
• You can’t keep any of the money a sim brings with them when moving in.
• Sims can have as many children as you want (I like to use an online dice roller)
• Choose the heir based on whatever method you prefer as long as they are the child of your founder/previous heir.
• Your founders/heirs children must move out when they turn into young adults.
• Start collecting! you can sell any collectibles you want to help with money but remember you need to fill up your museum over the generations.
• The next generation starts once your current founder/heir has completed their generations goals.
Populating Your World
The only residential and communities lots you should have in the beginning are:
• The Museum
• 2 residential lots with a family size of 1-2 sims
• Your chosen lot to start the challenge on
Rules for adding families:
• When you are allowed to add a family, you can create them or download them. Roll the dice to determine the number of sims within the household (1 to 6).
Different ways to populate your world:
• Have babies!
• You can use your Charisma skill to persuade people to join your colony: You can add one family for every sim in your family who has reached level 5 in Charisma.
• You can also attract people by hosting great parties. You may add one family for every type of party for which you’ve got a gold medal. You can only invite people who live in your colony to your parties, you can’t invite homeless people!
• Improving the services and the infrastructure in your colony will also make people move into your community. You may add one family for every community lot you add.
Restrictions and how to lift them
School
There is no school in your colony.
Requirements for lifting this restriction:
• There must be at least twelve people living in your colony (your family included).
Medicine
Hospital births are not allowed and woohooing may always lead to a pregnancy (roll the dice! 1 means you need to pick the interaction Try for baby instead, and if you roll 2-6 you can just pick Woohoo). You can always choose to Try for baby if you want to.
Requirements for lifting this restriction:
• There must be at least three different community lots in your colony
Electricity
There is no electricity yet. You may not use the computer, the TV, the radio etc. (You may use the fridge, however).
Requirements for lifting this restriction:
• There must be at least four different community lots in your colony AND one of the sims in your current family must have 6 skill points in Handiness
Careers
You may not have a normal job as there aren’t any companies or infrastructure. Careers are therefore not allowed, but you may use other means to earn money (painting, collecting, gardening, fishing etc.)
Requirements for lifting this restriction:
• There must be at least five different community lots in your colony
• There must also be at least thirty people living in your colony (including your family)
ADDING COMMUNITY LOTS
When a community lot has a certain cost, you can either pay for that lot or try to fill the other requirements, in which case you won't have to pay anything. If you decide to pay, just use a money cheat to reduce your money by the required amount.
A church / a wedding venue / some other nice place for your colony to gather and meet each other
This should preferably be the first public building or venue that you create. There are many nice choices in the Gallery (under General), but you can also build it yourself. Just remember not to make it too modern!
Unlocking requirements:
-Cost: 5000 simoleons OR your heir must have 6 skill points in Handiness
A café, a restaurant or a bakery
Unlocking requirements:
-Cost: 5000 simoleons OR your heir must have 6 skill points in Gourmet cooking
A pub or a bar
Unlocking requirements:
-Cost: 5000 simoleons OR your heir must have 6 skill points in Mixology
A library
Unlocking requirements:
-Cost: 5000 simoleons OR your heir must have 6 skill points in Writing
A concert hall or a lounge
Unlocking requirements:
-Cost: 5000 simoleons OR your heir must have 6 skill points in Guitar, Violin or Piano
A park
Unlocking requirements:
-Cost: 5000 simoleons OR your heir must have 6 skill points in Gardening
A nightclub
Unlocking requirements:
-Cost: 5000 simoleons OR your heir must have 8 friends outside the current family
A gym
Unlocking requirements:
-Cost: 5000 simoleons OR your heir must have fully completed their aspiration (it doesn’t matter which aspiration he / she has)
Collections Needed for your Museum
• Frogs: 25
• Fish: 22
• Crystals: 20
• Metals: 20
• Elements: 15
• Postcards: 14
• Fossils: 16
• Microscope Prints: 12
• Space Prints: 15
• Aliens: 10
• Space Rocks: 5
• MySim Trophies: 20
• Masterpieces: at least 10
+ More
• Get to Work Geodes: 6
• Outdoor Retreat Insects: 21
• Dine Out Experimental Food Prints: 20
• Kids Room Voidcritter Cards: 20
• City Living Snow globes: 15
• City Living City Posters: 15
• Cats and Dogs Feathers: 12
• Jungle Adventure Ancient Omiscan Artifacts: 16
• Jungle Adventure Omiscan Treasures: 13
• Gardening
Its best to collect these in relation to your sims generations goals.
Ex: Generation Two would be the best time to get all the collectibles in space as you won’t get a chance to go out again with another heir.
Generation One: Gardener
Helping the mayor to start up a community doesn’t give you a lot of job options, you decide to let mother nature run her course as you live off the land to gain an income to support your future family and community.
Aspiration: Angling Ace, Freelance Botanist or Outdoor Enthusiast
Objectives
• Complete aspiration
• Your garden is your job, have a garden with all plants.
• Master gardening skill
• No babies before marriage
Generation Two: Rocket Scientist
Growing up under the same roof of a family of botanists and mother nature enthusiasts, you decide to take a different route with science and follow the stars and explore what is beyond the earth you have grown up on.
Aspiration: Nerd Brain
Objectives:
• Complete aspiration
• Get to level 10 of Space Ranger or Interstellar Smuggler career
• Master rocket science skill
• Fall in love with an alien and have alien babies (optional)
Generation Three: Musician
You wanted something different from your parents and grandparents science-influenced lifestyle, so you follow your creative heart and made art! You choose to move to the big city where all your dreams can come true.
Aspiration: Musical Genius or Party Animal
Objectives:
• Complete aspiration
• Get to level 10 of the Musician branch of the Entertainer career
• Master a Musical Instrument skill
• Get married to a sim who has the Music lover trait and have at least one child
Generation Four: Love Doctor
With your parents focused on their music and careers, you didn’t get a lot of attention growing up. Because of this dysfunction, you looked for love in all the wrong places and inherited the career-focus your parents had, but this time the twist is you heal other people’s heart to replace the emptiness in your own.
Aspiration: Serial Romantic
Objectives:
• Complete aspiration
• Get to level 10 of the Medical Career
• Master charisma skill
• Divorce twice, have children with 3 different sims.
Generation Five: White Picket Fence
“I always dreamed of a white picket fence” With the unsteady lifestyle you grew up in, you chose to break the cycle and promised yourself that you will one day have a big happy family with a white picket fence. Family means everything to you and you won’t allow your children to go through the same experiences as you.
Aspiration: Big Happy Family, Super Parent or Successful Lineage
Objectives:
• Complete aspiration
• Open your own business
• Master any skill
• Marry one sim and have 3 or more children
+ Optional: A Man’s Best Friend
A family isn’t complete without a fuzzy four footed friend!
Aspiration: Friends of the Animals
Objectives:
• Complete aspiration
• Master Pet training and/or Vetrinarian
Generation Six: Bad Seed
There was something about you. You were different from the others. Could it have been you were smothered by your parents, since they did have such high expectations of you, or were you just born that way. Either way, things are going to change around here, for an evil better....
Aspiration: Chief of Mischief or Public Enemy
Objectives:
• Complete aspiration
• Get to level 10 of the Criminal career
• Master mischief skill
• Marry an evil sim and have only one child
Generation Seven: Good Cop
”I won’t end up like you! I won’t! You were their perfect child, and you dislike it, even more so when you realized that your parents were criminals. Now you’ve sworn to take your parents down, no matter what.
Aspiration: Aspiration is your choice!
Objectives:
• Complete aspiration
• Get to level 10 of the Detective career
• Master logic skill
• Get married and have more than one child
Generation Eight: Computer Genius
You took an admiration in your parents career... or more so some of the things their perpetrator’s could do with a computer and the internet. You started to teach yourself the ways of cyber-space and all the possibilities and outcomes you could achieve.
Aspiration: Computer Whiz
Objectives:
• Complete aspiration
• Get to level 10 of Tech Guru career
• Master programming skill
• Fall in love with another tech-y sim and have babies
Generation Nine: Fitness is Key
You watched your parent(s) sit around all day in front of a computer, you wanted something different. Something that would fulfill your interest in body-involved activities, not just ones that challenged the mind. You chose to try out school sports through your childhood and be as active as you can be as grew into a young adult, testing yourself to break your limits.
Aspiration: Body Builder
Objectives:
• Complete aspiration
• Get to level 10 of the Athletic career
• Master fitness and/or wellness skill
• Find a partner similar or opposite to you and have a child or children
+ Optional: Adventure is Waiting!
You wanted to expand your mind and body into one and experience the biggest challenge of your lifetime to travel and explore the world, completing adventures and quests!
Aspiration: Jungle Explorer or Archaeology Scholar
Objectives:
• Master Selvadoradian Culture and/or Explorer Skill
Generation 10: Creative Mind
Aspiration: Best-selling author or Painter Extraordinaire
Objectives:
• Complete aspiration
• Get to level 10 of Painter or Writer career
• Master writing, painting and/or photography skill
• your choice for lifestyle!
That’s pretty much it! It will probably be an intense challenge so relax, have fun and don’t stress over it. You can lessen your goals if you want or change some areas of the challenge to make it easier. Thanks for reading and feel free to tag me if you decide to try out this challenge!
Hey Guys! So I have had a few people ask questions about my It Takes a Village Challenge and the worlds i emptied, so I decided to upload them for you guys for an easy accessible version. There are multiple files for you to choose from depending on what worlds you would like to be emptied and what games you have. Enjoy!