#2 Getting closer to the wall of mist!
Today was a very busy-table-flipping-headache-smashing-coding-day. I messed around a LOT with different saving -and arraysorting systems until I ended up scrapping the entire code for the block handling and rewriting it from scratch. After that I was rather not so out for coding so I took the opportunity and looked a bit into the artistic side of the game!
+ Added Saving/Loading system! (This one was very hard, took up most of the time) + Added Autosave+ Added Export file of level data + Added Title Menu+ Added Character Information Settings + Added Title Menu animations* Fixed Parallax Background (It was getting faster over time before) * Fixed animations (They were overlapping if you changed directions rapidly) * Fixed camera orientation * Fixed blocks overlapping occasionally














