#05 Tutorial Design with Unity
Unity is very flexible and allows programmers a myriad of solutions to solve an issue like tutorials. In our case, we have created an event sequence based on our needs and the story we want to portrait.
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JBB: An Artblog!
todays bird
RMH

shark vs the universe
Cosmic Funnies

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sheepfilms
Stranger Things
styofa doing anything

Kaledo Art
Game of Thrones Daily

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izzy's playlists!
Sweet Seals For You, Always
dirt enthusiast
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祝日 / Permanent Vacation

seen from Singapore
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seen from Belgium

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seen from Malaysia
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@planetelysiatd
#05 Tutorial Design with Unity
Unity is very flexible and allows programmers a myriad of solutions to solve an issue like tutorials. In our case, we have created an event sequence based on our needs and the story we want to portrait.
#04 Production Tools Basics
For those of you who are curious about how small teams organize their project work I want to give you some little insights of our production tools.
#03 Layer composition in Unity
#02 UI Design - Levelselection Menu
Today we want to share some insights about the process behind the planning & execution for our actual level selection in Unity3D. We were aiming for a futuristic level selection style that should be interactive and feels cool when you use it. The chart defines roughly the user flow.
Following these constraints we build mockups from wireframes for each screen of the main menu. In this case we just show the relevant level selection draft.
To make the menu more interactive we decided to make it in 3D.
From a base sphere with a smart UV Mapping we added some sculpted detail and did some quickmaps in SubstancePainter
Next we set up a Unity Scene and added a Shader with moving UVTiles on another sphere to create an atmospheric look for the Planet.
In the end and with some more post FX on the main camera we came up with this pretty and smart solution. Please note that it is still temporary and under development.
We defined clickable game objects for each level as level selectors on the planet surface. Each spot consists of a popup with animation controllers plus some buttons and reward system.
@madhatsassembly
@jan_n_
Vine by BerlinGameScene.com
Yesterday we showcased the latest version of #PlanetElysiaTD @TalkandPlay. THX to Nomi for putting us on Vine. Stay tuned!
#01 Level Design
We are working on the design for further levels. Nancy made a lot of progress on the color scheme and the designs of single level elements. The levels are designed in 2D, then taken to 3D, then precomposed and prerendered. Only a single picture of the background will make it to Unity.
@madhatsassembly @nordlichtNN
Ho, fellow space pirates! Here for a while only... An alpha sneak preview of our latest version.
There is trouble ahead! And soon you’ll see more!
ref://K.I.L.R.50.06584.PM.8//Pirate_Vessel_Aurelia::Stationary_Orbit//AD.3724.06.08.14.02.CT The Aurelia dropped out of hyperspace eighteen hours later. The black sleek pirate vessel pierced through...
Hey, we have another piece to read for you! The story unfolds!!!
Enjoy!
Cheers!
ref://Antair Nebula//Hitori Station//AD.3724.05.08.06.32.CT The dust had developed several layers of grime in this dump. Captain Scarlett Reed pulled her hat deeper into her face. The action did...
So, we’ve come up with some background for you guys.
Please enjoy our first story snipet! Have fun! Cheers!
Welcome to our DevBlog
Hello fellow space pirates... We are Mad Hats Assembly! And this is our DevBlog. We want to share our ideas with you and let you be part of our journey.
We have decided on a name for our game:
Planet Elysia TD - A Space Pirates Odyssey
In the coming months we will show you what we come up with. So, stay tuned, and may the loot be raining, space pirate!