Silicon Zeroes 1.1.0 Changelog
As promised, Silicon Zeroes’ first feature patch is out today!
Steam leaderboard support! Mock your friends for their inferior solutions, or compete with the rest of the world!
New ‘easy’ puzzle “Fastcount”, in ‘The CPU’.
New ‘hard’ puzzle “Odds”, in ‘Asides’.
New ‘nightmare’ puzzle “Parallac”, in ‘Sam’.
New achievement: “Fame: Beat board 2.”
New achievement: “Three More Things...: Beat Faux-Reg variants 1, 2, and 3.”
New animation for beating and unlocking puzzles.
Opcode selectors upgrade in a more intuitive and consistent way when transferred between puzzles.
Module scoring no longer counts ‘duplicate’ Number modules.
Wire coloring for registers and selectors now works in a hopefully more useful way.
The game defaults to fullscreen on launch.
Screenshake is halved at lower resolutions.
Play/pause/ff hotkeys changed to “p” in OS X, to not conflict with space-clicking.
‘Escape’ in sim returns to editing rather than immediately going to the puzzle select screen.
Palette scroll is saved between panel openings.
Tick limits have been ‘flattened’ to correspond more closely with clock periods.
Some puzzle ideals have been tweaked.
Textures should no longer vanish on Windows.
Modules should no longer ever end up overlapping each-other (and thus impossible to place) when transferred between puzzles.
Discovering a secret while zoomed out now works correctly.
Non-native fullscreen resolutions work again on OS X. KNOWN ISSUE: cmd-tab is disabled again, sorry!
Resizing the window while memory is scrolled won’t leave memory ‘stuck’ at an invalid scroll.
Starting in fullscreen and then switching to windowed no longer allows you to resize the window smaller than 1024x768.
Augends and addends have been reordered.
You can no longer mouse over a head that doesn’t exist.