Posting up a mod I’m working on for a game. Not going to specify much else yet. I’m a bit rusty so I’m going over my first attempt at the helmet and cleaning it up a lot. It’s starting to feel good.
Alisa U Zemlji Chuda

No title available
No title available
No title available
Misplaced Lens Cap
RMH

祝日 / Permanent Vacation

Andulka
Aqua Utopia|海の底で記憶を紡ぐ
we're not kids anymore.
Sweet Seals For You, Always

Product Placement

PR's Tumblrdome
Keni

Kaledo Art
NASA

pixel skylines

roma★
trying on a metaphor
will byers stan first human second
seen from United States

seen from Malaysia

seen from United States

seen from Spain

seen from Spain

seen from Kazakhstan
seen from United States
seen from Italy

seen from Türkiye
seen from South Korea
seen from Malaysia
seen from Malaysia
seen from Türkiye

seen from Australia
seen from United States
seen from United Kingdom

seen from United Kingdom
seen from Belgium
seen from Türkiye
seen from Brazil
@point-animation
Posting up a mod I’m working on for a game. Not going to specify much else yet. I’m a bit rusty so I’m going over my first attempt at the helmet and cleaning it up a lot. It’s starting to feel good.
Challenge 4: Lunar.
This is my life. I start with an idea, then it changed, then it changed again, oh look shiny, changed again. Now I’m designing vehicles. Well at least I’m learning a lot. hah.
Challenge Three: Masks
I love masks so I thought this challenge would be super fun BUT as you can see...I kept tweaking and tweaking and tweaking and literally destroyed my project and ran out of time and steam to complete it.
I will say I learned a lot from this project and I’m okay leaving it where it is. I hope to keep moving forward.
Challenge two: Fallen Kingdom.
Was a great idea in the making but got distracted and didn’t get to where i wanted.
Been working on biweekly challenges. Only letting myself work on them for two weeks. Nothing more. Here is the first challenge: Slime.
Rigging and Skinning is Done! Now to start animating for Unreal Engine 4.
Finished modeling the Wolf mask today. I’m going to be starting on my first enemy now. Stay tuned for more game design stuffs!
Feeling pretty good about my character model so far. Trying to keep it as low poly as possible. all that’s left is the head and gauntlets. finish that up tomorrow.
Brother and sister updated. Enjoy.
Sister Crow updated. Now working on Brother Wolf.
Getting my ideas on paper is a nice feeling. I want to create some floating islands for some levels. I want to go for a buildings in the hills kinda feel.
By no means am I a 2d artist but I still do a little bit of 2d to get an outline idea of what I want my characters to look like. I always take these outlines and begin 3d modeling them and add the detail then. I am definitely a 3d artist.
Anyway, These are my two characters I’ve been messing with for the past two days. I’ll take another full look at them tomorrow and see how I feel about the designs.
Hi everyone,
So I’ve been without internet for a couple weeks with having to move states. Moving sucks... Anyways, I’m back and working on a new project. Sneak Peek at what I’m working on.
Had about an hour to mess around with the Shoulder and Forearm today. Added some simple color to break up the composition. I need to add hair...then I’ll rig everything. Progress!
Finished up with the boots for my character. Next I’m going to mirror over the pants and boots to make both sides complete. But first time to get ready for work. See you folks later.
Just finished up the gloves. They are usually pretty easy to do if you aren’t looking for anything fancy.
Some quick shots of work in progress on the clothes. Don’t know how I feel on it yet. Still working though. Keep an eye out for more progress from me.