Sarcos Robotics

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Today's Document

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@postfuturistica
Sarcos Robotics
toio
Programmable robotics toy from SONY uses small minimalist blocks with personality, allowing to be creative with papercraft:
Another video here better presents how you can use a controller and even create your own sumo robots:
From Spoon & Tamago:
Build, play, inspire. Thatâs the idea behind Sonyâs new toy for kids, designed to inspire a future generation of robotics engineers. Toio is the result of 5 years of research into developing a toy thatâs simple enough for kids to use, but also sophisticated enough to create a figurative sandbox where kids can explore the inner-workings of robotics engineering.
Toio, at first glance, is stunningly simple: the core of the toy is just 2 white cubes with wheels. But donât be fooled by their appearance. The tiny cubes pack a whole lot of tech. They respond to motion, are able to detect the exact location of the other, and can be programmed but also remote controlled.Â
You can find out more at the official Toio website here
Highly recommend following the Spoon & Tamago blog here
SVBDIVIDED
IG version
Ex Machina (2015)
Boiler Room - Ash Koosha
Musician Ash Koosha performs set for Boiler Room using Virtual Reality equipment including the HTC Vive:
Iranian-born, London-based, multi-instrumentalist Ash Koosha is coming by our studio on Thursday for a truly spellbinding A/V experience. It will be involve him wearing a VR headset, so weâre expecting some pretty insane outcomes!Â
Link
yep,thatâs my followers
 Luke Arm - DEKA Research and Development CorporationÂ
RoboAction
Painting series by Dragan IliÄ features abstracted mark-making using an industrial robot, sometimes carrying and guiding the artist himself:
The artist constantly transposes into the third dimension his decadeâs long-running conceptual practice based on the usage of pencils as the basic draftsmanâs tool, starting primarily with the media of performance art, installation and sculpture in extended field. Gradually, over the years, his expressive and mechanical compositions have become even more advanced with the development of modules, diverse in shape and sizes, devices designed for the task of mounting and holding his drawing tools, which has led ultimately to the construction of an appropriate drawing machine. Construed for non-artistic purposes, these robots have been reshaped into special draftsmanship implements with which the author is capable of processing his ideas at far greater speed and with considerably greater precision. The metamorphosis of the artistic work is positioned at a point where human and machine activity intersects, resulting in an interaction that is essentially based on the need to transcend the limitations of the human body.Â
More Here
Worldâs First Tattoo by Industrial Robot
Collaboration between @appropriateaudiences and the Autodesk Pier 9 residency program is an experiment in robotic tattooing:
Link
This is incredibly cool!
Journal paper here.
Science is on to you, spiders. -Emily
Next Generation Photometric Scanning
Infinite Realities discuss their improved system for producing highly realistic human 3D scans which can even capture intimate details of skin:
Over the last 2 years weâve been busy drilling down on our new capture technique for scanning faces and busts of people. In the hope to try and improve the scanning process on from Photogrammetry. Inspired by the incredible research of Paul Debevec at USC ICT, Dr. Abhishek Dutta and William Smith based on the Photometric Scanning process. Our solution has a few extra features to add to the process. We use our own custom software application to generate normal maps, specular separated and multi light reference information.Â
⊠IRâs scanning system can capture high resolution reference data for use in game and visual effects pipelines. The sort of data produced is perfect for real-time and offline rendering by comparing results in the view-port directly to measured scan data. We can capture synchronized RAW (.exr) multi-light data, non polarized and cross polarized from up to 50x angles of a subject very quickly.We are able to synchronize over 50 DSLRâs capturing RAW data over multiple PCâs using USB 3.1, reliably.The system is using a custom built mixed spherical gradient illumination lighting solution as well as separate flash heads. We can capture all the necessary lighting directions, cross and non polarized as well as hot flash shots for as many directions as required.
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#next_top_architects by aadrl âThesis: Loci Studio: Shajay Bhooshan The project aims to analyse the possibilities and limitations of spatial 3d printing through the use of robotic arms. #bhooshanstudio #3dprinting #roboticarm #aadrlâ
#next_top_architects by maximilian.seiferlein âF08 / Informal Material Formation collaboration #harvardgsd & ITE #tugraz designed with Brian Peters in 2014 real-time material feedback #sculpture #robotsinarchitecture #artwork #design #scripting #experimental #architecture #art #digitalarchitecture #robarch #technology #kinect #tech #robotics #industrial #robot #abb #irb140 #next_top_architects #pittsburgâ
CellF
Project by Guy Ben-Ary is a biological neural network synthesizer that can jam with other musicians:
cellF is the worldâs first neural synthesizer. It is a real âwet-alogueâ Synthesizer. cellFâs âbrainâ is made of a biological neural network that grows in a Petri dish and controls in real time an array of analogue modular synthesizers that were custom made to work in synergy with the neural network. It is a completely autonomous, wet and analogue instrument. In 2012, Guy Ben-Ary received a fellowship to develop a biological self-portrait, and decided to portray one of his juvenile dreams: to become a rock star. Guy Ben-Ary had a biopsy taken from his arm, then he cultivated his skin cells in vitro in the labs of SymbioticA at UWA, and using Induced Pluripotent Stem cell technology, he transformed his skin cells into stem cells. When these stem cells began to differentiate they were pushed down the neuronal lineage until they became neural stem cells, which were then fully differentiated into neural networks over a Multi-Electrode Array (MEA) dish to become - âBen-Aryâs external brainâ. The MEA dishes that host Ben-Aryâs neural networks consist of a grid of 8Ă8 electrodes. These electrodes can record the electric signals (action potentials) that the neurons produce and at the same time send stimulations to the neurons â essentially a read-and-write interface to the âbrainâ. Human musicians are invited to play with cellF in special one-off shows. The human-made music is fed to the neurons as stimulation, and the neurons respond by controlling the analogue synthesizers, and together they perform live, reflexive and improvised sound pieces or âjam sessionsâ that are not entirely human.
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