We’ve (finally) opened a Discord server! Come chat with us, and be the first to hear (and vote!) about new developments.

gracie abrams
Cosmic Funnies
"I'm Dorothy Gale from Kansas"
noise dept.

blake kathryn
Mike Driver

Kiana Khansmith
𓃗

★
will byers stan first human second
trying on a metaphor
he wasn't even looking at me and he found me
TVSTRANGERTHINGS
Xuebing Du
Not today Justin

bliss lane
Claire Keane
Misplaced Lens Cap
we're not kids anymore.
No title available

seen from Bangladesh
seen from United States

seen from Japan
seen from France
seen from Serbia
seen from United States
seen from Argentina
seen from Japan

seen from Türkiye

seen from Malaysia
seen from Austria
seen from United States

seen from Türkiye
seen from United States
seen from Malaysia

seen from Ireland

seen from Malaysia

seen from France
seen from Türkiye
seen from United States
@projectoratorio
We’ve (finally) opened a Discord server! Come chat with us, and be the first to hear (and vote!) about new developments.
[Mechanics: Hives]
As they say, Home is where the heart is. Or would that be Hive is where the heart is? Or would a stomach be a closer comparison? Standard proverbs written by humanoids don't exactly fit the modern sapient virus' needs, but it's close enough for our purposes.
The Hive is both an extension of yourself and your sanctuary. Its presence lets other viruses know that you have your shit together enough that you might be worth dealing with.
Are you open for registration/beta/alpha tester yet? I can't find you on google
No, I apologize! As it stands, many of the people on our team struggle with severe health issues and limited free time. We work on it when we can, but the work will be slow-going, unfortunately, for now.
You've mentioned that you plan to add one new line each year. How does this work? If we viruses strive hard enough, could we split off into brand new animals? (EG a virus who owns a boa constrictor being able to mutate the Boidae family?)
Exactly like that, Anon! There are a few lines that are planned for later release tied to plot activities and independent of player actions, but for the most part it can be thought of as the user base buying new lines or new creature types via contributing earned XP. As XP can be used for improving your own virus, bettering your creatures, or as a form of currency with other viruses, it’ll take a lot of dedication to unlock new lines.
The further lines get from humanity and already accessible lines, the more expensive they will be so the Boidae family might be rather pricey, but there’s nothing stopping a player from pouring their points into that option. And if it turns out that only a small portion of user base is responsible for unlocking a new line there will be rewards for them - things like obtaining the new creatures first, or gaining a gene that increases the survivability/efficiency/ability to acquire of the new line.
any plans to make a kickstarter?
We hope to, once we get closer to the beta phase!
Hey! I found this just the other night, and honestly, I can't wait! This game sounds so unique and interesting, I'm really excited for it! By any chance, do you have an idea of when this game is set to come out? No rush, I know that big things like this take a LOT of time to make.
Thank you! I can’t predict when the beta will available, we’ve got a lot of things to work on and an absolutely tiny team who all have day jobs. A very ambitious guess would be in a year. Meanwhile, we’re going to try to be better about keeping everyone here informed with updates and concept art!
[Lore Post: Censorship during War Pt 1]
[Creature Update: Canidae Colorations]
The pull results are in! The starting four colorations for the canine creatures are: German Shepard, Golden Retriever, Burmese Mountain dog, and Rottweilers. Please note these are only the starting colors, there will be more to come.
Stay tuned to learn how coloration works in the project!
[Creature Feature: Stalker]
The cat had more or less been adopted as a neighborhood cat. Everyone fed it, but it always seemed to circle back to you. It slept in your garage, meowed for you at feeding time, and played in your yard all the time. It was probably because you've always had mild allergies. That was how cats worked, wasn't it? They always went to the one who was allergic. It was in the cat creed or something. You're sure of it. You had seen Simon's Cat a few times on social media.
[NPC Preview: “Sadsack”]
He was still hungry. Always hungry. Always needing to eat. You met him a while back, when you had stumbled blearily into the containment zone. Your head was stuffed with cotton, and you could hear the pleasant hum of the other humans who have started to live with you. It's warm and humid inside of your hive, the term that you've given it, and every time you go to rest, you couldn't think of anything better than being surrounded by your fellow mates. Your memories of panic are long behind you. You're not sure why you fought the virus. It's such a wonderful thing to have.
Help Wanted
Hello everyone! We’re currently looking for Freelance Illustrator(s).
Illustrators are needed for a wide range of assets including creatures, mutations, humanoids, objects, and environments. Applicants demonstrating 2D cel-shaded style similar to our current art style will be reviews with priority.
Responsibilities
create and deliver .psd files as specified
regularly demonstrate work in progress
actively participate in online team environment
Required Skills and Experience
must be familiar with Photoshop CC and experienced with masks, layers, and templates
understanding of proportion, anatomy
Application
To apply, please email [email protected] with the subject line “Freelance Illustrator”. Please include a link to an updated portfolio of your work, and please state your availability and rate.
Help Wanted
Hello everyone! We're currently looking for Freelance Illustrator(s).
Illustrators are needed for a wide range of assets including creatures, mutations, humanoids, objects, and environments. Applicants demonstrating 2D cel-shaded style similar to our current art style will be reviews with priority.
Responsibilities
create and deliver .psd files as specified
regularly demonstrate work in progress
actively participate in online team environment
Required Skills and Experience
must be familiar with Photoshop CC and experienced with masks, layers, and templates
understanding of proportion, anatomy
Application
To apply, please email [email protected] with the subject line "Freelance Illustrator". Please include a link to an updated portfolio of your work, and please state your availability and rate.
Just a quick preview of what is coming soon!
Viruses, in general, don't stray far from their host species. They may have a cycle where they go from host species* to carrier species** and back to host species, but for the most part they stay as they are.
This virus is different. Very, very different.
[Creature Feature: Harriers]
This must have been what it was like to own Cujo.
We're experiencing some technical difficulties. Currently, my laptop is in the process of giving up, and so Photoshop does not always choose to work. I apologize in advance for this irritant and every one that follows. Please enjoy this Teaser instead of your previously scheduled Creature Feature.
[Gameplay Teaser: Permanency]
Most people are driven by a desire to make a difference in the world in their own way--whether through the manipulation of data or manipulation of people. The mark, however small, is a permanent effect upon the world to show that you were here. Here in Project: Oratorio, we're striving to make sure the world reacts to what you do.
Hi there! Welcome to Project: Oratorio. I'm the lead developer, Chimeric. In continuing with lore from last week I wanted to talk to you a bit about the virus. Seems appropriate to discuss what the game is actually about, doesn't it? It's worthwhile to note that this blog will be developed with large input from you, so please make sure that you vote down below to give me a direction for the blog post next week!
As the player, you are the virus. Well, that's partially correct. Technically, you control a viral super-organism that acts as an individual outside of its "pets." However, you are just as crucial to your creatures' survival as they are to yours. Consider it like a termite mound: within this mound there are thousands and thousands of individual termites, always working and always building. Without their mound, however, what are they? They're food, is what they are. Prey for hungry critters always lurking on the outskirts and ready to strike. Without that mound, they are nothing but a bunch of bugs waiting to be squashed. You are that mound. You are the queen. You are the one that keeps your colony going.
As the virus, genetics are your toy. You can swap your own traits to enhance gameplay or mutate your creatures again and again to improve their abilities... or just because you feel like it. Survival is your only goal, but there's nothing restricting the how. Your creatures might be your life, but it's up to you what you do with them. Some choose to pamper them, spoil them with their favorite foods, dress them in pretty outfits, decorate them until claw and fang are hard to see. Others use them as fodder, throwing them in fights again and again until they're used up and then feeding them to the freshest batch of creatures to repeat the cycle all over again. But just like the termites, these creatures may fight back--although, there are ways around that.
As the mound, you are a part of a colony. Around you, other people with the same lineage and strains will build up around you, ready to fight, ready to defend. That's not to say that you are friends. Oh, no, that could yet be quite the opposite, but there are others for you to fall back on, to help you build up, to help ensure that your viral strain is the one that comes out on top. For some, this will be a survival game. For others, this will be a game to dominate. After all, nothing really wants to die, does it? This virus? This virus wants to thrive.
Visit the poll and let us know what you want to hear about next!