Hello everyone! After a few months in development, we’re back to show you some progress and outline how development has been coming along. We’ll be covering each section of development and showing some visual progress!
We have a pretty extensive to-do list for the painted assets required for launch.
All artwork for the 5th town - Town Map, NPC’s, Pets, Clothing, Items
All peddler NPC’s for Peddler’s Port
All peddler wares for Peddler’s Port
All Adventuring Backgrounds for each town
Various additional avatar item rewards for features throughout the site (Affection system, alchemy, some new features, etc)
Event Art Assets (Items, Clothing, etc)
A few month’s worth of items for the monthly shops
Kickstarter Backer Design Rewards (To be completed over time before/after official launch)
So far, we’ve completed all artwork for the 5th town, all peddler NPC’s for the Peddler’s Port, and are currently working on Peddler wares, Adventuring backgrounds, item art, and misc new assets.
We’re working at a good pace to get all assets finished before launch!
Here are some previews of currently completed art:
The NPC’s of Peddler’s Port will be selling various wares not seen in the rest of the Dappervolk world!
3’s Forest Adventuring Background!
Silvie’s Mine Adventuring Background!
We’re holding back on the 5th Town’s artwork in order to keep the spoilers at a minimum!
Since we have a big Adventuring play style update in the works, we’re working on adding new sprite actions and appearances to all class sprites. You’ll be able to unlock new appearances while adventuring and explore new adventuring areas after encountering travel gates, among other mechanisms!
Along with the new Adventuring backgrounds, we’re also working on new pixel npcs for each distinct area as well as gates and obstacles.
Here’s a preview gif of one of our new sprite appearances!
Our guild feature is coming along well, here are some screenshots of what the general layout will look like!
Guilds will be fully colour customizable and have a leveling system that unlocks new upgrade perks which the guild can collectively work towards.
Each guild will have a myriad of features available to facilitate a customized community within the larger Dappervolk userbase.
At higher levels, guilds will unlock the ability to duel other guilds for exp and currency wagers!
We’ve completed much of the music needed for our new town and later features such as Housing. Our composer is working at a steady pace to create a cohesive sound for Dappervolk.
Interested in listening to our existing Dappervolk music?
Visit our talented composer’s Dappervolk page over on Bandcamp!
https://stijnvanwakeren.bandcamp.com/album/dappervolk
New music for later features and the new town will be available after site launch!
Our writers are hard at work with the continuing quest line going into the 5th town as well as its side quests! We’re excited to share more of the world’s lore and introduce the new NPC’s to everyone through their quests, it’s been a blast to develop!
Over the last few months of development, some members of our developer team have had various changes in situation that have affected their availability. This is why we have a hiring post up to potentially bring on some more developers to increase efficiency. Meanwhile, our current team is working hard on the many features and adjustments to existing features that we have planned for launch.
Click here to view our hiring post!
We’ll be posting more updates on this in the future!
Due to various aspects of development not being concrete, we’re not yet able to give an exact launch date for Dappervolk. We were originally aiming for the first half of 2019, but we may need to extend to the second half of 2019.
We’re committed to making Dappervolk the best it can be for official launch, and more time is required for development to be completed smoothly. We’ll be providing more updates with info on our progression as well as small sneak peeks over the next while.
Once we have a launch date we can announce, we’ll be doing so on all platforms at least a month in advance with emails to all subscribers and users, as well as posts across all social media, so you won’t miss it!
Thank you so much everyone for your patience and support for the game, it’s all because of you that we’ve been able to get this far! ♥