Liked on YouTube: Tekkit 1.6.4 - Done in 60 Days: Day 29 "Today we're Astronauts" http://youtu.be/EurySHQl5Hs
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Liked on YouTube: Tekkit 1.6.4 - Done in 60 Days: Day 29 "Today we're Astronauts" http://youtu.be/EurySHQl5Hs
Massive, Game-Changing Update Coming to Minecraft
Hmm, sounds like a fun update.
Massive, Game-Changing Update Coming to Minecraft
My brother really loves minecraft and his birthday is coming up, is there any minecraftesque diys you know?
Minecraft!
DIY Minecraft Creeper Shoes
DIY Minecraft Swords, Pickaxes, Torches, and more!
DIY Minecraft Creeper Bag
DIY Minecraft Plushies
ââââââââ
sew-much-to-do: a visual collection of sewing tutorials/patterns, knitting, diy, crafts, recipes, etc.
Microsoftâs Latest HoloLens Is Here, and Itâs Amazing
Despite the fact that the only PC in my house runs Linux, and all of my portable devices Android (and, thus, Linux), Iâve been a Windows fan for decades. Iâve even spent the last 20 years as a Windows Server engineer, building huge, multi-hundreds of millions of dollar installations.Â
So, when Microsoft bought Minecraft, I didnât have the fear and loathing a lot of other people felt. I figured, at worst theyâd only incrementally improve the game. At best, it would become so much more.
Since purchasing it, the PE, Console, and Windows 10 versions have been slowly converging, with the ability to play together on servers for at least two of those versions. Theyâve been adding in core components of the PC version (redstone being the latest), and updates have been coming pretty quickly.
ThenâŠthere was last yearâs announcement/demo of Hololens, and it turned into a âHOLY CRAP! WE LOVE MINECRAFT, TOO!! LOOK WHAT WEâRE GOING TO DO WITH IT!!!â moment immediately. It was clear from their presentation that they bought the game as a financial move, but deep down it was because theyâre nerds, too and are ever so stoked to be a part of it.
Well, next year, you can get your own HololensâŠwill you? At $3000, itâs out of my immediate price range, but perhaps I could sell one of my children? Hmmm⊠;-)
Microsoftâs Latest HoloLens Is Here, and Itâs Amazing
Overview - Antique Atlas - Mods - Projects - Minecraft CurseForge
I donât know that Iâd ever use this, but man that makes the coolest looking maps!
Overview - Antique Atlas - Mods - Projects - Minecraft CurseForge
Dadâs Craft - My Core Mods
When I first started playing modded Minecraft, I started using ATLauncher in place of the stock launcher because it gave me the option of setting up multiple instances that I could play around with different things in.
I ended up having to ditch ATLauncher because I couldnât get it to work with LiteLoader, and I had a mod from that platform I desperately wanted to play around with (WorldEditCUI, more on that in a moment). In the end, it was the right decision, but I really missed the ability to manage multiple instances (primarily so I could have an instance that my daughter wouldnât play in).
Ultimately, after trying a few things,I settled on MultiMC and have been extremely happy with it as a launcher. I have another blog article on tap about MultiMC, so lets move on from the launcher portion.
My Core Mods
Once I had a Vanilla 1.7.10 instance setup, I started looking at the mods I had installed on the instance we were playing in. All 143 of them. The mass was partially my fault, partially the fault of âDaddy, can you get this mod I saw on The Diamond Minecart todayâŠ?â It was necessary to pare that down some, so my first question was âwhat canât I live without?â
What I came up with was this list of mods that, frankly, I donât think Iâd be interested in playing Minecraft without. They add so much needed functionality, that when I play on my phone or Xbox 360, Iâm lost (both literally and figuratively).Â
For the most part, these change Minecraft game play more than anything. They donât change the âflavorâ, like adding magic or technology might. If, for example, I were to do a Thaumcraft-only instance to play through that mod, all of the mods below would be installed as well. I guess âitâs not Minecraft without âemâ is the best way to say it.
Anti ID Conflict
A relatively new addition to this grouping, but it earned its place very quickly. If youâve ever installed a new mod, youâve no doubt seen that sometimes you wonât be able to launch Minecraft after doing so. Sometimes, itâs code, and thereâs nothing you can do about it.Â
Since installing this mod, though, Iâve learned more often than not itâs an ID conflict. When a mod is added, it registers items, potions, biomes, etc with what we hope is a unique ID, but since thereâs not really an infinite amount of IDs, sometimes mod authors will pick the same one. If this happens, this mod will tell you, in plain English, âthis mod attempted to use biome ID XXX, which is already used by mod Y.â If one of those mods allows you to change the ID used, you can do so and now have a working mod.Â
Biomes Oâ Plenty
Adding almost 90 beautiful new biomes to Minecraft and a host of new items, this really adds so much nuance to your worlds. All of the new biomes have their own features and tweaks. For example, when you walk into an Ominous Woods biome, the light levels immediately drop. Even at high noon with no weather, itâs still dark and creepy in there. The Vanilla biomes just donât have enough variation, so adding BOP is a necessity.Â
There are mods out there that are similar. BiomesXL was the one I tried first, but when I moved my worlds to a server to play around with that, it wouldnât work at all. This was early on, so most likely something I was doing, but Iâm very happy with BOP, so sticking with it.
Realistic World Gen
Along with Biomes Oâ Plenty, this mod greatly increases the diversity of your world, and forces it to make more sense. For example, in the first world I ever played in, my spawn point was right close to the edge of a snowy mountain area. On the other side of that edge? A desert. On the other side of the biome from there? A rainforest. All three were at approximately the same âYâ, too. RWG will smooth that out some, so that the mountain might transition to a highland, then to a heath, THEN down to a plainsâŠor something like that. The worlds and biome placements within just make more sense with this installed.Â
Primitive Mobs
If weâre to be perfectly honest, my daughters love playing Minecraft, but not necessarily to build. Enter any world theyâve been playing in, and youâll see dozens or hundreds of animals leashed to fence posts everywhere. My eldest once âchallengedâ herself to have 101 dalmatians..not much of a challenge given she was playing in Creative. :)
Their interest in virtual pets aside, I like having a diversity of mobs to go along with the diversity of biomes. Itâs really just a preference, but I just like having this mod in all of my instances.
Dynamic Lights
In the category of âMinecraft physics just donât make senseâ is this mod. In a nutshell, things that emit light will always emit light with this mod installed. So, when youâre holding a torch, it lights the area itâs in, not just when itâs on a wall. Similarly with glowstone. Creepers exploding, lights. Zombies on fire, lights.Â
Aside from making items work the way they do in the real world, it makes cave exploration so much easier. Wander around with a torch in your hand, and no matter where you go youâll always have light. Love this one so much, I even added it to MCPE.
Journey Map
Again going back to the first time I played, what turned me off immediately was the place Iâd found to turn into a home was a long way off from my spawn point. I didnât know at the time that I should build close to spawn, and every time I died, Iâd spent 10-15 minutes just trying to find my way back to the house. I think having an on-screen map is just an absolute necessity, and Iâve tried a few.
Initially, my reason for even looking at Journey Map was the ability to watch my map on a web browser as I played, thus allowing me to always know where I am. That has significant performance impact, so Iâve stopped doing it, but I still stick with this mod for the way points. Find something interesting to check out later? Ctrl-B, name it, move on. Other mods provide this functionality, I just like how easy it is with Journey Map. I also like how I can disable easily way point markers so my screen doesnât become crowded.
Hide Names
Honestly, not the most critical component, but I keep it in my core so I donât forget about it. Eventually, my daughter and I will be doing a show, and when I watch whatâs out there now, it looks less ugly if the names arenât there. Preference only.
Inventory Tweaks
Since paring down to a small number of mods, this oneâs only recently started working for me, so I donât have a ton to say about it. My favorite feature: youâre digging, your pick breaks, and it automatically puts a new one in your hand from your inventory. Awesome. Iâve also got ADHD, so the automatic sorting of the inventoryâs a must-have, too.
Not Enough Items
Ever watched a Minecraft video on YouTube and seen someone search their inventory and a whole slew of items show up on the side? Thatâs NEI. Hover over one of those items, hit âRâ, and itâll tell you the recipe to make it. Hit the â?â on the recipe, and itâll pre-populate the crafting table interface for you. Simplicity in mod form.
NEI Integration
Doesnât add much value on its own, it simply adds some additional features depending on other mods you have installed.Â
OptiFine
My current desktop computer is actually older than my 7-year-old. When we first started playing Minecraft, I upgraded the video card, but the machine was a monster when it came out so with the new card it runs Minecraft fairly well. OptiFine is a mod that took it from Fairly Well to VERY DAMN GOOD!Â
On the tin, it says itâll double your FPS without any other tweaks, but I didnât find that to be true. However, it does add a ton more video performance tweaks in the Options menu, with the supremely important benefit of providing an explanation for each one as you hover over them!Â
After tweaking, Iâve gone from about 60 FPS to about 250 on average. Nice!
What Am I Looking At & What Are We Looking At
Again going back to those videos youâve seen on YouTube, most have a little blue box somewhere that shows the name of the block where the cursor currently is. Thatâs Waila. And, again going back to my first game where I found a mob spawner, but it flashed on the screen for half a second so I had no idea what it actually said. With Waila, not an issue. Vanilla can be bad enough, but add in dozens of new items via mods, and youâll find yourself scratching your head a lot without this.Â
Wawla is an add-on to Waila that adds additional information like if a crop is harvestable or how many more hits itâll take before you break a block. It also adds in information specific to a couple of other mods like Thaumcraft.
Yet Another Backup Mod
On the Xbox 360 version, where we first started playing, it will save your game every 30 minutes so you donât lose a lot. The PC version, however, doesnât do that. So, when you have a half-second power outage, the thing youâve spent the last two hours working on is now gone (Iâm not bitter). YABM allows you to configure regular backups of your world/instance while you play. Iâve found it adds very little lag when itâs running, and itâs already saved my butt a few times when I wasnât paying attention.
WorldEdit
Remember those âbigâ things you built when you first started playing? Remember how interminably long it took? Remember laying down thousands and thousands of blocks, one by one, just to build a wall? Wouldnât it be nice to just type a command and get that wall built in a second or two?Â
Well, thatâs just a tiny example of the power of WorldEdit. The picture of the dome I built in a previous post..the one with the pig? That dome took as long to make as:
//cyl grass 50 1
//hsphere glass 50
Create a cylinder, one high, 50 blocks in radius. Then, a hollow sphere, 50 blocks in radius. A few more commands and youâve trimmed off the bottom half of the sphere you donât need and youâre done. Of all the mods, this is the one I use the most!
WorldEditCUI
Remember how I mentioned way back in the beginning my need to have LiteLoader? This (and itâs companion mod WorldEditWrapper) is why. WECUI adds a GUI to WorldEdit. The hardest part of using WorldEdit without it is knowing for certain that what youâve selected is what will change. When you select an area after installing WECUI, it puts a wire frame around that area so you can see exactly what will be modified. Itâs magnificent!
Core-ish Mods
The last few in this list are mods that are needed by others. For example, NEI requires you install CodeChickenCore as well. Iâm just adding these to this list for completeness and links.
In Game Wiki
Forge Multipart
CodeChickenCore
CoFHCore
iChunUtil
DragonAPI
Screen Shots -Â 12/14/15
That ore generator was floating around in my head today, and what to do next with it. I thought up a couple of tweaks I wanted to make to increase output, but wasnât able to come up with any real improvements to the design aside from making it more compact.
Shortening the length of the ore blocks row would result in some blocks being broken before conversion, so it needed to remain as long as I possibly could get it. If fact, this oneâs a couple of blocks longer than the original. That should eliminate stone blocks making it all the way to the breakers and result in 100% conversion.
And, that was the result.  Its max length is 14 blocks long, which means itâll fit perfectly inside a Dimensional Pocket. I wanted to use as much floor space in the pocket as I could, and the pistons will actually stop pushing once they reach this length anyway, so it couldnât be any more perfect.
Once in a while, even with the full glass enclosure, the lava would occasionally âleakâ into the water forming a stone block that blocks the water off. A couple of block breakers were put into place to handle this issue. With this design, one timer can trigger the pistons, the main block breakers at the end, and one of these on each side. If a block forms in the water, itâll be cleared on the next pulse. Since thereâs water in there, itâs constantly âbreakingâ it when itâs got signal. I thought about adding a comparator to cause it to fire only if there was a block in the way, but itâs redstone powered. Infinite power, and breaking water has no effect. Anything more than the above would just increase complexity with very little gain. With this setup, once in a great while it might just fail to make a single block. I can live with that.
The glass outline was replaced because as I played around with it, the connected glass texture was making it difficult to see what was broken and what wasnât. Iâd break what I thought was an outer block, only to have lava flow out everywhere.Â
Replacing the glass with smooth stone means it gets converted to ore by the orechid from Botania, too, and I like the idea of using ore blocks as decoration for an ore generator. It says âIâve got so much more ore than Iâll ever useâ. In the final version, Iâll replace all the ore blocks in the structure with smooth stone again, so theyâll convert on the fly. Each structure will then generate independently, and thus end up with their own unique look. And, given how its built now, the back of it will be up against the wall in the pocket, but I can still access every block in the machine if I need to fix or tweak anything later.
I love the planned absurdity of the physics in Minecraft, and try to leverage them when I build. Nothing says Minecraft more than a block of lava held in place by a wire. Iâve settled on trying to do everything with Ender IO conduits because wow, theyâre awesome! Theyâll transport everything I need to, where I need to, how I need to, and with as much control as Iâll need for every scenario.Â
And, with all of that, the maximum height was trimmed down to only two blocks.  Given the height of a dimensional pocket is 14 blocks, why then the concern about shortening it further? That:
Using WorldEdit, I made a copy of the machine, rotated the copy 90 degrees in memory, and placed it one up from the first. I then repeated that two more times.Â
And, it was a terrible mess. The âstockâ piston towers were a little too tall, so when Iâd rotated a full 360, I had conflicts with the next one on top. Plus, all that redstone conduit got a bit tangled in on itself, so Iâve got to remove that from the master before copying. But, this is why you build tests; to work out the issues before going into production.
I think I can get about ten of these things stacked in a single Dimensional Pocket. I should be able to even control that whole thing, every piston, every block breaker, with a single timer. Ten of these monstrosities chucking out ore in perfect sync. The timer I was using was set to five seconds, so the output would be about twenty ore blocks every five seconds or 4/second. Nice.
Finally, Iâm using the OpenBlocks version of the block breaker because I THINK itâll also collect XP. OpenMods registers a player, OpenModsFakePlayer, when you use them, and usually when somethingâs broken/killed by something thatâs registered as a fake player itâll cause that thing to drop XP. Have to confirm that, though.
In all other ways, that block breaker is exactly like all of the other variations, so thatâs a nice perk if it can do that. I wonât pull in much, but coal sometimes drops XP so why let it go to waste? :) Remember, itâs about efficiency and getting every last drop (pun intended) I can out of every machine.
Now that I have a design Iâm happy with, next step will be to stack and rotate and see how many I can fit in a 14x14x14 area.
Week 103: Farewell to Invites, High Fives, and Last Chance for Christmas | OnePlus Blog
Also not Minecraft-related, but amazing news nonetheless! You can now get OnePlus phones without an invite. I bought the OnePlus One last September, and absolutely love it. Without a doubt, the best smartphone Iâve ever owned.Â
Iâve had no trouble with it at all, Iâve ever still got the same ROM I installed on it the day I got it (not a fan of Cyanogenmod). When the OnePlus Two came out, I considered my options, and decided to stay with my One because it still works beautifully.Â
I cannot recommend their phones enough. $389 for an unlocked flagship-killer is insane. You wonât go wrong getting a Two!
Week 103: Farewell to Invites, High Fives, and Last Chance for Christmas | OnePlus Blog
Why would anyone play this game?
I admit, when I first saw Minecraft I couldnât imagine the appeal. Then, I played it a bit, and still didnât see it. Played again a few months later when I got Pocket Edition for 25 cents during a Google holiday sale. Nope, done. Â
Then, two years ago, my daughter bought a copy with some money she had come in to. I played it a couple of times, just to figure it out. Then I discovered creative mode.Â
No, I didnât have to die every night, I could build to my heartâs content. Like I think a lot of players do, I started building BIG things. Towers to the sky, just to see if you can make it up there. Then, realizing you canât get down. If youâre lucky, you brought a chest.
I admit it, Iâm hooked. I play even more than my daughters do. I started getting better in my builds, but donât have a ton of artist ability. So, I settled for simple designs. Functional, and not ugly was generally the best I could hope for.
Starting to have visions of using this as a platform to get my daughter to at least somewhat understand the fundamentals of the technology thatâs constantly around her, I started playing with redstone. I built machines, and copied designs. I had automatic cart dispensers, automatic melon farms, vast underground storerooms, automatically stocked.
I came to realize the limitations, though, of the console versions, and started playing on the PC. Once I started playing modded, the wheels came offâŠin favor of rocket engines and matter transformers.
Truly. The first mod I installed was Galacticraft. WOW! It was TONS of fun! Then, they updated it and made weightlessness in space mandatory. I get it, for survival. In creative, I need finer control.Â
That failure lead to Mystcraft. With Mystcraft, I could create new dimensions, which is all the âplanetsâ in Galacticraft are. HmmmâŠ
World-building was always my favorite part of stories. Itâs why I like serials. I like to see how the world forms around the characters, or how they form it themselves.
Suffice it to say, Iâve played around with a TON of mods. The current instance my daughter plays in has 143 installed. But, it was getting difficult to âmaintainâ. If I âbrokeâ an instance (like a power outage once did), Iâm SOL.Â
So, I decided it was time to rethink this game. I recently read an article calling Minecraft a âgaming engineâ, rather than a game itself. As I add mods like Thaumcraft, and Applied Energistics, Iâm transforming the world in strange new ways. From dimension hopping, to matter-to-energy-to-data transmission and storage, to wand-wielding, Quiddich-playing wizards, complete with broomsticks and quaffle.
Gaming engine works for me.
But, the way I was playing and âmanagingâ this game and all of its iterations, was not. So, time to rethink from the ground up. Which brings us toâŠthis blog.
My daughter loves playing Minecraft almost as much as she loves watching people play with it on YouTube. So, weâre going to do a Minecraft show. Work in progress, and Iâll document how we get there on this blog.Â
I started playing around with mods, and kept thinking of a format for the show. Honestly, it hasnât materialized yet. But, Iâm thinking if I start formalizing the process, and refining my knowledge and skill set, something will emerge naturally.
And, so, thatâs what weâll be doing here. Iâve worked as a systems engineer for decades, and have applied a philosophy of âbuild for today, plan for tomorrowâ in all my builds. Thatâs the philosophy Iâll be taking as we progress. For example, I started with the thought that I would build an automatic farm. For someone playing with access to a world of magic and technology, it could be fairly complex, but also flexible. As I started thinking about a design, I realized I needed to figure out something else firstâŠ
How was I going to supply an infinite farmâs need for an infinite supply of bone mealâŠ.?
Marvel's 'Moon Knight' Reportedly in Development at Netflix
Not Minecraft related, but still awesome!
Marvel's 'Moon Knight' Reportedly in Development at Netflix