New Media Entertainment Rachel Jefferis
New Media Entertainment
Elana Shefrin’s article on participatory fandom and congruencies between the internet and media entertainment culture contrasted George Lucas’ Star Wars and Peter Jacksons Lord of the Rings online participation and showed how Peter Jackson was more successful for his fan interaction and consideration, stating,‘As Jackson’s and New Line Cinema’s strategies have shown, the active fan audience offers cultural producers the opportunity to forge strategic alliances that can democratically influence the power hierarchies in the artistic field and the larger field of class relations’. This study from 2004 was significant in showing how audience interaction on new platforms has become a significant factor within entertainment industries, encouraging a participatory culture (Shefrin 2004). This convergence of new medias is described as ‘a flow of content across multiple media platforms’, media audiences nowadays play a crucial role in creating and distributing content, and convergence therefore has to be examined in terms of social, as well as technological changes within the society.
An emerging trend that has arisen is with Crossmedia and Transmedia campaigns, which utilise numerous platforms to enable a campaign. Crossmedia is a mediaproperty, service, story or experience distributed across media platforms using a variety of media forms – the same content pushed across different platforms in specialised forms – typically involving audience interactivity. Transmedia is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies. Generally, it is used as an entry point into a story world and typically uses different dimensions, for instance narrative spaces, number and relative timing of platforms and audience interaction (Voigts 2013).
One of the most successful transmedia campaigns in recent years was for the Prometheus film, a prequel to the successful Alien series. The campaign started with a viral video called ‘TED talk 2023’ where the owner of Weyland’s corporation presented an idea about the androids during the TED (Technology, Entertainment and Design) conference. ‘TED talk 2013′ also led to www.Weylandindustries.comwebsite where a visitor was able to read more information on the company and become one of its investors. At the annual comic book, science fiction and motion picture convention called WonderCon Weyland employees handed out their business cards. After a call to the listed phone number, fans received texts with a second viral video about the newest company’s android called David 8. This video and some commercial advertisements on other products were also shown on TV and at www.Mashable.com which was dedicated to report news on digital innovations. When fans unlocked all information about the David 8 and other company’s products the Weyland company’s mission called ‘Prometheus’ was finally revealed. Moreover, ‘Prometheus’ offered vacancies for which applicants could be assessed by successfully completing an online game. Some information on this job opportunity was announced on a website for professionals calledLinkedIn. The third viral video presented Dr. Shaw’s ‘Project Genesis’ where she asked for a help researching it. Fans had to search for artefacts that would help discovering the Engineer’s planet by unlocking hints. The film release revealed a lot more plot although not the complete story and there are more films in the series to come (Changers 2012).
The campaign utilised Twitter, Facebook, LinkedIn, text messaging, read ‘Mashable’ and watch commercials commercials to engage audiences, resulting in a spread of audiences to 15-45 year old males and females, rather than a typical young male audience (Clarke 2012).
Burgess, Jean and Joshua Green. 2009. “You Tube and the Mainstream Media.” In YouTube: Online Video and Participatory Culture edited by Jean Burgess, Joshua Green and Henry Jenkins, 15-37. Cambridge, MA: Polity Press
References Changers. 2012. Prometheus - Transmedia Strategy. [ONLINE] Available at: http://www.changerstudios.com/prometheus-transmedia-strategy/. [Accessed 31 March 14]. Clarke, M.J 2012, Transmedia Television : New Trends in Network Serial Production, e-book, accessed 01 April 2014, <http://QUT.eblib.com.au/patron/FullRecord.aspx?p=1099529> Jian, Lian and Nikki Usher. 2013. “Crowd‐Funded Journalism.” Journal of Computer‐Mediated Communication 19(2): 155–170 Meikle, Graham,Young, Sherman 2011, Media convergence: networked digital media in everyday life, Palgrave Macmillan, Basingstoke. Shefrin, Elana. 2004. “Lord of the Rings, Star Wars, and Participatory Fandom: Mapping New Congruencies Between the Internet and Media Entertainment Culture.” Critical Studies in Media Communication 21 (3): 261-281. Voigts, E. (22/06/2013). “Introduction: Adaptation, Transmedia Storytelling and Participatory Culture”. Adaptation : the journal of literature on screen studies , 6 (2), p. 139.

















