Things I did for some cel game.
Release gonna be soon, I hope.
Cya around...
we're not kids anymore.
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Things I did for some cel game.
Release gonna be soon, I hope.
Cya around...
stuff that I do in free time. (kidding) cya folks.
by the way, been kinda busy, so now on I'm gonna try update my blog a little more.
more screenshots.
till next time folks.
Some doodle I did this week. till next time folks.
¿dónde están mis pantalones?
Rigging adventures with Softimage.
back home.
till next week folks.
;)
Gunslinger Ogre.
to hell with axes and shit like... I want my Ogre using damn Colts and frigin' knifes.
this week was... weak. not some huge progress with this model. hope some improvement next week.
cheers!
forgotthewireframe.
nub.
Logo creation incoming.
photoshop, illustrator and Softimage XSI are my weapons.
let's do it.
Mexican Rotten ogre.
just because.
pride over 9000.
nice feedback.
some teeth. tomorrow gonna do something more suitable.
cheers.
making some tests with rendering the wireframe.
it is quite simple. there is a shader for camera named ink_lens_shade and he does the outline in toon shaders, but when you mark an options to show facets, it shows the wireframe. Then you add some material like Ambient Occlusion or Toon Host and Paint and the picture looks way better than some cheap printscreen.
find my way with Topogun. time to bring it back to Zbrush and add some.. wherever I'm up to this terrific horrible guy.
quick render just for... dunno. boredom?
Evolving to something.
Going to do some retopology, (trying to learn topogun) and back to zbrush.
concept art
Bobby Chiu has shared a nice creature concept tutorial on the schoolism website - worth checking out :)