Made a new music manager to account for several tracks. Yay!
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@readyplaygames
Made a new music manager to account for several tracks. Yay!
Recap of the last week:
- Audio quality raised - Font rendering set to point - Optimized shaders for PC - Consolidated a lot of the save files - Custom cursor!
Lots and lots and LOTS of bug fixes today!
A ton of little fixes, and a complete redo of the medal system. Whew!
- Removed navigation from all buttons - This made typing less error prone - Added backspace to keyboard (typing) - Jobs don't generate on same computers as those in the store
- 0.7.0! - Put in animation stubs - Basic story bits for each job - Modified JobSlider tutorial picture - New "Pages" for the story includes emotions
- All new saving system! - Put in Steamworks
First day of the BIG TRANSFER over to the new saving system. This should improve load times and decrease the strain on your hard drives! Huzzah!
- Fixed the Destroy Computer story job!
Putting in the new music! Might as well rewrite the music manager to use the Unity 5.x audio mixers!
- Transitioned to Unity 5.3.6 - Modified story container, seems to work
Added a new job type to the story. I’ve decided to try to introduce new elements through the story. That’ll be nice, right?
Window positions are now saved! Huzzah!
- Converted all traces to the new system - Added a "security level" to the hacking screen
- Changed how the tracing works! Much simpler - Can go into negatives, you NEED to upgrade! - More fixes!
Got done with the contract job and ended up doing some bug fixes on Proxy, huzzah!
http://steamcommunity.com/sharedfiles/filedetails/?id=699390547
A tester found an amazingly obscure bug that manifested itself in a seemingly random way. It was quite the hunt to find the cause!