Quirk: Quirk
Effect: This Quirk’s effect changes depending on the time of year. This lines up perfectly with the Western Zodiac. Notably, this also affects the holder’s temperament, personality, and speaking style.
Aries: Spiritualism - The Quirk holder may commune with and manipulate the souls of the dead.
Taurus: Beast Tamer - The Quirk holder may commune with and manipulate animals.
Gemini: Esper - The Quirk holder has powerful psychokinetic abilities.
Cancer: Center - The Quirk holder may use the Quirks of their allies.
Leo: Instinct - The Quirk holder has incredible hunting instincts.
Virgo: Vampirism - The Quirk holder has incredible strength, glows, and can only survive by ingesting human blood.
Libra: Synapse - The Quirk holder may foretell every possible outcome of any event.
Scorpio: Fair Fortune - The Quirk holder is very lucky.
Sagittarius: Strength - The Quirk holder is strong.
Capricorn: Mirth - The Quirk holder is immune to all damage and full of rage.
Aquarius: Nautical - The Quirk holder gets stronger the further underwater they are.
Pisces: Unknowable - The Quirk holder ahagl ah soth cahf ymg’ ahor ah.
You know what? I'm gonna change some of these up a smidge (or a lot maybe) to suit my tastes, both bc I feel like it and bc I'm willing to admit my terrible tastes in both Homestuck and MHA. I'm also adding weaknesses because absolutely nobody ever does and I cannot be stopped.
Aries: Spirit Medium - The Quirk holder has the ability to both perceive the spirits of the dead and allow them to possess their physical form in exchange for temporary telekinetic abilities. Weakness is said spirits must actively consent to both possession of quirk holder and use of telekinetics, or risk auto-ejection from the body.
Taurus: Beast Tamer - The Quirk holder has a unique and instantaneous bond with any animal species with sentience lesser in scope than their own, as well as the ability to speak with and ride any animal flawlessly. Weakness is animals may become attached or possessive towards and then actively defend the quirk holder against the quirk holder's will from non-threats.
Gemini: Split Twofold - The Quirk holder can for up to 24 hours split directly down the middle anything or anyone to form 2 identical clones of that original object or person, as well as re-combine said clones. Weakness is that the clones may be subject to being lesser in quality than their combined whole depending on complexity of object, people usually making far weaker clones.
Cancer: Tireless Leader - The Quirk holder can, with consent, effectively coordinate and communicate via telepathy with any and all selected allies in a given a.o.e. to maximize combat tactics without any required rest or time limit to keep functioning. Weakness is accumulated fatigue will manifest in drowsy state upon deactivation of Quirk, requiring rest before the quirk holder may awaken and/or use the quirk again.
Leo: Predator Instinct - The Quirk holder may imprint upon themself the attributes/abilities of any predator-type animal they can touch and know the name of in their native language, such as the wings of a falcon or speed of a cheetah. Weakness is the quirk holder having dampened sensibility and rational, proportionate to the animal they use.
Virgo: Blood Lust - The Quirk holder gains temporary but exponential power from oral consumption of blood, be it their own or another's, though fresh, new blood is most potent, granting the quirk holder enhanced speed, strength, regeneration and bioluminescent. Weaknesses are that the user must consume a certain quantity of blood (but not their own) per day to maintain rational thought, and all benefits of Blood Lust are nullified in direct Sunlight.
Libra: Justice Scales - The Quirk holder may coat their skin in defensive scales that will equalize the difference in power between themself and another being, making them both a living tank and the ultimate saboteur. Weakness is the Quirk must be fueled by a sense of injustice the holder feels to their target and cannot activate against someone defensively weaker than the holder.
Scorpio: Toxic Taint - The Quirk holder may use negative emotions to generate substances and/or imbue objects with poisonous qualities, as well as detoxify an individual or substance by converting the poisons into raw negative emotion, and cannot be poisoned themself. Weakness is the quirk holder is naturally susceptible to negativity and can be easily influenced and overwhelmed by them without proper outlet or excretion of the feelings.
Sagittarius: Empowered Sniping - The Quirk holder is singularly talented at all forms of archery and every arrow or bolt they loose is extremely powerful and accurate, even if the holder is severely impaired or distracted when firing. Weakness is enhanced strain and wear on the bows, crossbows, bolts and arrows used by the quirk holder, to the point of shattering after one use based on the power of the shot let loose.
Capricorn: Miracle Maker, Miracle Breaker - The Quirk holder naturally exudes an area of effect outward that influences what the holder perceives as Miracles, both causing them to happen when they shouldn't for the holder and preventing natural ones from occuring for others. Weakness is the unreliable and unpredictable nature of the quirk, as well as it's effect on the perception and sanity of the holder while active.
Aquarius: Water Wraith - The Quirk holder, while being at least 75% submerged in water, will attain spectral and ghastly properties that allow them to move without friction in water as well as powerful hunting abilities such as increased physical strength and enhanced sight to the point of night vision. Weakness is being locked to bodies of water large enough to activate the quirk, as well as having such a terrifying visage that others may mistake the quirk holder for a monster.
Pisces: Dream Bubbles - The Quirk holder may emite soporific spit bubbles while asleep that, on contact, cause a similar state of unconsciousness in other beings susceptible to sleeping or the closest similar status besides death. Weakness is only being able to create the bubbles when truly fast asleep and thus, unable to pilot or control them in any sort of way to ensure they hit the intended targets or avoid incoming danger.






















