Have a relaxing weekend, Tumblr.

roma★
Not today Justin
2025 on Tumblr: Trends That Defined the Year

pixel skylines
$LAYYYTER
macklin celebrini has autism
PUT YOUR BEARD IN MY MOUTH

izzy's playlists!
TMBGareOK. The Official They Might Be Giants tumblr

@theartofmadeline
art blog(derogatory)
Misplaced Lens Cap
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I'd rather be in outer space 🛸

Game Changer & Make Some Noise

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let's talk about Bridgerton tea, my ask is open
Cosmic Funnies
official daine visual archive
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@recursivefaults-blog
Have a relaxing weekend, Tumblr.
Even Amundsen
Scrum's Missing Questions
Scrum is probably the most widely adopted agile practice today. It has a lot of seemingly simple practices that can actually be devilish to get right. Some of it's features that exist, for better or worse are:
15 minute stand up meetings
Fixed length iterations
Story points for estimation
Velocity as a metric
Retrospectives
The problems I've seen from years of doing scrum, and, "Scrum-but," are pretty simple:
The belief that if you do the work, you obviously added value.
If you do retrospectives you obviously are improving.
I want to talk about that last one.
Isometric Pixel Art
Created by Megapont
Pixel Art illustrations
Created by Octavi Navarro || Tumblr
Farming and Flow Efficiency
Meet Joe the farmer.
Joe lives in the fictional game world of Stronghold HD. He has a simple life. He tills his field, plants his wheat, harvests it, brings it to a stockpile, and eats food from the communal food store.
Life is good for Joe. In fact, it would be exactly accurate to say that Joe is happy if he is fed.
Joe wonders sometimes, in the lonely expanse of his life, big questions. Where did I come from? Where do I go when I die? Can I have children? Why do I live in a shack and not a house? But mostly he thinks about this: Where does my bread come from?
Well, once Joe drops his wheat off at the stockpile, boys from the nearby Mill collect it and mill it.
(It's not a good screenshot, but the mill is on the right, the stockpile is the white stone floor, and the little ginger looking kid with a green shirt is a boy picking up wheat)
The boy, after having milled the wheat, drops a sack of flour off at the stock pile for a Baker to collect.
The Baker bakes bread and delivers it to a Granary for the population to eat (Joe's favorite part).
Joe isn't real. Joe is an animated sprite on my screen. He represents a mouth to feed and a way to gain materials to feed him and others.
As a player, Joe doesn't really matter. A player can make 30 of Joe. The player has other things to think about, like walls for his farmers and building an army for protection.
But all of those little sprites gotta eat. A player will very quickly realize that a Baker won't bake unless there is flour, and if there is no grain, the boys won't mill it.
So, most players will build lots of Farmer Joe, make sure there is a lot of grain for the boys to mill so there is lots of flour for the baker. They will add more of each, ensuring that there is always a stockpile of these materials to process.
Joe, the Baker, the Miller boys have a lot of work ahead of them.
This is how most of us work.
Plenty of work to do means you're doing plenty of work.
But is Joe getting fed any faster?
Let's consider this question for a moment. By building lots of Joe, Bakers, and Millers I have lots of food streaming in as a player. Everyone is well fed. In fact I have so much food, as a player, I can sell the excess for money.
But for the sake of the voice in my head nagging me, I'll look at what I've actually built.
Pulling out my stop watch (What a freak!). I note the following: From the instant Joe starts farming, until he can eat it, it takes 4 minutes and 32 seconds. Now, that's not terrible, especially since I've built so many of them that food is coming in every second or two.
Then I notice something else. 2 minutes and 50 seconds are all it takes for the Farmer, Miller, and Baker to actually do their work. The rest of the time is spent walking around like a bunch of idiotic sprites.
Maybe I can be better. Maybe I can feed Joe faster. If I feed Joe faster, I feed everyone faster. If I feed them faster, I don't have to build as much.
I build all of the buildings needed to create food as close as the game allows and start my stopwatch again.
Here's what I found. The total process took 3 minutes and 30 seconds. I was able to eliminate an entire minute of work that didn't matter out of this equation.
That means, that as a player, I can build layouts like this, and generate food much faster and cheaper than my old way of just piling more on to keep them all working and busy.
This, though trite, and silly, is an example of how looking at things from the perspective of an item of value (Food), instead of from the perspective of resources (Player), can increase your overall efficiency and flow.
No Bullshit Pixel Art Tutorial — Week 1
retronator: This is my attempt to start sharing everything I know about pixel art as concisely as possible. It comes in the form of focused tips, packaged into 10 second videos. The intro + first two are already online. The rest of Week 1 will air one per day for the rest of the week. Go view them at: giveit100.com/pixelart
The slides above expand on the videos and act as cheat sheets on the topics I cover. Like & reblog if you want to support this project.
Perfection is achieved, not when there is nothing left to add, but when there is nothing left to take away. Antoine de Saint-Exupéry
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I love stuff like this. It affirms my utter lack of talent and ability in a simple, approachable way.
My trip to Seattle through negligent picture taking.
The Apple of my Eye
About two weeks ago Apple contacted me to see if I would be interested in joining their iOS developers.
It shouldn't be hard to imagine how excited I was. Mainly because they contacted me. I wasn't looking.
This is a job that would require relocating to Cupertino, which is a big deal. My wife will be finishing school in May. If the process goes well they'll fly me out there and put me in corporate housing until my wife can follow. Crazy.
If I get and take the job. My resume will have on it this big shiny thing that says, "Apple," on it. I doubt there will be many doors that remain shut to me if I want a job as an engineer.
The question is, do I want to keep being an engineer? I've felt for a long time that while I am plenty competent as an engineer it isn't quite where I find my interests lining up. I used to think I should be a Scrum Master, but that's an impossible and thankless job in most companies. Then I thought Product Owner, but that has similar pitfalls. Maybe I'll be a manager. I don't really know, but I know my time as an engineer is running out.
Should I find what that next step is here, or do I leap to Apple and hope to find it there?
Morning On Mars
Martian sunrises, as seen by the HiRISE orbiter
Looks like it could be a scene from any movie worth seeing.
I never knew how much better Christmas could be with a few more explosions.
WHO THE HELL MADE THIS?! I LOVE YOU!
This is awesome.
My favorite part of Broadchurch was whenever he came on screen, we yelled, “Rory did it!”
ROORRRYYYYYY
and that’s why you don’t go around fixing people
and that’s why you don’t give up pieces of yourself to make someone else whole
We do this more than we think. Sometimes we reject those who have helped us the most. Other times, we help those who allow their egos to hide their humilities.
someONE FUCKING MAKE THAT TEDDY BEAR HAPPY BEFORE I CHOKE BECAUSE I HAVE TEARS BRIMMING MY EYES HELP ME
it may take time but there is someone waiting to hold your hand
My tears
I’ve reblogged this already but I love it.
The first time I blogged this he was broken and alone. Now he has love :’)
So many feels.
One orc