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@retphienix
Just wanted to
I've been stuck in between "I should gather all the ashlands gems I can to prepare for september, and make a new better main base!" and "Actually, I think I might restart entirely and do a hard mode playthrough when the north drops?" so anyways- while I debate on building and grinding or not, here's some pics of the main base I ended up with, slapdash expansions and all.
(I thought about doing a flyby recording but I wasn't enjoying how freefly felt with smoothing on so maybe another time)
My main base was built around one of those "5 big rocks in a circle" pois and I ended up using the rocks to better support it while I was super early into understanding how to best build, so it's messy but there's some 'smart for the time' decisions I went with to make it a bit taller etc.
I went with a big circle design because initially I was thinking I'd support the entire build ON TOP of the 5 rocks, but I struggled to map that out when I was early into my gameplay- also it's a pretty wide spread between the rocks so without iron I don't know what all I'd have accomplished up there.
Spent a long time building scaffolding for that before settling on a lower design that circles around the rocks and just uses them to better support the build.
I dug incorporating the rocks in some areas, like a 'dented' hallway into the base because a rock pushes in.
One expansion was my portal hub. Just a big room with links to merchants and outposts and all that.
My Eitr box. Dirt floor because earthen magic or whatever lol
A couple external builds- I keep all the workbench and forge upgrades in their respective sheds so that inside I just have both benches by themselves. Didn't do this with the magic or blackforge benches, but they got their own ugly late addition second floor and open air work area (glimpsed above from outside).
Inside for most of my playthrough was one big room- by design. Late game I added a second floor to fit benches and some additional storage.
There are a lot of little things I can point at like the 2 pet rocks I keep (I found the POI that has like 20 of those guys REALLY early in my playthrough) but mostly I just enjoyed making the base around a central bonfire with all the 'cooking' tools hanging above it thanks to using and then deleting some single 1x1 wood floors to place them.
A downside to this design is, for one, space- I REALLY wanted everything all in this small area, and I could fit some extra stuff that I avoided but not 'comfortably' or without simply hiding them under the floorboards.
The other is related, and that's that a few comfort items simply don't incorporate well. I could shove a hottub in the corner and poke a second hole in the roof but, no?
I could slap a hearth under the floorboards because it won't look right anywhere but, no?
So the comfort around here is like 14 when it could be 18 (I have the maypole), but considering I just kept building on and redecorating a design I made when I knew nothing about the game, and the entire thing was 'meant' be surround the bonfire before I knew options existed, I'm happy with the limitation lol
Then, heading south you'll find the "main" portal which I keep untargetted for obvious reasons and all that- there's a dirt path leading to the water and my dinky makeshift port.
I HAVE made a slightly fancier (slightly) port before I made this one, but I opted for literally ugly basics lol
The prior port was made in a old world I initially started playing on this 'playthrough'.
Like 3 years ago I tried this game a few times and it never clicked- I reloaded my last world which started like 2 years ago and stopped before bronze- in THAT world I made a fancy port with parking spots and what not (only carve sized) but in this one I made this nonsense lol
I did end up making a fancier one outside my first swamp, but even then it was mostly just "a roofed area to drive the boat under" and not fancy parking.
Anywho- I've learned a lot about building through this playthrough- but sadly most of it went to tiny bits on outposts and not the main base- BUT- making this main base a home was really fun and has given me some inspiration for future designs I might go with.
I really dig the "One big room centered on the fire" style for the bulk of the build and I think I could make quite a few renditions that had more utility INSIDE the house (instead of tossed outside) and more fancy aesthetics tossed in- some frivolous towers to walk up and what not.
Anyways thanks for glancing at my mess I used to beat the game lol
I suppose for reference to myself in the future, I used a few mods mostly for QOL in my first full playthrough here.
Some mods I ended up removing really early on because I added them under the assumption I'd prefer them
Those being some automated feeding for taming, and a death tweaks mod that I adjusted the settings to be 'keep inventory' (after accidentally wiping my stats thanks to that mods default 25% of skills death penalty lol) because my first impression of the game was "THIS SUCKS, THE BLACK FOREST DOES *NOT* HAVE TIN (I was illiterate and immediately glossed over the 'along the ocean's edge' line- you are literally directed and I was stuck thinking it was only in the forest proper) SO I CAN'T PROGRESS AND I KEEP DEATH LOOPING OUT OF BOREDOM BECAUSE I GO IN, WANDER AIMLESSLY FOR 30 MINUTES IN THE BF, AND DIE AFTER MY FOOD RUNS OUT, GAME BAD (not true! Me bad. lol)".
Those mods were removed around the beginning of Swamp as I realized I didn't really care about taming to begin with (I didn't use it, just full on lol) and I realized I didn't mind the default death penalties for one- I ACCIDENTALLY exploited by taking like 4 iron ore with me after dying and I DID NOT want to skip portal progression by abusing keep inventory to 'transport' stuff for two- and I realized that I wasn't really going to die too much anyway, I had just been given a poor impression due to playing the start incorrectly.
Basically I realized the game didn't need that band-aid, so I removed it.
FINAL LIST WAS:
which I edited the configs for pretty much all of them quite a bit for my taste.
Smart storage allows me to quick stack my items into my chests by just attempting to quick transfer each item to any chest- it recognizes matches and puts it in the correct chest if there is space.
Made the range like 30m I think, after beating Fader I changed some settings and now I have it at 50.
Craftyboxes allows me to craft from nearby containers at benches, I used 75m (will make sense shortly). 75m was to match my base size, though technically if I built my base 'weird' and put a second workbench on one extreme and my chests on the other it wouldn't reach but after toying with "150m" that's just not necessary, 75 is plenty and a half, I usually centralize my crafting and storage anyway.
Area repair was for peace of mind because I hate the thought of there being 1 floor piece somewhere that's water damaged and I can't find it lol 75m range to cover my base.
Workbench tweaks was because I found it really silly that my first ever base in my past world took like 3 or more workbenches just to cover a 'medium' base. Increased the base size of a workbench (the area you can build within) to 75m, as well as the workbench "spawn protection" to match which for the base itself isn't something you'd notice thanks to other vanilla objects providing 20m on their own all over the place- but did technically mean if I built a portal in the wild I effectively sprinkled like 10 campfires around my 'temporary base' which IS something to consider, as minimal an impact as it had since spawn protection isn't "kill all enemies in 75m" and you can literally accomplish the same thing by sprinkling campfires if you actually wanted this effect permanently instead of temporarily (since I'd destroy my bench when I was done lol)
Too much ramble. 75m for a base feels really good.
Plant Everything straight up can be turned off, I didn't use this enough to matter at all lol
I like the idea of planting berries and what not, but the payoff never really came and gathering still filled my chests just fine. I do like that you can plant decorative stuff though! Truly didn't impact my playthrough at all.
Zen Combat is the big one- it has a ton of options!... And I turned almost all of them off lol
I had the following things turned on and everything else vanilla etc or off:
Auto equip last shield when equipping weapon (Convenient and I like this a lot, just saves you a button press) Block Charges (A tower shield 'buff', I NEVER used a tower shield my entire playthrough lmao, this gives them a pseudo parry if you turtle up for a handful of blocks, never did it.) Reliable Block for Tower Shields (A tower shield buff that makes it so if your stagger is broken on a block you still get the block armor for that hit specifically if you use a tower shield- again- I didn't use one once lol) Add a dodge button (THE ENTIRE REASON I ADDED THIS MOD, THIS IS GOOD LOL) Disable range "parry staggers" (I thought it was silly that you can parry an arrow or rock and the enemy staggers- you can still parry it obvs but they don't stagger) Nerfed Incoming And Outgoing Knockback Across The Board (Used the default mod settings for this as this is an intended effect of the mod- I vastly preferred the feeling after trying with and without in my first hours of gameplay- parrying something and the PARRY sending them 30 ft forward felt TERRIBLE In My Opinion lol) The ability to control mount actions (Lets you attack with the mount or whatever- I tamed 1 lox and pressed the buttons next to my base, I never fought anything or used mounts so pretty pointless for my playthrough) Spear pickup ownership (A multiplayer focused mod that prevents others from getting your spears- I never used spears a single time this entire playthrough so even ignoring the MP aspect I didn't get to make use of this)
Think that's all.
generally my modlist was "I want to speed up storage a bit because this is the umpteenth craft survival I've played" "I want local storage crafting" "I want to make a base without placing 30 workbenches" "I want a dodge button"
and odds and ends as mentioned, most of which I didn't use and probably wouldn't keep in the modlist.
Exacts (I think this code includes config alterations?) here.
019ec3f4-72bc-559f-617f-cbd27b937315
Fun game, good game 👍
Can't wait for the north to open up soon :D
Various mismatched and incomplete thoughts on the ashlands and Fader~ Not really critiquing because I'm seconds off my win, just kinda rambling on what I liked or thought :)
Fader was fun! I really dug his fight like the entire time tbh.
I had mentioned that the Queen felt like a return to what the bosses were clearly supposed to be- fights that played well in the gamespace Valheim's combat encourages (parrying and melee primarily) but Fader really doubles down on revealing how limiting Yagluth's moveset so severely made him such a less fulfilling fight For Me (subjective).
Fader ALSO revolves around "get off me" style moves, but unlike Yagluth who links his two cooldowns together in a way that gives you very little uptime- and primarily utilizes a "get off me" move that puts a fire pit under himself and then SITS IN IT REFUSING TO MOVE-
Fader's get off me tools leave you with TONS of opportunities to both make openings- GREED openings- or otherwise have an impact on what's going on in the fight.
Meteors are meteors, on their own no real complaints- I did feel less 'forced off' by Fader's over Yagluth's but that was a prep issue (no fire mead against Yag).
But the big improvement in my eyes comparing this one aspect of both fights is Fader's "fire pit" vs Yag's lol
Yag just drops it on top of himself and says "No fun allowed for 10 seconds".
You can cheese that with mead- but not on higher difficulties and not if you have no mead (obvs).
Fader on the other hand has the classic "The bad falls where you stand- YOU control where the bad is and isn't" mechanic and it feels great!
YOU are in control if the fire is covering all of melee range- you could have dropped it around the perimeter of the arena or walked slower so it didn't cover much area at all! Or the circling one you can run to get out of it etc :D
You can also manipulate the specific "fire spike bad pit" move to help clear out the adds he spawns- it's great!
Beyond that he has enough extra moves like 3 melee attacks (parry bait to keep you in the action! Or dodge bait too) and a fire breath- the benefit of this being that he has 'more to do' so he doesn't just repeat "Spike fire, meteor, spike fire, meteor" similar to how Yag does things- AND, again, you control the spike fire's impact- GREAT FUCKING STUFF!!!!
So Fader was fun as hell. Genuinely had a great time. Ended up running back to my base to refresh rested once but otherwise was a clean fight that I enjoyed quite a bit :)
Now, the Ashlands? A bit more complex but I ain't about to just go "BOOOO" or whatever lol
In truth it did kinda follow a similar difficulty curve as the swamp for me- where it started out ROUGH (hello draugr archers killing me more than any other enemy in the game before I made swamp tier gear) but after getting resources it becomes managable- and once you "finish" the zone it becomes much easier.
The Ashlands is kind of a 'more hardcore' level of the swamp curve that doesn't really hit "easy" so much as "relaxed, but watch out for multi stars". Maybe easy is still the right word if I feel relaxed in it lol, unsure how to describe it.
The entrance SUCKED, but in a shock the system way that I found some real enjoyment in- but I wouldn't say getting feint attacked by warriors for a stagger lock combo with another enemy was 'fun', or that I'm particularly looking forward to the stress of beaching your ship on future plays lol- just that it was nice having a difficulty bump 'overall'.
I liked how progression was spread around a lot more here than I did the mistlands.
The mists locked all progress behind getting 5 cores, THEN you're allowed to have fun.
The Ashlands give you a few avenues of progress in a small selection of ways that felt nice.
Land and get some wood and stone? NEW BUILDING STUFF!
Go into a cave? STONE PORTALS!
Kill any normal enemy? NEW AMMO!
Kill any fauna? UPGRADED FOOD! (immediately, btw, even killing a serpent just gets you good grilled food immediately, more after getting flametal for lvl 6 cauldron)
Mine some metal? TONS OF UPGRADES ALL OVER THE PLACE
Do a fort (late game for the region) NEW UPGRADES TO WEAPONS- AND UPGRADES FOR GEAR IN GENERAL (lvl up your black forge)
And then of course tack another upgrade on killing some valkyre.
The only bottleneck they have is the bloodstone being the only of the 3 gems that 'matters' to upgrade your forge- and that being RNG in forts. But that bottleneck is still only locking away 1 level of gear if I recall correctly- I think you can still slot gems before that but even then- you can still MAKE good gear before that.
Ashlands sprinkles new little buffs all over the content as opposed to locking all of it behind 1 item (and then sprinkling it 'lightly' over 1 mine 1 'farm adjacent' and bug parts).
AND I LOVE THE MISTLANDS LOL
Just really shows how GOOD and SPREAD OUT progression can be for a zone lol
Directly after the bottleneck zone you get THE ASHLANDS.
You feel 'at risk' longer in the ashlands than I'm used to in zones, because the quantity (and quality when stars are concerned) of enemies is ABSURD. Like ABSURD ABSURD lol
But that's also kind of the fun of it once you finally climb that flametal and gemstone grind and get some fully upgraded things on ya.
also pseudo cheesing a bit by slapping tons of campfires randomly 'near' my bases to lighten things up ever so slightly
I would mostly just say it's an oppressive zone, but a fun one. And the progression design is WONDERFUL here.
Overall I'd say the Ashlands is probably one of my favorite zones. It's hard not to be when it's SO DIFFERENT just in how it assaults you lol
But if I were nitpicking, I'd mostly just say charred warriors are assholes when they are double starred and no amount of high end gear and great food changes that lol, ouch.
A bit of a toothless criticism but this was never aiming to be a criticism- it was me saying what I enjoyed about the ashlands and more specifically Fader himself.
Fader was a fuckin' delight.
Can't wait to go freeze my ass off in the north later this year :)
I feel like I am one of the 'right' people to appreciate entering the ashlands and I appreciate getting the chance to do so :)
Because if someone was more prepared or luckier or had a different reaction to the swarm I encountered they might not see it as much.
And if they were worse off they might see it as frustrating.
But for me, I had this tense pull up to the shore, only for the second I landed- all hell broke loose.
Running, trying to grab some of the supplies I put in the boat (couldn't get it all!), fighting tons of things, running more, throwing down a makeshift portal, taking a breath at home, coming back and doing a dash back to the boat-
boat gone (destroyed)
The Fight For The Boat Grave begins
Finally I start throwing down chests and the like in an effort to save everything from the boat crates
"What a fucking hell on earth, this rules, I felt helpless as fuck"
Valheim fishing feels like a proof of concept of a proof of concept, and it's as unrealized and unfun as that can possibly be lmao
It gets a couple points for being like, 'creative'? or "almost diegetic" in its design like all the parts of the equation just incidentally exist so the system exists almost like it spawned from the ether?
Like there is definitively a 'fishing system' at play, but it really just feels like "There are fish models over there, I want to push or pull them over here, and fishing 'kinda' helps 'kinda'."
It feels more like fish are there, coincidentally. And the rod exists, more or less.
So there's fishing.
End of design.
Genuinely feels more rewarding just gaming the system by using the much more robust and thoroughly "designed" building systems to build your way into accidentally catching fish.
It's weird lol
Since I'm in a good mood why not toss another random valheim thought while I do my playthrough?
Mistlands was a delight!
I just finished it up a bit ago, I've just been gathering some more eitr and marble for fun before sailing out to see the Ashlands.
love my silly eitr box.
I'm sure, logically, it makes more sense to just build it in the open (like my first "temp" one) to let all the sparks go into open air- but I think it's funnier to go "Oh that's my magic hurt box. I whack it with a hammer every once in a while because of all the sparks inside."
Anywho- my thoughts on the mistlands- I overall enjoyed it a ton.
Both the Plains and the Mistland had a good 'shift' in how progression goes compared to just "Go grab metal and make stuff" but both also had some things I'd put a notch on and say could be better lol
The Plains has the whole "Where the fuck is the boss" issue where the stone just doesn't exist (I stand by it should be attached to fuling villages and not fuckin' stonehenges lol).
And the Mistlands has a weird progression wall which definitely did make the experience lesser than it could have been. Like I liked it a lot, PROBABLY my favorite region so far, but just looking at it from the end point I'd have had much more fun if I was "allowed" to use the toys for more of the experience lol
Black Cores being hidden in dungeons that are sometimes difficult to find (My first mist APPEARS to have only had 1 or 2 dungeons total with less than 5 cores despite being BIG, my boss mistlands had plenty of them- mostly around the shore)- and ALL progression toys being locked behind ONE item, kind of diminished how much playing around you're afforded until you've either lucked out or spent a little too long exploring.
this is workshop-able. Maybe adding a 'new' dvergr lantern that's extremely visible and spawns on the mine tiles exclusively, or maybe something 'in' the mines naturally disperses the mist around the mine so you look for the clear spots- but I really don't know- it's like a half issue- I think it's a problem that it bottlenecks ALL toys and that they spawn infrequently inside already difficult to find dungeons- but ehhhhhhhhh. Maybe it'd be better without that block, maybe it's not that big a deal, I'm one to say it'd probably be more fun if you didn't have one item locking all crafting.
I don't hate it, again- potentially my favorite zone so far.
It just kinda made a big chunk of my mistlands experience be "Using plains stuff and desperately looking for a needle in the mist-haystack."
Moving on from that though- there's some stuff I really really like about this zone :D
Some basic stuff!
Mining is a delight!
They took the "Mine under a big vein and then hit it once to shatter it all" mechanic and made naturally occurring 'veins' that are perfectly shaped to make that happen.
To be fair, the 'veins' in the mistlands that I'm on about aren't really progression-y. You need to mine soft tissue, which isn't conducive to this 'mechanic'- but IS still a fun resource to gather.
I'm positively speaking about the marble itself- a building material rather than a primary crafting one- and the ribcages are DIRECTLY MADE to provide that shatter rush lol
Big fan.
Also the sap- I appreciate that resource and how it feels like a twist on farming.
I also kinda dig how it requires you to get some metals into the area- because nearly every mist I've run into is alongside some plains, so you can pretty reasonably set it all up without thinking about doing a big boat trip or having pre-cognition (being told a tip or having played it before).
I dig the giant weapons, I dig the visuals, I didn't really dig the landscape At First but the second you get a feather cape I dug that too (Toss the jump mead on there and pop deer forsaken and you just have a delightful time jumping around).
Oh and luring bugs into the Dvergr is fun.
I wish I'd had noticed that I could make the black metal pick earlier too- I didn't notice that until I had 5 cores already and I could have been gathering a TON of marble and soft tissue but alas- I can do that now lol
What else. Oh, the boss! And the enemies in general I suppose.
The bugs- I like them, fun to fight, fun to parry, good stuff.
The morrowind reject Gjall, I liked them until I swapped to the root chest (Good tip btw) then I dreaded them whenever I wasn't pocketing a fire mead lol
That too- I dug how this region was the first to encourage me to do a mix set from a prior region.
I was doing just fine with full padded, I have died in this region like 3 times and 2 of them were "I went through a portal and got spawn camped with my weapon unequiped or because I didn't eat because I was dumb), but I was curious if I could make it even safer since I fell low a good couple times when confronting starred bugs-
Root chest made that a non issue. I enjoy that, thinking and paying attention to what past equipment did- noice.
Anywho- the boss was a great time, enjoyed all her moves, honestly I think she's a bit of a relief to me.
Because Yagluth's design was highly hostile to direct face to face skill expression lol Not necessarily a bad thing to be different at all, but I did not dig the 'options' that seemed most likely to be effective when I felt, I guess entitled? to be given a fair wack at things in melee range?
Yagluth has no parryable attack to better manage your health/stamina, it's all magic and 2 of them are just "You have to move now or you'll burn to death (unless cheese)".
I think 2 get off me moves that both buy him time which burns the cooldowns on said get off me moves is a bit much.
You can end up in a loop like I did where uptime is a myth! lol
So Yagluth kinda seems like a guy you either cheese with mead (I would have lol), or mindlessly shoot until he dies- well or truly learn his AI and exploit it by forcing lasers for openings or whatever. SKILL ISSUE, I HAVE NOT SAT DOWN TO "SOLVE" HIM BECAUSE I ONE SHOT HIM ANYWAY SO WHO CARES lol
I'm not saying the guy had no openings- rather I'm saying his moveset feels incomplete and his 2 get off me moves 'pseudo' link together to force no opening while burning through his own "get off me" cooldowns lol
I had no fun fighting that guy because his moveset and whatever luck I ran into made a head on fight tedious as hellllllllll.
Queen?
Queen is a much more normal fight lol
Can you parry?
Then you can enjoy the benefits of parrying and just beat the shit out of her and have a good time lol
Enough rambling for now- zone was really fun! I like it!
I'm gathering some more eitr so I can maybe play with the magic stuff in the ashlands!
Also to upgrade my stuff lol- I accidentally didn't make any mechanical springs the whole time I was here- so I beat the zone with level 2 stuff because you can't make the 2nd black forge upgrade without springs lol
So need eitr~ Gotta go grab some tissue and marble :)
Mist good and cool 👍
Having a delightful time (so far) in the Mistlands but I will say it's interesting how my progression pacing 'problem' from the Plains is like inverted here.
In the Plains it felt like 15 minutes after arriving I had finished all my progression and was "ready for the boss", only for the next day+ of playtime being slogging through exploring multiple plains desperately looking for the boss or his stone.
The "Get better gear! Get better food! Unlock more building options!" phase of the Plains was HIGHLY MEGA ULTRA ACCELERATED because it's basically just "Did you kill some goblins? Clear a tar pit? You got everything! Congrats!"
Sure, there's some very literal farming involved, but you get what I mean. It was fast.
The Mistlands though, where the fuck are these mines lol
I found 1 mine after all my exploration so far and it IMMEDIATELY gave me a stone telling me where the boss is.
It also, through the entire mine (smaller one), had ONE core (a couple boss summon items too but one core).
Progression in the mistlands (IE: Getting better gear and being able to improve your stuff) is locked behind making the new crafting tables.
Which all require 5 cores a pop (you can repurpose the initial 5 but you need 5).
So instead of ALL THE PROGRESSION.... where boss?
I have ZERO PROGRESSION ALLOWED FOR YOU! Anyways, here's the boss if you want :)
lol
The decision to lock the new crafting behind specifically finding cores in the mines is giving me a fucked up run around for the moment- but at least I've got a ton of mats ready for when I finally get it- and the area is pretty fun so far- heck I enjoy the mines- sure wish I could find more of them lol
Alright, one and done'd Yagluth and let me just say- with some small tweaks, that could be a fun simple fight.
Looks cool, on paper I like his simple moveset, fun music.
In practice I ran into a fuckin' AI loop that made that the slowest, slog as hell, boring as shit fight ever made.
I could have prep'd against it, brought a ton of good arrows and just made it a different kind of slog, or apparently if you're playing under hard/very hard you can cheese him with fire resist- but "slog or cheese" isn't a great dichotomy lol
Like I agree, I like prep, I do prep- I'm just saying a 'straight forward, counter his moveset' approach feels good every time and I'm not putting down how fun being an archer in games can be, but if a boss exists that comes down to "Just stand away and pepper it until you win" that's not you 'doing' it most of the time- even Moder you shoot her plenty but then what? SHE LANDS, AND YOU PLAY THE GAME AND COUNTER HER ATTACKS AND IT'S A BETTER FIGHT FOR IT LOL
MY experience was "Run in and hit him 1 time, he does the get off me fire move, move away. The fire disperses I hit him 1 time he does his OTHER get off me meteor attack, I avoid it. The cooldown for his first get off me attack is now over so the process repeats FOREVER."
There were obviously some "roar for mildly annoying adds" or "shoot a laser that sometimes is an opportunity to attack and sometimes I'm positioned so I just have to avoid it" but 90% of that slog of a fight was just "1 hit, GET OFF ME, 1 hit, GET OFF ME, 1 hit, CD over so GET OFF ME"
Laaaaaame experience.
Again, I feel like the tiniest adjustments, like having the 2 get off me attacks share a cooldown and giving him a fallback "swipe" attack to use when you're too close but he can't use his get off me moves would be infinitely better.
It'd also give the player some basic skill expression where you can parry or dodge the swipe to better take advantage of the opening.
But instead my entire fight was just running in circles because his cooldowns kept lining up- trying to entice him to use them next to each other so I'd get an IMMENSE like 3 seconds to hit him before one of the cooldowns finished- and then like 3 times in the fight where I got behind him and was finally allowed to hit him for more than a second lol
SO CLOSE. Not a fun fight for me. TINY ADJUSTMENTS and bam I think he'd be there for me, but whether it was luck, or a skill issue where I should have recognized an opening I don't feel like I was getting (I mean hehas like 3 attacks and a roar, not sure what opening I missed other than ai manipulating him to stack cooldowns or getting behind him) IDK
Skill issue or whatever.
He didn't kill me though lol
Just bored the shit out of me as I ran in a circle for a year.
SO CLOSE, but what's here added up to a not fun deal. Damn.
Anywho! Got him! On to the next :P
I am going insane just trying to find the fuckin' plains boss
Yagluth or whatever is driving me up a wall in a way all the prior bosses didn't, and looking into it, they SINCERELY need to rework how his boss stone spawns, this is horrendous.
It should spawn in the little goblin towns! At a high if not 100% chance like what the hell, bud!
What do you MEAN it's like a fucking 0% chance spawn at the stonehenge POIs???
I've explored like 12 of those with nothing!
I've thoroughly explored A METRIC TON of plains in my world!
DAYS of gameplay dedicated to this search!
WHAT DO YOU MEAN
The stone needs to spawn more, full stop lol
For literally every prior boss I knew where the boss was and usually I was at the doorstep BEFORE fully maxing out 'progression' for that zone.
I finished progression for the plains like 33 REAL LIFE HOURS OF GAMEPLAY ago! AND STILL CAN'T FIND THE ARENA OR STONE.
THAT'S NOT COOL. lol
I was avoiding using any outside help- I heard Valheim has a world save upload map deal like a handful of other games, but jeeeeeeeez, MAYBE, DUDE.
It isn't some "wow, you made the game unplayable" decision or nothin', it's just an inconvenience and one that can be 'improved' in the future if it's ever deemed a real issue-
but the specific outcome I've landed on, which was made statistically more likely to happen based on their RNG decisions- isn't the most fun way to interact with the plains!
Entering the new biome, having the fun progression phase, then being fully upgraded- having NOTHING LEFT to grind in the area, HUNDREDS IF NOT THOUSANDS OF BLACKSTEEL, CHESTS FULL OF TAR FOR FUTURE DECORATIONS- and then look around and go "Huh.... wait a minute. Where the fuck is the boss?"
Dumb outcome lol
I'm just salty I can't find the goober. I'm debating on using the save deal and just looking up the nearest one because this is getting a bit ridiculous. I've been nearly to the extremes of my world and found all the merchants and all that jazz- every plains I circle around to see if I spot some fingers, then I hop on and explore all the stonehenges and still eludes me.
Knowing my particular luck, now that I've complained about it I'll find it on the next plains I check lol
So it's good to complain if only to put that in the chamber for my next play session.
What'd I just say
I am going insane just trying to find the fuckin' plains boss
Yagluth or whatever is driving me up a wall in a way all the prior bosses didn't, and looking into it, they SINCERELY need to rework how his boss stone spawns, this is horrendous.
It should spawn in the little goblin towns! At a high if not 100% chance like what the hell, bud!
What do you MEAN it's like a fucking 0% chance spawn at the stonehenge POIs???
I've explored like 12 of those with nothing!
I've thoroughly explored A METRIC TON of plains in my world!
DAYS of gameplay dedicated to this search!
WHAT DO YOU MEAN
The stone needs to spawn more, full stop lol
For literally every prior boss I knew where the boss was and usually I was at the doorstep BEFORE fully maxing out 'progression' for that zone.
I finished progression for the plains like 33 REAL LIFE HOURS OF GAMEPLAY ago! AND STILL CAN'T FIND THE ARENA OR STONE.
THAT'S NOT COOL. lol
I was avoiding using any outside help- I heard Valheim has a world save upload map deal like a handful of other games, but jeeeeeeeez, MAYBE, DUDE.
It isn't some "wow, you made the game unplayable" decision or nothin', it's just an inconvenience and one that can be 'improved' in the future if it's ever deemed a real issue-
but the specific outcome I've landed on, which was made statistically more likely to happen based on their RNG decisions- isn't the most fun way to interact with the plains!
Entering the new biome, having the fun progression phase, then being fully upgraded- having NOTHING LEFT to grind in the area, HUNDREDS IF NOT THOUSANDS OF BLACKSTEEL, CHESTS FULL OF TAR FOR FUTURE DECORATIONS- and then look around and go "Huh.... wait a minute. Where the fuck is the boss?"
Dumb outcome lol
I'm just salty I can't find the goober. I'm debating on using the save deal and just looking up the nearest one because this is getting a bit ridiculous. I've been nearly to the extremes of my world and found all the merchants and all that jazz- every plains I circle around to see if I spot some fingers, then I hop on and explore all the stonehenges and still eludes me.
Knowing my particular luck, now that I've complained about it I'll find it on the next plains I check lol
So it's good to complain if only to put that in the chamber for my next play session.
That feels rare
unrelated and unimportant valheim clip for the purpose of spamming bud chat.
Lancer's favorite food is fried rice :)
Hell yeah, Goku!
That's how it went, right?