P.S. While I was looking for references I came across the fact that Kim could have just ordered us to press our cheek against Lamby. WHAT THE HFUERHEJ (iloveyouKim)
My body is a machine that turns clinical depression into DE fanart
-
Insulindian Phasmid: "It is a nervous shadow cast into the world by you, eating away at reality. A great, unnatural territory. Its advent coincides with the arrival of the human mind."
You: "I don't have that kind of power."
Insulindian Phasmid: "You are a violent and irrepressible miracle. The vacuum of cosmos and the stars burning in it are afraid of you. Given enough time you would wipe us all out and replace us with nothing -- just by accident."
I recently played Disco Elysium for the first time and now I'm making it both of our problem
HUGE SPOILER WARNING
This took so much time and effort, but I truly thing that this project was the creative push that i needed to get out of a 6-month-long art block
I'm very proud of how this video turned out and I hope you like it too, even if you're unfamiliar with Disco Elysium! Beware of the spoilers though, especially if you consider playing the game in the future
I've written a longer and more in-depth breakdown of my inspiration and thought process last month, you're welcome to check it out as well if you missed it!
Cuno's father as seen by Cuno and Cunoesse in Locust City (as "The Beast") vs Cuno's father as seen by Harry in Disco Elysium (as "Uuno de Ruyter"). In full res requested by @revacholreverie.
THANK YOU SO MUCH IT LOOKS SO MUCH BETTER (。ノω\。)
Also someone in tags (and I mean @troublemakergalaxy wonderful thought!!) pointed out how the whole silhouettes of the Beast and Authority look alike and DAMN THEY'RE RIGHT. Just compare them side by side:
+ the fact that the Beast looks down on you underlining how small you are, literally and figuratively
However, where Authority has somewhat of a crown, the Beast gives me some sort of devilish vibes (because of the colour palette). You can see his face divided into two sides??? And they're asymmetric?? And while the right one at least looks human, the left is painted exclusively in black and red (also note the similarity between Authority's eyes and the Beast's left eye – a barely visible white dote in a dark hole)
Plus, you can notice a shape or a silhouette of HORNS.
A tiny little fragment of an composition for Locust City. And that's all. At the end of the day, we've got the whole plot of the sequel, a solid story with meaning, and depth, and politics, and the most heartbreaking catharsis. We have the possibility to see and appreciate it. Naturally the project was in the progress and God knows what could have been changed if it hadn't been plainly canceled BUT I doubt there could be anything drastic. The overall picture is clear!
But these 15 seconds of clear sound are all we've got. And it kills and haunts me. The music of Disco Elysium is so special to me, it contains fatality, hopelessness, loneliness and yet light and hope, so much hope... And I hear that in this snippet
And we won't ever hear anything more than that. And it makes me really sad...
X7/Locust City Act's V Plot Details, Tasks, and Endings!
hi everyone! I created a new sideblog EXCLUSIVELY so that I can post this text (I figured my main account is shadowbanned or smth) ANYWAY
you can read the 1-5 Acts' Summaries done by @parasolemn! They've done an amazing job and I wanted to take part in deciphering too, hehe
note: English is not my first language therefore word-guessing can be pretty hard for me. There are some minor places I couldn't undestand so I would highly appreciate your help!
PLOT DETAILS ACT V
So what is Cunoesse’s story?
Cunoesse has brought Cuno to Hämärä Maa as a replacement for a kid she drowned three years ago.
Cuno and Jaakko – the drowned kid – don’t have much in common. Both are/were boys with red hair, and about the same build but that’s about it. Only a child’s mind would come up with a plan to replace the dead kid with an ‘identical’ one so she’d be accepted back in her tribe.
But Cuno can’t just be like Jaakko, he has to *become* Jaakko.
The Suru(?) have a coming-of-age rite that involves drinking a brew made of the bone marrow of a blind underwater cave fish. This experience has sometimes profound, sometimes devastating effect on one’s consciousness.
Perhaps this “Naming Ceremony” doesn’t happen until the Hämäräns are 10 years old, so that’s why Cunoesse never got her name, and this is the pretense under which she lures Cuno into the ceremony – a name for herself (but Cuno doesn’t know it’s also going to be a new name for him.)
Cunoesse believes that if she subjects Cuno to this ceremony and “spirit guides” him through this process Cuno might actually *become* Jaakko. Or at least accept he’s Jaakko now. She’s been laying foundation for this transformation throughout this whole journey.
Cunoesse’s people thought her dead, drowned with the boy. Hardly anyone could recognize her at first sight.
Maybe Cunoesse hid the body (under a rock in one of the caves) before she fled Hämärä Maa, so in her mind no-one can definitively claim the kid she brought back isn’t Jaakko.
Psychedelic Sequence
We want this to be a truly visually … and spectacular setpiece where you can bind the rules of everything <…> and apply dream logic.
The entire underwater showdown will be in FELD.
We can depart form/ play with the … perspective, switching into a side-view showing the vastness of the dark screen, with the C&C small figures sinking.
Experiment with overlays, filters as well as tainted and/or 3D mode/ed addictions (??) in the scene, showing people, motifs and icons elements from their journey. There can be lots of … with the visual elements reflecting decisions the players has made throughout the game.
Competitive Red Checks are the key now feature we want to test here, to create unique playthroughs and the impression of truly “fighting yourself” as the rolled value of Cuno or Cunoesse’s Red Checks affects the difficulty of the other’s counter attack.
For the first time, … and commune with each other.
Cunoesse comes out of the trip with +1 Psyche is she lives.
Blue notes:
Multiple life/death outcomes.
Swarm/Locust City side-plot reaches its conclusion.
New home for Locusts
Funeral cultural event
(another note totally unreadable for me, sorry)
_____________________________________
TASKS ACT V
The path through Act V is still largely TBD
In its bare minimum implementation Hämärä Maa could have the same density as the Deserter’s Island finale of Disco Elysium, where the game’s entire conclusion is communicated through a small number of characters – three very extensive and immersive dialogues (one of which is a stylized dream sequence) followed by a posse epilogue. Although railroaded, Disco’s finale had a “page-turning” quality to it that we should aim for as going too much into the mundane idle of the Hämärans would kill the pacing. However, since the entire journey has been about getting to the island, we should give the player at least a little more to see and do than the Deserter’s Island did.
An example of how the task chain at Hämärä Maa could look:
Face Cunoesse’s folks
Find a new home for the Locust City.
Learn how the brew works
Make the brew
Go to the caves
Survive the caves
Bring “Jaakko” to his parents.
Reactivity/Outcomes
Cuno drowns and Cunoesse is this time for real exited by her people
Cunoesse drowns and Cuno returns to Jamrock alone.
ENDINGS
Ending 1 – Jaakko Ending
Location: Hämärä Maa
Cunoesse is alive, Cuno is brainwashed
Notes:
Cunoesse’s manipulations worked. Cuno has fully internalized Jaakko.
The scene closes with Cuno diving dead-eyed among the Hämäran boys. He’s one of them now.
Loss of Identity. No more Cuno-sentences.
Ending 2 – Pale Ending
Cunoesse is dead, Cuno is alive
Location: Tréville, deserted
Notes:
With Cunoesse dead, Hämärä Maa <…> for Cuno anymore. <…>
He lands back in Tréville and <…>. The prison has …
Cuno sits with him. With Cunoesse’s death, Cuno’s prison has left him be(???) (no clue sorry). The thing about freedom is that <…> you where to go.
Cuno waits with the prisoner indefinitely. We fade to white and red(?) credits.
Ending 3 – Bad Ending
Cunoesse is dead, Cuno is dead
No notes, no location
Ending 4 – Circle Ending
Cunoesse is alive, Cuno is dead
Notes:
With Cuno dead and her plan failed Cunoesse … exile herself from Hämärä Maa again.
She goes into another Murder Hangover, back to sleep and …
The Internal Skull(?) announces “A new epoch of timekeeping is beginning”
AMAZING JOB ON THIS OP. Personally I'm all tuckered out from squinting at the video and have other projects I'd like to work on, so I can't help at the moment with transcribing anything. BUUUUUT I *did* have some notes on the endings I already wrote down in the comments on my post on Reddit that I can quickly copy+paste over, if that helps you figure anything out! (note the formatting might be a bit weird because of that haha)
Summary slide:
On the first slide summarising each ending, there's four sticky notes in a row. The first one says:
"The Endings are still a work in progress, though we know the broad strokes."
One sticky note I can't read at the moment, and then:
"Right now we are thinking that the endings would take place in (part of) existing maps, thereby reusing assets."
"We will have a better idea of any additional location or audio resources required as we develop the story further."
(Additionally, a box in the top right reads: "The outcome of the Swarm will also be concluded in the endgame". That's Cuno's box of locusts, I think. It has a little piece of art of a locust on it.)
There's a little mindmap thing that just show off the different outcomes for Cuno and Cunoesse, and connecting them with lines to represent each possible ending. There's some sticky notes next to them I don't think I can read.
X7/Locust City Act's V Plot Details, Tasks, and Endings!
hi everyone! I created a new sideblog EXCLUSIVELY so that I can post this text (I figured my main account is shadowbanned or smth) ANYWAY
you can read the 1-5 Acts' Summaries done by @parasolemn! They've done an amazing job and I wanted to take part in deciphering too, hehe
note: English is not my first language therefore word-guessing can be pretty hard for me. There are some minor places I couldn't undestand so I would highly appreciate your help!
UPD 10/04/2025 @parasolemn kindly helped to fill in some lacunas I had in Endings! At the weekend I'll try to edit other gaps myself
PLOT DETAILS ACT V
So what is Cunoesse’s story?
Cunoesse has brought Cuno to Hämärä Maa as a replacement for a kid she drowned three years ago.
Cuno and Jaakko – the drowned kid – don’t have much in common. Both are/were boys with red hair, and about the same build but that’s about it. Only a child’s mind would come up with a plan to replace the dead kid with an ‘identical’ one so she’d be accepted back in her tribe.
But Cuno can’t just be like Jaakko, he has to *become* Jaakko.
The Suru(?) have a coming-of-age rite that involves drinking a brew made of the bone marrow of a blind underwater cave fish. This experience has sometimes profound, sometimes devastating effect on one’s consciousness.
Perhaps this “Naming Ceremony” doesn’t happen until the Hämäräns are 10 years old, so that’s why Cunoesse never got her name, and this is the pretense under which she lures Cuno into the ceremony – a name for herself (but Cuno doesn’t know it’s also going to be a new name for him.)
Cunoesse believes that if she subjects Cuno to this ceremony and “spirit guides” him through this process Cuno might actually *become* Jaakko. Or at least accept he’s Jaakko now. She’s been laying foundation for this transformation throughout this whole journey.
Cunoesse’s people thought her dead, drowned with the boy. Hardly anyone could recognize her at first sight.
Maybe Cunoesse hid the body (under a rock in one of the caves) before she fled Hämärä Maa, so in her mind no-one can definitively claim the kid she brought back isn’t Jaakko.
Psychedelic Sequence
We want this to be a truly visually … and spectacular setpiece where you can bind the rules of everything <…> and apply dream logic.
The entire underwater showdown will be in FELD.
We can depart form/ play with the … perspective, switching into a side-view showing the vastness of the dark screen, with the C&C small figures sinking.
Experiment with overlays, filters as well as tainted and/or 3D mode/ed addictions (??) in the scene, showing people, motifs and icons elements from their journey. There can be lots of … with the visual elements reflecting decisions the players has made throughout the game.
Competitive Red Checks are the key now feature we want to test here, to create unique playthroughs and the impression of truly “fighting yourself” as the rolled value of Cuno or Cunoesse’s Red Checks affects the difficulty of the other’s counter attack.
For the first time, … and commune with each other.
Cunoesse comes out of the trip with +1 Psyche is she lives.
Blue notes:
Multiple life/death outcomes.
Swarm/Locust City side-plot reaches its conclusion.
New home for Locusts
Funeral cultural event
(another note totally unreadable for me, sorry)
_____________________________________
TASKS ACT V
The path through Act V is still largely TBD
In its bare minimum implementation Hämärä Maa could have the same density as the Deserter’s Island finale of Disco Elysium, where the game’s entire conclusion is communicated through a small number of characters – three very extensive and immersive dialogues (one of which is a stylized dream sequence) followed by a posse epilogue. Although railroaded, Disco’s finale had a “page-turning” quality to it that we should aim for as going too much into the mundane idle of the Hämärans would kill the pacing. However, since the entire journey has been about getting to the island, we should give the player at least a little more to see and do than the Deserter’s Island did.
An example of how the task chain at Hämärä Maa could look:
Face Cunoesse’s folks
Find a new home for the Locust City.
Learn how the brew works
Make the brew
Go to the caves
Survive the caves
Bring “Jaakko” to his parents.
Reactivity/Outcomes
Cuno drowns and Cunoesse is this time for real exited by her people
Cunoesse drowns and Cuno returns to Jamrock alone.
ENDINGS
Ending 1 – Jaakko Ending
Location: Hämärä Maa
Cunoesse is alive, Cuno is brainwashed
Notes:
Cunoesse’s manipulations worked. Cuno has fully internalized Jaakko.
The scene closes with Cuno diving dead-eyed among the Hämäran boys. He’s one of them now.
Loss of Identity. No more Cuno-sentences.
Ending 2 – Pale Ending
Cunoesse is dead, Cuno is alive
Location: Tréville, deserted
Notes:
With Cunoesse dead, Hämärä Maa holds nothing for Cuno anymore. He turns back, aimless.
He lands back in Tréville and finds it deserted. The prison has finally moved.
Cuno sits with him. With Cunoesse’s death, Cuno’s prison has left him too. The thing about freedom is that no one tells you where to go.
Cuno waits with the prisoner indefinitely. We fade to white and roll credits.
Ending 3 – Bad Ending
Cunoesse is dead, Cuno is dead
No notes, no location
Ending 4 – Circle Ending
Cunoesse is alive, Cuno is dead
Notes:
With Cuno dead and her plan failed Cunoesse must exile herself from Hämärä Maa again.
She goes into another Murder Hangover, back to sleep and hibernation.
The Internal Skull(?) announces “A new epoch of timekeeping is beginning”