Night falls quickly as they make their way out of the abandoned building, weapons and newfound resources in hand. The darkened streets are quiet at first, lit only by the flicker of burning buildings, the ongoing battle for the city a distant echo. And then-
[15 minutes] Acheron & Welt walk from Fight Club to Block 5
Time Remaining: 7 hours 45 min
[15 minutes] Acheron & Welt fight goon in Block 5. Roll: goon 9, group 4. 5 damage to Acheron & Welt (25/30hp)
Time Remaining 7 hours 30 min
[15 minutes] Acheron & Welt fight goon in Block 5. Roll: goon 3, group 6. 3 damage to goon (12/15hp)
Time remaining: 7 hours 15 min
-a bullet arcs out of the darkness, clipping Acheron's shoulder, as a squad of thugs charge out of an alleyway, weapons brandished. A few fall as she and Welt strike out with cane and sword, but more keep coming. She slams the nearest ones back with a blast of thunder and turns to Welt, shouting to be heard over the clamour of battle.
"We need to keep moving! If they pin us down, we're dead!"
[15 minutes] Acheron & Welt fight goon in Block 5. Roll: goon 6, group 9. 3 damage to goon (9/15hp)
Time Remaining 7 hours
[15 minutes] Acheron & Welt fight goon in Block 5. Roll: goon 5, group 2. 4 damage to Acheron & Welt (21/30hp)
Time Remaining 6 hours 45 min
They break through the encirclement - not without taking a few more minor injuries - steal a battered old jeep with a truly concerning amount of spikes bolted to it, and start driving. The remaining thugs, predictably, give chase in their own similarly-spiky and ramshackle vehicles, and more occasionally charge out of alleyways and half-looted buildings to join the battle. Ordinarily, perhaps, these street gangs would be little challenge - but they're both still weakened from the gas, and they've been fighting for hours, and neither of them can risk unleashing their full power inside a city with innocent lives still at risk-
[15 minutes] Acheron & Welt fight goon in Block 5. Roll: goon 10, group 1. 9 damage to Acheron & Welt (12/30hp)
Time Remaining 6 hours 30 min
[15 minutes] Acheron & Welt fight goon in Block 5. Roll: goon 10, group 8. 2 damage to Acheron & Welt (10/30hp)
Time Remaining 6 hours 15 min
[15 minutes] Acheron & Welt fight goon in Block 5. Roll: goon 7, group 4. 3 damage to Acheron & Welt 7/30hp)
Time Remaining 6 hours
-and then an improvised grenade hits the street beside them, the blast flipping their jeep and throwing them both clear. They crash to the ground as their pursuers skid to a stop and a small horde of thugs piles out of their cars. "Nowhere to run," the leader laughs, and raises a menacing spiked baseball bat.
He's right. They're backed against the edge of an overpass, with cars occasionally speeding by below, gangsters and city police locked in deadly chases. But that might, in itself, be an opportunity. Acheron locks eyes with Welt, listening out...then, at just the right moment, grabs his hand and leaps-
[15 minutes] Acheron & Welt fight goon in Block 5. Roll: goon 7, group 4. 3 damage to Acheron & Welt 4/30hp)
Time Remaining 5 hours 45 min
[15 minutes] Acheron & Welt walk from Block 5 to Block 2
Time Remaining: 5 hours 30 min
The thugs cry out in surprise as they leap down, landing hard on the back of a truck. A few more bullets fly past them, and she takes another glancing hit - but the truck quickly carries them away from the bridge, away from the crowd baying for their blood. By the time it slows enough to jump off, they've reached a quieter part of the city at long last.
[15 minutes] Acheron & Welt walk from Block 2 to Block 1
Time Remaining: 5 hours 15 min
[15 minutes] Acheron & Welt walk from Block 1 to Bus Station
Time Remaining: 5 hours
Neither of them have much energy for speaking as they stagger through the war-torn streets, leaning on each other for support. By some stroke of luck, they've found themselves back near the bus terminal. Light pours out of the windows, and city police and a makeshift citizen militia patrol the surrounding streets. They're directed to a room further into the terminal, and Acheron helps an exhausted Welt into a seat before collapsing into one herself, her other hand still tightly gripping her sword.
She keeps her eyes squeezed shut against the bright lights, but she recognises the familiar cry of shock, the footsteps rapidly approaching. "Eizo...what happened? Where are the others? Did...did Frankie get them too?"