This is my gamedev and other project dumps
Tags
#untitled bhop game - main(and only oops) project I'm working on now I'll write more for it later
#ultrakill editor - ULTRAKILL level editor creatures
#cool window - Windowkill inspired game/system
he wasn't even looking at me and he found me
🪼

tannertan36
NASA

PR's Tumblrdome
Cosmic Funnies
No title available
official daine visual archive
🩵 avery cochrane 🩵
$LAYYYTER
I'd rather be in outer space 🛸
Keni
trying on a metaphor
Aqua Utopia|海の底で記憶を紡ぐ
ojovivo
Show & Tell
taylor price
art blog(derogatory)
sheepfilms
Misplaced Lens Cap
seen from Türkiye

seen from Netherlands

seen from Türkiye
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seen from United States

seen from United States
seen from Mexico
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seen from United States

seen from United States
seen from United States
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seen from United Kingdom
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seen from Slovenia
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seen from Vietnam
seen from Germany
@roachfeathers
This is my gamedev and other project dumps
Tags
#untitled bhop game - main(and only oops) project I'm working on now I'll write more for it later
#ultrakill editor - ULTRAKILL level editor creatures
#cool window - Windowkill inspired game/system
when was the last time you lost the game
Today
well, they have them if you believe hard enough
I think my next problems I want to solve are a proper id system to manipulate windows with and getting smoother movement. I talked about it with a friend but I think a lot of my jittering with the game space comes from the fact that I end up swapping between integers and floats a lot with moving the window, so I'll see about sticking to only integers or something. I'd love to only do floats but sadly window size and position is locked to integer values. Then it'll just be down to making proper smoothing for actual window movement, which I don't think will be really hard. As far as IDs go I kind of already have that covered haha I just need to make some functions on my global script that let me manipulate the windows inside its container array.
Besides that I think some other things I want to look into are general window movement solutions. I want to look into Path2D and see if that's suitable. If not, maybe I make my own splines system(thank u Freya Holmer).
There's also the question of what the fuck I want this actual video game to be and it's probably a platformer haha
I've had this idea in my head for about a year or two of a platformer that loops around the desktop or even goes through multiple monitors. Multi-monitor play is scary though because that kind of majorly hardware locks my game. On one hand that's funny as fuck but on the other it's lame as fuck. It'd be a free game anyway but I don't know.
Windowkill "bootleg"
I've been working on a cool multiwindow system for a godot game(s?) and I finally got the viewports to work and it's so fun to mess with
it also just works on Linux(in GNOME at least. I assume it works in anything that's not a tiling window manager) which is cool thank you Godot for making your window stuff be operating system agnostic
UK_Destructible_House
Part of my new custom level set in fraud
Ahh wowie I found out about light projectors today,, It looks really nice with my texel lighting stuff and I'm def sticking this somewhere in my game. I'd love to see about getting some water caustic type stuff cooked eventually too but I'm not especially worried about it now
It's working
Celebration ~ .gdshaderinc
Developer,