got lured back into zzz for hugo banner so im playing again. also the 2.0 update is coming and i apparrently get a free lycaon?
anyway i saw some posts about 2.0 and realized that hyv games all have a second world/area thats chinese. which makes sense since its a chinese company but its always the second world which is what makes it funny to me. canon event for hyv protagonists is visiting china in chapter 2 ig
the night after lae'zel says she wants me carnally she attempts to kill me. later realized it was probably a main story event that just so happened to trigger that night but the timing made me think that it was a part of her way to invite my drow to bed. by putting a knife to their throat. i was so utterly convinced that that was what was happening that when the scene transition came in i was locked in for sexy times but it didnt fucking happen LMAO
i was under the impression that lae'zel would be hard to impress/please and i even swapped her out of the party for an hour or so for wyll bc i wanted him for something else and yet she already yearns for my drow. why!! im flattered ig but why!!!
why does lae'zel already want to fuck me. im like barely 7 hours in.
i do enjoy her character and i said yes bc i want to see what happens (ie fuck around and find out) but her going "i want to taste you" in broad daylight in front of two other people who dont like her and also right after we almost got killed is uh. something.
so i hadnt played bg3 in... a while... even though i didnt get that far last time... (bad habit of starting games and not finishing them)
and i only recently realized i missed recruiting astarion early on bc i just. didnt know he was nearby. and since hes The guy i want to dissect i started a new game so i could recruit him and uh. i ended up killing gale instead by failing two strength checks in a row. equivalent exchange? i guess? truly a masterpiece of a game.
i looked it up just in case and i suppose hes just gone for good? so many people are enraged by this but honestly i dont mind enough to restart Again. its funny af and failures are a part of the experience
i bought balatro during the summer sale and ive been playing for hours! its so much fun!
why did it take me over 5 hours to realize that "negative" didnt mean the joker has a negative effect but that it has INVERTED/NEGATIVE COLORS and has a REALLY GOOD EFFECT?
first honkai star rail post and its a localization thing oops. not negative exactly but a bit rambly
i dont play genshin so idk if this is a mhy thing, but is it just me or is the english translation really good in lore parts but mid if not sometimes just... bad in regular dialogue?
theres this thing in spoken dialogue where characters refer to someone else by their name instead of "you" when theyre speaking directly to them (eg. saying "mr yang is so smart!" to mr yang himself), or the ever-hated by americans "big sis", which is definitely a case of directly translating the form of address from the original chinese version where this is totally common and normal, or maybe the translators dont even know the full context of the line (ie they dont know if its a conversation with that person or if theyre talking about them with someone else) and end up having to sound stiffer to avoid a total mistranslation.
this smells of "lack of time to actually see the whole conversation play out in its entirety in QA" to me which is like... its a game with a LOT of dialogue including throwaway npc lines and theyre on a simultaneous live service schedule so its not NOT understandable, but every time i see it im like "this could be fixed so easily by having march say 'you're so smart, mr yang!' instead" and get mildly annoyed
this problem kind of carries over to the english voiceover too since the voice actors dont get to see the scene in full, let alone hear the lines of the other characters in the conversation. some lines sound like they are positively winging it bc they dont know if theyre talking to the guy directly or not, or theyre very confidently voicing it as if theyre NOT talking to them directly bc thats not how people usually talk in english. its not even a "we had to match the mouth flaps" problem thats common in a lot of games and anime, bc each language has custom mouth flaps that match the voiced lines (which is really impressive)!
this problem is almost completely nonexistent in the japanese version btw due to japanese using peoples names/titles to address each other even MORE naturally than chinese in everyday speech. the japanese version has its own problems of stiff translations where they either use the kanji equivalent of the chinese words (星核 for stellaron) or katakana (ガーデンオブリコレクション for garden of recollection) and its not always consistent which one they go for which makes it sound kinda weird but thats not the point of this post
the english lore parts however are good. the simulated universe aeons for example are really well written. crucially there is no direct dialogue with aeons (afaik) and most things are descriptive, so theres no "who are they addressing rn?" problem since theyre like "yaoshi is...". or maybe the translators are just better at descriptive texts than dialogue! that happens!
i like the english translation most of the time, and sometimes more than the japanese one due to the problem above (english doesnt need to pick between languages! its english!) so lore terms sound more consistent and cohesive. and the english voices are really nice, i like dan heng and sampo and aventurine and clara a lot for example. but sometimes its really obvious that the voice actors were more clueless than they shouldve been which takes away from the immersion a little unfortunately
wow that was too long but yeah i completely understand the reasons behind this so i dont blame the translators themselves at all. so my conclusion is GIVE YOUR TRANSLATORS MORE CONTEXT AND TIME TO WORK! YOURE ONE OF THE RICHEST GAME COMPANIES IN THE WORLD
tried the dungeon clawler demo and it was really fun! ended up spending the whole night minmaxing the vampire lmao. got to floor 15 before the enemies gained the ability to delete 80% of my health bar in one turn
i dont mind them saying the species names but ive been replaying pokemon ultra moon and i DO mind them using "it" for all of my pokemon!!! theyre sentient and have genders (or a lack thereof) just go he/she/they/it (it/they both work here esp it for more object-like genderless pokemon) come ON. yeah its extra lines of text but it would feel so much better...
you wouldnt call someones pet "it" to their face let alone a giant cat with the IQ of a 5 year old or whatever!!
Oh sweet if you use 19 fragments in a row without getting a clock to spawn it's garunteed on the 20th this a great decision to make about resource you want to save for something else AND ALSO isn't easy to farm
The original game was balanced around not doing tartarus stuff in one run, and party members getting tired, so you'd have to cycle them around so this is way easier.
You also get 1 fragment for every social link rank you do, and as you progress, you'll get additional floors that have bonus fragments, or let you rescue critters for extra fragments.
This complaint feels really. Nitpicky? Especially given how much easier this game is than the original.
It probably is nitpicky tbh it just seems like a really obtuse process compared to other methods of getting you to rotate your party.
It is better than nothing I just feel like if you're already rebalancing the game you might as well just do a passive experience share type thing, this feels complicated for no reason, if that makes sense
Passive experience gain would almost incentivize you to not switch your party members, if that makes sense? Like, if everyone gains XP, then you just form up a party of your favorites and grind to the top of Tartarus with them.
The MC has the Wild Card and can cover any knockdown/weaknesses you need.
Whereas if you're encouraged to switch out your party members to level everyone up, you're nudged in the direction of noticing "oh hey, this enemy encounter/Tartarus Guardian/Monad Miniboss is really easy if I bring [...]"
Blocks are usually set up so that enemies in any given area have similar weaknesses, so like there'll be a whole string of enemies weak to Zio and Bash, which means you can powerlevel Akihiko whilst speeding through it.
Junpei has to compete with Aigis, and has a whole two sections of tartarus that that pretty much all resist fire, leaving the player to being less likely to use him during the act of the story where he's becoming self-concious about actually contributing.
Which makes the lack of passive xp tie into the narrative, if a player is less likely to use him.
(This is also why the Morgana gets pissy act feels especially bad. Persona 3 did it better ages ago.)
i really felt the "junpei falls off right when he starts to doubt his usefulness" last night when he was 10 levels below koromaru bc the mfing DOG can do everything he can AS WELL AS EIHA/MUDO and he has TWO theurgy skills. i took him through a few floors on tartarus alone so he could get the exp bc i felt so bad for my bro.
i think it works even better in p3r bc in the previous versions you only got mudo, not eiha, so there was less of an incentive to use koromaru if you dont like the luck factor. but now that eiha/kouha exist there's absolutely no reason to not replace junpei with koromaru at that stage. AND he's a cute puppy with the most adorable animations in the game, while junpei is... just an average dude.
it also hits so much harder when junpei is one of the members most excited to have koromaru on the team at first and offers to take him on walks and stuff a lot. i can't help but feel like a part of it is so he can feel useful somehow, even if it's just taking the dog on walks and feeding him. but even that is overshadowed by... the dog himself. it's so ironic and his frustration is really convincing.
meanwhile in p5 morgana was in my party for. most of the time atp. bc he has healing. he was literally a crutch in early game too. so it was really strange for him to feel frustrated at not getting to do much. little buddy you've been in my team for over 30 hours.
Oh actually now that I think about it, idk what Shinjiro, Ken, and Koromaru theurgy things are but the fact that Junpei's is based around critical hits makes him not as able to build the gauge quickly compared to like. Yukari
Oh sweet if you use 19 fragments in a row without getting a clock to spawn it's garunteed on the 20th this a great decision to make about resource you want to save for something else AND ALSO isn't easy to farm
The original game was balanced around not doing tartarus stuff in one run, and party members getting tired, so you'd have to cycle them around so this is way easier.
You also get 1 fragment for every social link rank you do, and as you progress, you'll get additional floors that have bonus fragments, or let you rescue critters for extra fragments.
This complaint feels really. Nitpicky? Especially given how much easier this game is than the original.
It probably is nitpicky tbh it just seems like a really obtuse process compared to other methods of getting you to rotate your party.
It is better than nothing I just feel like if you're already rebalancing the game you might as well just do a passive experience share type thing, this feels complicated for no reason, if that makes sense
Passive experience gain would almost incentivize you to not switch your party members, if that makes sense? Like, if everyone gains XP, then you just form up a party of your favorites and grind to the top of Tartarus with them.
The MC has the Wild Card and can cover any knockdown/weaknesses you need.
Whereas if you're encouraged to switch out your party members to level everyone up, you're nudged in the direction of noticing "oh hey, this enemy encounter/Tartarus Guardian/Monad Miniboss is really easy if I bring [...]"
Blocks are usually set up so that enemies in any given area have similar weaknesses, so like there'll be a whole string of enemies weak to Zio and Bash, which means you can powerlevel Akihiko whilst speeding through it.
Junpei has to compete with Aigis, and has a whole two sections of tartarus that that pretty much all resist fire, leaving the player to being less likely to use him during the act of the story where he's becoming self-concious about actually contributing.
Which makes the lack of passive xp tie into the narrative, if a player is less likely to use him.
(This is also why the Morgana gets pissy act feels especially bad. Persona 3 did it better ages ago.)
i really felt the "junpei falls off right when he starts to doubt his usefulness" last night when he was 10 levels below koromaru bc the mfing DOG can do everything he can AS WELL AS EIHA/MUDO and he has TWO theurgy skills. i took him through a few floors on tartarus alone so he could get the exp bc i felt so bad for my bro.
i think it works even better in p3r bc in the previous versions you only got mudo, not eiha, so there was less of an incentive to use koromaru if you dont like the luck factor. but now that eiha/kouha exist there's absolutely no reason to not replace junpei with koromaru at that stage. AND he's a cute puppy with the most adorable animations in the game, while junpei is... just an average dude.
it also hits so much harder when junpei is one of the members most excited to have koromaru on the team at first and offers to take him on walks and stuff a lot. i can't help but feel like a part of it is so he can feel useful somehow, even if it's just taking the dog on walks and feeding him. but even that is overshadowed by... the dog himself. it's so ironic and his frustration is really convincing.
meanwhile in p5 morgana was in my party for. most of the time atp. bc he has healing. he was literally a crutch in early game too. so it was really strange for him to feel frustrated at not getting to do much. little buddy you've been in my team for over 30 hours.