some whispy stuff
Show & Tell
The Stonewall Inn
Today's Document

❣ Chile in a Photography ❣

roma★

titsay

pixel skylines
I'd rather be in outer space 🛸
Monterey Bay Aquarium
Game of Thrones Daily
Mike Driver
No title available
PUT YOUR BEARD IN MY MOUTH
Interview Vampire Daily

Origami Around
EXPECTATIONS
No title available
ojovivo
tumblr dot com
Fai_Ryy

seen from Brazil
seen from United States
seen from Türkiye

seen from Malawi
seen from France
seen from United States
seen from Türkiye
seen from Germany
seen from Australia
seen from United States

seen from United States

seen from United Kingdom
seen from Saudi Arabia

seen from United States
seen from Jamaica
seen from Germany
seen from United States
seen from Russia

seen from Australia

seen from United Kingdom
@ryandziurgotart
some whispy stuff
a healing effect wip done in unity
a stun fx i’m working on in unity
a vert shader i wrote in unity that blends two colors based on vert position. been learning how to write shaders instead of using a material editor like shader forge so I can understand things better. still think shader forge is a+ though
I started this over a year ago haha. Going to start digging back in to 2D fx again. This was done following Jason Keyser’s tutorials if interested.
made a gif for the cobblestone i finished i substance designer. final images were posted here on my art station https://www.artstation.com/artwork/yxBKO
a sheet I put together for fx I've done for Jumpstart’s School of Dragons. These were all made with low end mobile in mind.
higher quality version on my ArtStation
some more guitara wip updates. getting close to being done with all the detail. have a pretty good feel of substance painter now! it was really fun making the material for the inlays. just threw every filter at a fill layer and messed with settings.
Still feeling Substance Painter out and working out a ton of normal issues from just not really knowing how to deal with them. Really love that I don't have to make an exploded version thanks to painters ability to match mesh by name. It's also super easy to tweak meshes in maya and update in painter. This was just throwing in a bunch of fill layers based on an ID mask with some painter default materials to get an idea of where till end up
high poly is done finally. ready to cut it down and uv
More progress. Just have to finish adding the strings, make a low poly, uv, and then bend the neck. After all that I can start texturing.
making progress on modeling. spent some time on the shape of the body and finished fretting. after I string and uv i’ll bend the neck.
still modeling the rest of the guitar but I got impatient and started texturing something small to figure out any pipeline stuff. trying to do it all in Substance painter!
pulling some older assets/textures into UE4. need an environment if i’m going to blow stuff up
coming along
going to shoot this out of the skull i made back for drawlloween.
splosion p.2
added some distortion and tweaked everything. running a “cheap fresnel” through the distortion sphere but I think it’s not working like it should be. UE4 has all these built in material functions I still need to check out.