Assessment 3 Postmortem
Throughout our group game design job for "Zombie Survivors," my main role was sprite design and playtesting. Here is my postmortem and some highlights from my personal experience:
Sprite Design: Creating and designing sprites for various in-game objects such as characters, zombies, weapons, and things was one of my primary tasks. I was inspired by the game's aesthetic goal and set out to develop attractive and visually appealing characters and items. The game's graphics received excellent reviews from playtests, who described them as "cute" and "pleasing," validating the work put into sprite design. However, in the future, I may enhance by offering a broader selection of character designs and animations, which would bring more aesthetic variation to the game.
Playtesting: As a playtester, I helped to evaluate the game's performance and player experience. This position enabled me to discover significant flaws and necessary adjustments, notably in the areas of quality of life elements and gameplay dynamics. One such significant adjustment made in response to comments was the addition of keyboard functionality. Furthermore, the input we received highlighted the significance of a player health and death feature, which resulted in substantial improvements to the game's fundamental experience.
Feedback and Collaboration: Taking part in the playtesting process was eye-opening, as it revealed the many different demands and preferences of players. A important insight was the value of user feedback and collaboration in influencing the game's path. Moving forwards, I recognize the need of continual communication and engagement with the development team, as well as the importance of incorporating user feedback during design iterations.
Future Improvement: If I were to revisit this project, I would attempt to produce even more different sprite designs and animations, which would contribute to a more visually rich gameplay experience. In addition, I would actively participate in more extended playtesting to guarantee that the game's features and mechanisms are thoroughly tuned in response to player feedback.
My participation on "Zombie Survivors" not only provided important insights into sprite design and playtesting, but also emphasized the need of collaboration and user-centered game development. As I continue my career in game creation, I will draw on these experiences to improve my contributions to future projects.
Overall, my experience with "Zombie Survivors" was enriching and allowed me to improve as a game designer.















