me and my wife (lost as hell)
ojovivo
will byers stan first human second

izzy's playlists!

祝日 / Permanent Vacation
Cosimo Galluzzi
🪼
KIROKAZE
Today's Document
Monterey Bay Aquarium
Jules of Nature
styofa doing anything
Sweet Seals For You, Always
we're not kids anymore.

JBB: An Artblog!
he wasn't even looking at me and he found me
Misplaced Lens Cap
taylor price
almost home
Game of Thrones Daily

pixel skylines
seen from Philippines

seen from United Kingdom

seen from United States
seen from United States

seen from Germany

seen from Hong Kong SAR China
seen from United States

seen from United States

seen from Netherlands
seen from United States
seen from United States

seen from Germany

seen from United States
seen from Germany
seen from Bulgaria
seen from Malaysia
seen from Canada

seen from Belgium
seen from Türkiye

seen from Czechia
@s6cc6b6s
me and my wife (lost as hell)
CR portrait 2 of 8
I voice Jun in ENSHRINED, a new visual novel coming this fall to Steam, three hot guys you can date and i'm one of 'em, there'll be a demo at Steam Next Fest on October 13-20
you can wishlist the game on Steam here
both now are travellers :3
also SilkSong map is huge
You know that cute way bugs wave their front legs looking for the next leaf to walk on I'm doing that to cute transgenders on this website
bug 2 bug communication......... :3
The more I get back into doing creative stuff the more I understand that one Fujimoto quote
for anyone wondering about the second quote:
moss grotto hornet..
u can always give a character fangs and sharp teeth. for no reason
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl
me when im in an Area
That's a guy alright
he's so fucking over there
God he's in a location
misery loves me
unhealthy codependency is really a top tier dynamic. like they need each other to survive but god. should they.
The ray of blazing, scorching, devouring sunshine. Twitter | VK | Leave a tip
:3
“Do you want to make a stop for Batburger?”
[Incoherent concussed Jason noises]
From now on i'm only drawing things that would make teenage me happy e.g. slutty emo anime boys