Inspiration for ways to present my app
cherry valley forever
sheepfilms
Xuebing Du

Product Placement

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YOU ARE THE REASON
Show & Tell

roma★
hello vonnie

tannertan36
Fai_Ryy
Noah Kahan
RMH
he wasn't even looking at me and he found me
Monterey Bay Aquarium

Janaina Medeiros

oozey mess

❣ Chile in a Photography ❣
NASA
Aqua Utopia|海の底で記憶を紡ぐ

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@sac807-blog
Inspiration for ways to present my app
I used the following pages in two previously mentioned books about British wildlife when producing my fact cards about each animal featured in my app.
Source imagery for illustrations in final app
How many steps/day are enough? for children and adolescents
Worldwide, public health physical activity guidelines include special emphasis on populations of children (typically 6-11 years) and adolescents (typically 12-19 years). Existing guidelines are commonly expressed in terms of frequency, time, and intensity of behaviour. However, the simple step output from both accelerometers and pedometers is gaining increased credibility in research and practice as a reasonable approximation of daily ambulatory physical activity volume. Therefore, the purpose of this article is to review existing child and adolescent objectively monitored step-defined physical activity literature to provide researchers, practitioners, and lay people who use accelerometers and pedometers with evidence-based translations of these public health guidelines in terms of steps/day. In terms of normative data (i.e., expected values), the updated international literature indicates that we can expect 1) among children, boys to average 12,000 to 16,000 steps/day and girls to average 10,000 to 13,000 steps/day; and, 2) adolescents to steadily decrease steps/day until approximately 8,000-9,000 steps/day are observed in 18-year olds. Controlled studies of cadence show that continuous MVPA walking produces 3,300-3,500 steps in 30 minutes or 6,600-7,000 steps in 60 minutes in 10-15 year olds. Limited evidence suggests that a total daily physical activity volume of 10,000-14,000 steps/day is associated with 60-100 minutes of MVPA in preschool children (approximately 4-6 years of age). Across studies, 60 minutes of MVPA in primary/elementary school children appears to be achieved, on average, within a total volume of 13,000 to 15,000 steps/day in boys and 11,000 to 12,000 steps/day in girls. For adolescents (both boys and girls), 10,000 to 11,700 may be associated with 60 minutes of MVPA. Translations of time- and intensity-based guidelines may be higher than existing normative data (e.g., in adolescents) and therefore will be more difficult to achieve (but not impossible nor contraindicated). Recommendations are preliminary and further research is needed to confirm and extend values for measured cadences, associated speeds, and MET values in young people; continue to accumulate normative data (expected values) for both steps/day and MVPA across ages and populations; and, conduct longitudinal and intervention studies in children and adolescents required to inform the shape of step-defined physical activity dose-response curves associated with various health parameters.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3166269/
Source imagery for illustrations for app.
I am going to focus my visuals for my app based on a trip to Bradgate Park, Leicestershire as I have easy access to the park to produce illustrations of the scenery etc. On the website there is a database of animals spotted in the park available to download. I will use this, alongside my own experience at the park to produce the visuals for my app, showing the functionality of the app based on the wildlife found in this area. Although I am just basing the app on this area for the visuals, the premise of the app is applicable to anywhere and the intent is for the app to be used in any location.
John Lewis Christmas Ad - Partnered with Wildlife Trust
The Wildlife Trusts have been helping children to enjoy and learn about nature for more than 50 years – that’s why we are thrilled to be this year’s charity partner for John Lewis’ Christmas ad, which features UK wildlife.
The Wildlife Trusts believe passionately that nature is essential to children’s wellbeing.
Evidence has been growing for several years pointing to the array of health and social benefits to be derived from contact with the natural world for all ages. We know that first-hand contact with nature is good for children - it makes them happier, healthier and more creative; for some it can have a life-changing impact.
As part of our work to ensure that more children have an opportunity to enjoy regular contact with nature, The Wildlife Trusts aim to use the funds donated by John Lewis to work within schools, including funding wildlife packs for schools, containing activity booklets, and ‘wildlife’ resources for teachers to use in lessons.
Researching Aesthetics - Limbo
Researching Aesthetics - Child of Light
Researching Aesthetics - Alto’s Adventure
Researching Aesthetics - Badland
Researching Aesthetics - Little Big Planet
Researching aesthetics - Monument Valley
Useful Sources for content of app
These reference books are going to be extremely useful when I begin developing the visuals for my app. The books also provide information I could potentially use in the app to educate children.
APP RESEARCH - WWF Together
WWF Together brings you closer to amazing and endangered species than you ever could have imagined, letting you discover their lives and the work WWF does for them. Try out “tiger vision,” flap your wings like a migrating butterfly, and chop the panda’s bamboo. As part of each story, you’ll get to bring an animal into your world by taking a selfie with its origami or placing it in a scene. Features • In-depth, interactive stories of endangered animals, including giant pandas, tigers, monarch butterflies, sea turtles and polar bears. • Playful interactive elements that incorporate both iPad’s and iPhone’s unique features. • Origami of each animal that folds up, allowing you to place it in a photo and share with friends and family. • Up-to-date conservation and wildlife news. • Stunning high-definition, full-screen videos and image galleries, featuring photos and downloadable wallpapers by renowned environmental photographer Morten Koldby. • Cool and unusual animal facts. (Do you know what a panda and a stick of butter have in common?) • Multiple ways to get involved and help protect endangered animals.
This is an example of a charity organisation producing an app to address an audience. Without buying the app, it is difficult to interpret exactly what the app entails, the screenshots provided in the preview are somewhat confusing. However, looking at the features in the description of the app I can see that it is educational and should be very engaging. One of my potential ideas for an app is to build it around an organisation and this is a strong example of just this.
APP RESEARCH - Hippo Season
Hippo Seasons lets kids explore the four seasons. Crunch in leaves! Roll a snowball! Plant bulbs! Mow the lawn! Fun exploratory play to educate and entertain with a beautiful soundscape. Spin, swipe, tap - then 'take a snapshot' to share your creations in the Hippotrix Gallery! Play, draw and experiment in spring, summer, autumn and winter.
This app provides a virtual reality to children that is accessible at all times. The child can pick a season and engage with the activities. I’m not sure as to the success of this app in terms of getting children to go outside and engage in the activities they complete on the app but the idea is certainly interesting. The graphics are bright and intriguing which is necessary to engage a child.
APP INSPIRATION - Leaf Snap
Leafsnap is the first in a series of electronic field guides being developed by researchers from Columbia University, the University of Maryland, and the Smithsonian Institution. This free mobile app uses visual recognition software to help identify tree species from photographs of their leaves.
Leafsnap is a really clever app. By taking a photo of a tree leaf, flower or fruit the app identifies the source plant and provides information about the plant. This is an educational app which would be fun to use however it is marketed at adults rather than children which is visually shown in the design of the app. I really like the premise of the app and it’s good to see one of my initial ideas realised into a pre-existing app.