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art republished with artist’s permission
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@saekiisayaka
by サキツルギ
art republished with artist’s permission
Not telling your kid they have a learning disability, chronic illness, mental illness etc. so they can “feel normal” actually does the opposite. They will not feel normal if they do not have the context to understand that their normal will be different from that of their peers.
The amount of times I’ve heard a parent say something like “I’m just not going to tell my son he has ADHD, I want him to feel normal.” HE DOES NOT. HE DOES NOT FEEL NORMAL. HE IS WONDERING WHY HE IS STRUGGLING AND COMING TO THE CONCLUSION HE IS AN IRREDEEMABLE FAILURE.
Mizora….again…
the fact that a river ends at the mouth implies that the source is the anus, and a river flows from anus to mouth
not for this one I don't think so
??????
Returns to the scene of my crime post 10k notes like I'm watching a bonfire and bringing my favorite additions to roast like marshmallows over the flames.
looked up my symptoms and it turns out the parts of me ive been ignoring will come back in full force one day
A while back my pharmacist saw my deadname on my profile and accidentially called it out, he corrected and deleted my deadname from the system so only my preferred name shows up now. There was a crowd of people behind me, so as he hands over the pills he apologized, in equal tone and volume as when he called my deadname and lied saying it's been a long day and he didn't mean to call out -his own- name. I quietly told him it was fine and he didn't need to do that for my sake.
His response: "No, it's my name now."
I went to the pharmacist yesterday, his nametag is my deadname. He informed me he's immigrating and in the process he's changed his first name to my deadname to have an English sounding name. That's why he's now able to get a reprint of his nametag to be my deadname. And repeated, with the intense seriousness of someone who is going to die on this hill: "It's mine now. Not yours. I'm taking." His tone indicated that decision is final.
Bro literally deadnamed me once, and has committed to flat out stealing my deadname. It's his now. Legally. Officially. I over heard his co-workers call him by the name.
I cannot stress enough how important it is to do silly, frivolous things that serve no other purpose than making you happy.
The worst thing I ever did at a D&D table was when our DM ran out of place name ideas and told us the name of the port town we needed to go to was "Bar Harbor".
So I tricked him into roleplaying the slightly-too-helpful town guard into giving us directions to- Well you see, the party has been out in the wilderness for like a MONTH, we're all a mess, the dwarf's beard is out of control, so can you tell us- Where can we find the Bar Harbor Barber?
But we were not done. We each took turns, like a pack of velociraptors.
We also had Dryad in the party and a few of her branches got broken in a fight and now her whole canopy is unbalanced and it looks awful, but she really needs to see a specialist, is there a Bar Harbor Arbor Barber?
The Paladin also wanted to look in on a small church he'd heard of, that the city had a patron saint, who was boiled alive in a cauldron of ale, so where is the temple of the Bar Harbor Larger Martyr?
It was around this point that Chris started to tire of this nonsense.
The bard, naturally, wanted to go carousing, and he'd heard this town had some of the most attentive and welcoming Ladies of the Night on the continent, known by thier brightly colored stocking bands, so had he seen any of the Bar harbor Ardor Parlor Farber Garters?
Chris immediately escalated to threats of a Total Party Kill.
Unfortunately, I'd had time to prepare and-
"What do you want?"
"I just wanted to know if you'd seen my cousin."
"...Your cousin?"
"Yeah, I know it's a long shot, but he's got a pretty distinctive appearence and you might have seen him around town."
"Oh No-"
"Okay so he's Welsh and the whole family used to be in the wagon-making business but he got into clothes manufacture until there was an accident with a lamp black dye and now he's permanently stained a sooty color and that really turns heads, so now he's got a job drawing in crowds for the city funded swap meet- no, not the Drow that also works there, I mean like the inside of a fireplace- anyway, he got tired of people mixing the two of them up so he started wearing this fancy armor with a magical +1 charisma bonus-"
"Gallus I swear to God I *WILL* Summon the Tarraqsue-"
"-So have you seen my cousin, Arthur Carter, former Sartor but now he's the Darker Harker for the Charter Barter of Bar Harbor, the one with the Charmer Armor?"
Amazingly, we survived the Tarrasque.
You do realise Bar Harbor is a real place, right? It’s in Maine:
Important Clarification:
Chris the DM is FROM Bar Harbor, Maine.
We did this to his Home Town.
And after a while you just stop. You stop watering your plants. You stop watching netflix. You stop reading. You stop replying to your friends as fast as you used to. You stop buying yourself nice things. You stop putting an effort into how you look. You stop taking care of yourself like you used to. You stop sleeping. You stop eating healthy foods. You stop petting your dog. You stop socializing.
You stop with everything. You find yourself sitting in your room for hours on end, without doing a single thing. Days feel like years. And you think you can’t do it for much longer.
My therapist told me that you don’t only spiral down. You can spiral up again. So maybe one day
You water your plants for the first time in a while. Surprisingly they’re not dead yet. You remember a movie that you really enjoy and you find the energy to watch it. You feel better afterwards. Maybe you still can’t find the motivation to reply to your friends but you buy yourself a nice scented candle and read your book. You take a nice long shower and you feel refreshed, so you put on an outfit you find cool. Then after what seems like forever, you get a good night of sleep. You wake up with more energy than usual so you play with your dog. Then you cook that healthy meal you really enjoy. You reach out to a friend.
You start remembering what brought you joy. You start again with the little things. You look back on the days that have passed and feel relieved they’re over.
Remember, you don’t just spiral down. You spiral up as well, even if it takes more effort to get started.
Hot take: Actual literary analysis requires at least as much skill as writing itself, with less obvious measures of whether or not you’re shit at it, and nobody is allowed to do any more god damn litcrit until they learn what the terms “show, don’t tell” and “pacing” mean.
Pacing
The “pacing” of a piece of media comes down to one thing, and one thing only, and it has nothing to do with your personal level of interest. It comes down to this question alone: Is the piece of media making effective use of the time it has?
That’s it.
So, for example, things which are NOT a example of bad pacing include a piece of media that is:
A slow burn
Episodic
Fast-paced
Prioritizing character interaction over intricate plot
Opening in medias res without immediate context
Incorporating a large number of subplots
Incorporating very few subplots
Bad pacing IS when a piece of media has
“Wasted” time, ie, screentime or page space dedicated to plotlines or characters that are ultimately irrelevant to the plot or thematic resolution at the cost of properly developing that resolution. Pour one out for the SW:TCW fans.
The presence of a sidestory or giving secondary characters a separate resolution of their personal arc is not “bad writing,” and only becomes a pacing issue if it falls into one of the other two categories.
Not enough time, ie, a story attempts to involve more plotlines than it has time or space to give satisfying resolutions to, resulting in all of them being “rushed” even though the writer(s) made scrupulous use of every second of page/screentime and made sure every single section advanced those storylines.
Padding for time, ie, Open-World Game Syndrome. Essentially, you have ten hours of genuinely satisfying story….but “short games don’t sell,” so you insert vast swathes of empty landscape to traverse, a bunch of nonsense fetch quests to complete, or take one really satisfying questline and repeat it ten times with different names/macguffins, to create 40 hours of “gameplay” that have stopped being fun because the same thing happens over and over. If you think this doesn’t happen in novels, you have never read Oliver Twist.
Another note on pacing: There are, except arguably in standalone movies, at least two levels of pacing going on at any given time. There’s the pacing within the installment, and the pacing within the series. Generally, there’s three levels of pacing–within the installment (a chapter, an episode, a level), within the volume (a season, a novel, a game), and within the series as a whole. Sometimes, in fact FREQUENTLY, a piece of media will work on one of these levels but not on all of them. (Usually the ideal is that it works on all three, but that’s not always important! Not every individual chapter of a novel needs to be actively relevant to the entire overarching series.)
Honestly, the best possible masterclass in how to recognize good, bad, and “they tried their best but needed more space” pacing? If you want to learn this skill, and get better at recognizing it?
Doctor Who.
ESPECIALLY Classic Who, which has clearly-delineated “serials” within their seasons. You can pretty much pick any serial at random, and once you’ve seen a few of them, you get a REALLY good feel for things like, for example…
Wow, that serial did not need to be twelve episodes long; they got captured and escaped at least three different times and made like four different plans that they ended up not being able to execute, and maybe once or twice they would have ramped up the tension, but it really didn’t contribute anything–this could have been a normal four-episode serial and been much stronger.
Holy shit there were WAY too many balls being juggled in this, this would have been better with the concepts split into two separate serials, as it stands they only had four episodes and they just couldn’t develop anything fully
Oh my god that was AMAZING I want to watch it again and take notes on how they divided up the individual episodes and what plot beats they chose to break on each week
Eh, structurally that was good, but even as a 90-minute special that nuwho episode feels like it would have worked a lot better as a Classic serial with a little more room to breathe.
How in the actual name of god did they stretch like twenty minutes of actual story into a four-episode serial (derogatory)
How in the actual name of god did they stretch like twenty minutes of actual story into a four-episode serial (awestruck)
If you’re not actively trying to learn pacing, either for literary analysis or your own writing…honestly? Just learn to differentiate between whether the pacing is bad or if it just doesn’t appeal to you. There’s a WORLD of difference between “The pacing is too slow” and “the pacing is too slow for me.”
“I really prefer a slower build into a universe; the fact that it opens in medias res and you piece together where you are and how the magic system works over the next several chapters from context is way too fast-paced for me and makes me feel lost, so I bounced off it” is, usually, a much more constructive commentary than “the pacing is bad”.
And when the pacing really is bad, you’ll be doing everyone a favor by being able to actually articulate why.
Show, Don’t Tell
This is a very specific rule that has been taken dramatically out of context and is almost always used incorrectly.
“Show, don’t tell” applies to character traits and worldbuilding, not information in the plot.
It may be easier to “get” this rule if you forget the specific phrasing for a minute. This is a mnemonic device to avoid Informed Attributes, nothing more and nothing less.
Character traits like a character being funny, smart, kind, annoying, badass, etc, should be established by their behavior in-universe and the reactions of others to them–if you just SAY they’re X thing but never show it, then you’re just telling the audience these things. Similarly you can’t just tell the audience that a setting has brutal winters and expect to be believed, when the clothing, architecture, preparations, etc shown as common in that setting do not match those that brutal winters would necessitate.
To recap:
Violations of Show Don’t Tell:
A viewpoint character describing themselves as having a trait (being a loner, easily distractable, clumsy, etc) but not actually shown to possess it (lacking friends, getting distracted from anything important, or dropping/tripping over things at inopportune moments.)
The narration declaring an emotional state (”Character A was furious”) rather than demonstrating the emotion through dialogue or depicting it onscreen.
A fourth-wall-breaking narrator; ie, Kuzco in The Emperor’s New Groove directly addressing the audience to explain that he’s a llama and also the protagonist, is NOT the same! This actually serves as a flawless example of showing rather than telling–we are SHOWN that Kuzco is immature and egotistical, even though that’s not what he’s saying.
A fictional society or setting being declared by the narrative to be free of a negative trait–bigotry, for example–but that negative trait being clearly present, where this discrepancy is not narratively engaged with.
(For example: There is officially no sexism in Thedas and yet female characters are subject to gendered slurs and expectations; the world of Honor Harrington is supposedly societally opposed to eugenics, yet “cures” for disability and constant mentions of a nebulous genetic “advantage” from certain characters’ ancestry are regular plot points that are viewed positively by the characters and are not narratively questioned.)
A character declaring that their society has no bigotry, when that character is clearly wrong, is not the same thing.
The narrative voice declaring objective correctness; everyone who agrees with the protagonist is portrayed as correct and anyone who questions them is portrayed as evil, or else there is no questioning whatsoever. For example: in Star Trek: Enterprise, Jonathan Archer tortures an unarmed prisoner. What follows is a multi-episode arc in which every person he respects along with Starfleet Command goes out of their way to dismiss the idea that he should bear any guilt, or that his actions were anything but completely necessary and objectively morally correct. No narrative space is allowed for disagreement, or for the audience to come to its own conclusion.
NOT Violations of Show Don’t Tell:
A character explaining a concept to another character who would logically, within that universe/situation, be the recipient of such an explanation.
An in-universe explanation BECOMES a SdT violation if the explanation fails to play out in reality, such as a spaceship being described as slow or flawed in some way but never actually having those weaknesses. Imagine if the Millennium Falcon was constantly described as a broken-down piece of junk…and never had any mechanical failures, AND Han and Chewie weren’t constantly shown repairing it!
Information being revealed through dialogue, period. Having your hacker in a heist movie describe the enemy security system isn’t “telling” and thus bad writing. Having information revealed organically through dialogue is what “show” means.
The “as you know” trope is technically a Show Don’t Tell violation, despite being dialogue, because it’s unnatural within the universe and serves solely to let the writer deliver information directly, ie, telling.
Characters discussing their own actions and expressing their motivations and/or decision-making process at the time.
The existence of an omnipotent narrator, or the narration itself confirming something. Narration saying “there was no way anyone could make it in time” is delivering contextual information, not breaking Show Don’t Tell.
Keep in mind that “Show, don’t tell” is meant to be advice for beginning authors. Because “telling” is easier and requires less skill than “showing,” inexperienced authors need to focus on getting as much “show” in as possible.
However, “telling” is also extremely important. Sometimes, especially in written formats, the most appropriate way to deliver information to the audience is to just say it and move on.
Keep in mind that a viewpoint character in anything but…a portal fantasy, essentially…is going to be familiar with the world they’re in. Not every protagonist needs to be a raw newcomer with zero knowledge of their new world! In most cases, a viewpoint character is going to know things that the audience doesn’t. Generally, the ONLY natural way to introduce worldbuilding in this situation is to just have the narration point them out. (It makes sense for Obi-Wan to have to explain the Force; it would make no sense for Han to explain the concept of space travel to Luke, who grew up in this universe and knows what the hell a starship is. So, if you’re writing the novelization of A New Hope, you need to just say “and so they jumped into hyperspace, the strange blue-white plane that allowed faster-than-light travel” and move the hell on.)
For that matter, in some media (ie, children’s cartoons) where teaching a moral lesson is the clear intent, a certain level of “telling” is not only appropriate but necessary!
The actual goal of “showing” and “telling” is to maintain a balance, and make sure everything feels natural. Show things that need to be shown, and…don’t waste everyone’s time showing things that would feel much more natural if they were just told.
But that’s not nearly as pithy a slogan.
(Reblog this version y’all I fixed some really serious typos)
Quick addition: When you Show, you Slow.
Taking the time to Show something rather than simply Telling it slows the moment down–and that can be a good thing! When you want a moment to have real emotional impact, when you want the audience to linger and really connect with the scene, use Show to slow them down and really make them live in it. Use descriptive language, engage the senses, and make your audience spend some time with it.
This is Not always desirable. If you’re heavily Showing in moments that aren’t truly important, your audience will disengage and get impatient and then bored. I always err on the side of over showing in a first draft, over trimming to lots of telling in a second draft, then marrying them together in a third once I’ve gotten a better understanding of the pacing with the second Telling draft.
sometimes your distress does indicate you should stop and respect your limitations. at other times it's more of a baby aquatic mammal being introduced to water for the first time thing. Too bad the difference is so hard to tell.
I don’t think we talk enough about how, despite the presence of multiple globes, PotC takes place on a flat earth, ice wall included.
I'm gonna need some elaboration here
They literally sail over the edge of it after passing through a hole in a wall of ice. They fall off. They get back to the other side by passing through the whole ocean.
But also there’s a globe on, like, everyone’s desk.
#it's like lord of the rings#it's only flat for pirates
You get it.
No, but this is actually (sort of) canon.
See, part of the conceit of the PotC trilogy is that all myths are true. Nearly every supernatural element in the franchise has a root in some real world mythology or pirate lore, although some of them are mashed together.
Another thing is that they take place at the end of the Golden Age of Piracy, and the more the map gets filled in, and the more the Royal Navy takes power, there less room there is for the mystical and supernatural in the world. This is explicitly called out in At World's End with the death of the kraken:
Barbossa: The world used to be a bigger place. Jack: The world's still the same. There's just... less in it.
The only way to access the world of the supernatural is through the supernatural itself. You can only get to the Isla de Muerta with Jack's compass that points to whatever you desire, or if you already know where its is. You need Tia Dalma's map to find the edge of the world. To access the supernatural, you need to already be immersed in it.
The pirates world isn't flat, it's round - but because the edge of the world exists in myth, it therefore exists in reality. The pirates are able to find it through supernatural means, but if, say, someone like Norrington just sailed in the same general direction, he wouldn't end up in the same place.
“Pirate” is a mage subclass fueled by word of mouth, rule of cool, The Power of Belief/Love/Friendship, and rum.
Can you believe I'm having to make this meme even after successfully finishing up taxes and applying to job
🦔
This is Charles. He wants to go on a journey around tumblr. could you show him around?
What, the forest-dwelling entities with imperfect human mimicry who insinuate themselves into groups of hikers? Yeah, we had one of those. Clocked it immediately, of course. Honestly it kind of fell in that so-inept-it's-kind-of-charming range. We just played along until it'd had it's fill of marshmallows and shambled back into the treeline. We might have been violating some kind of killjoy wildlife contact best practices but what the hell, can't plan around every little thing. Why, what happened to you guys
these tags are gold omg
It's a misconception that the mimics are hunting humans when they trail along at the back of hiking groups.
In fact, the creature you'll find suddenly walking beside you and acting as if they've always been there is almost certainly a juvenile, as the adults lose the ability when they reach reproductive age.
Recent studies suggest the forest mimic is less like a preying mantis (mimicry as a hunting strategy) and more like a cuckoo (mimicry as a protective strategy for their young). Adult forest mimics will leave their offspring near a group of hikers while they forage during the day, and retrieve them near trailheads in the evening. Groups of hikers provide safety from predators and allow the parents of the species the freedom to forage more widely.
For this reason, the traditional advice to never let a mimic into your vehicle is still very important, as this would separate the young mimic from its mother. If a juvenile forest mimic does follow your group to the parking lot, you can keep it entertained with trail snacks, dad jokes, and simple goofs. The mother will usually collect them shortly before sunset.
When you notice the woods around the trailhead go silent and feel a sense of nameless foreboding, find an excuse to avert your attention from the juvenile so it can sneak back into the forest to rejoin its mother, convinced it's fooled another party of unsuspecting humans.
I think about this every hour of every day of every month by the way
i have a random issue with a handful of pre-srar fall out boy songs where I LOVE the the start of the song or just generally everything but the chorus, but the chorus itself i find kind of underwhelming (eg: ilalwtwiattgyo, ttotbo, igatrimeanomf, cfmrfrpfmsr, gblogbd(dyptstsasgts)
poor thing...walked straight into the electric fence