Occult Legacy Challenge!
This likely isn't the first one out there, and I've never made a sims challenge before but oh well! Here goes nothing!!
Gen 1: I'm almost human
Leaving your home world of Sixam was tough, and assimilating into an entirely different world is even tougher. Luckily, you're nothing if not hardy!
Requirements:
Begin with 0 simoleons
Reach max handiness skill
Make and mantain at least 3 good friends
Complete the Neighborhood Confidante aspiration
Have a traditional wedding with your partner
Adopt at least one child with your partner
Always participate in holidays
(Optional) have a wraparound porch like a good suburban human:)
Gen 2: Requiem for a Home
Growing up you were always fascinated by the occult, spending many nights in your teen years reading about it into the early hours of the morning. Witches, demons, possessions, mythology, if it was considered strange or dangerous then you had researched it! Come adulthood, you were ready to spread your wings, wanting nothing more than to become a writer who experienced the paranormal- you decided to look for a haunted house to live in as the perfect place to start your journey!
Requirements:
Must live in a haunted house lot type in Forgotten Hollow (Optional: Use the Haunted lot trait)
Max the Meduim skill
Max the Writing Skill
Work on the Bestselling author aspiration (though you don't necessarily have to finish it)
Write and publish at least 5 books on the occult
Be close friends with Guidry and Bonehilda
Gen 3: Interviews with the vampires
Your parents strange fascination with the occult means that you grew up to be quite desensitized to it all. A skeleton babysitter and ghost uncle aren't even the weirdest things you've experienced growing up. As a result, you don't really heed your parents warnings regarding your neighbor's- vampires are cool as hell, it's not like they all wanna kill you or anything- right?
Requirements:
Starts when you are a teen
Become bitten by a vampire and turn into one
Be rebellious and carefree, breaking curfew, pulling pranks and sneak out. The self assured trait is recommended
Complete at least one vampire aspiration (optional: complete the teen specific Live Fast aspiration)
Move out into a rural area where you try to live without harming anybody and maybe even cure yourself. Fall for someone in your town and adopt at least one child and pet with them. (Or conceive naturally if you have cured yourself)
OR
Move out into a city or otherwise densely populated area and cause mischief, never leaving during the day and making mayhem at night. Fall for someone you bring home with you and adopt at least one child with them. (Vampires are dead after all, being fertile hardly makes that much sense)
Gen 4: Part of that world
Your supernatural heritage certainly left something to be desired- the home was always so old fashioned, or too dark and dreary. It didn't help that one of your parents was so sunlight averse- meaning you hardly had any fun outings with them aside from camping to heavily forested areas. You've grown tired of it, so once you're of age you decide to up and leave to Sulani for a new life!
Requirements:
Live on a lot over the ocean in Sulani
Complete the Beach Life aspiration
Engage in the local culture
Date a Sulani native (marrying them is optional)
Become a mermaid
Make a living from odd jobs, scavenging the beach and diving. Any self-sustaining hobbies like crafting or gardening are also acceptable sources of income
(Optional) Befriend a dolphin
(Optional) live off-the-grid
Gen 5: Toil and Trouble
Somehow, trouble always seems to find you, even when you do your best to avoid it. So you've stopped trying, and decided to embrace it instead. Your family is a long line of trouble, outcasted individuals who somehow found their way- and you plan on continuing that tradition.
Requirements:
Move to Glimmerbrook
Become a spellcaster
Befriend the three sages
Make at least five potions
Dedicate yourself to one school of magic
Have a spellcaster 'roommate' (and they were roommates!)
Complete at least one magic-related aspiration
Celebrate witchy holidays (harvestfest, winterfest, etc)
(Optional) add and celebrate your own holidays to the calendar based off pagan/wiccan ones like the summer and winter solstice
(Optional) adopt a black cat
Gen 6: If I show my teeth, I must be hungry
All of the leftover supernatural traits in your bloodline have really made your life difficult. Even as a child, all of these different occult energies made your mind an absolute mess, so many instincts pulling you in all different directions- as a result of the constant struggle, you may have a liiittle bit of an issue with handling your emotions. So, for the safety (and sanity) of yourself and others, you've decided to move to the mostly abandoned logging town of Moonwood Mill. In hope of a fresh start away from what's plagued your whole life.
Requirements:
Become scratched by a werewolf by exploring the tunnels or angering Greg
Live alone until you experience your first full moon as a werewolf
Have the Hot Headed trait
Be active, whether more traditionally or through yoga (gotta keep that inner beast in check somehow!)
Join one of the packs
Become alpha of your respective pack and have at least 3 werebabies with a partner of your choosing
Or
Seek to cure yourself of Lycanthropy, but remain in Moonwood Mill as one of the only humans in the werewolf community
And there we have it! I didn't want the challenge to be too restricting, just to have some guidelines and such- you'll notice that adoption is the most common way of getting children in this and honestly it's for simplicity sake- if you want your sims to have to seek out a cure to whatever their parent is then go ahead, but I feel that adoption is much easier. Doesn't really apply for the likes of Spellcasters or Mermaids as they can become human again quite easily, but for the rest I'd really reccomend going that route instead of trying to find a vampire cure or smthn. Anyway, have fun and feel free to tag me if you participate! ^-^















