Terry Oakes, “Dune Spice Factory”
Claire Keane

★

if i look back, i am lost
Fai_Ryy
occasionally subtle
sheepfilms
hello vonnie

JVL
No title available
NASA

shark vs the universe
$LAYYYTER
2025 on Tumblr: Trends That Defined the Year

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KIROKAZE
almost home
No title available
d e v o n
noise dept.
Noah Kahan
seen from Puerto Rico
seen from Venezuela
seen from Portugal
seen from United Kingdom
seen from United States
seen from Venezuela
seen from Russia

seen from Malaysia

seen from Belgium
seen from T1
seen from Spain
seen from Malaysia
seen from Argentina
seen from Pakistan

seen from Bangladesh

seen from United Kingdom

seen from Malaysia
seen from Türkiye

seen from Bangladesh
seen from Brazil
@samthatiam
Terry Oakes, “Dune Spice Factory”
“A Midsummer Night’s Trip” by Mear One
“Coda” by Stephen Kruse
Tim White
Manzel Bowman
Wayne Barlowe, Leviathan
www.artsytoad.tumblr.com
Hsiao-Hsien Hou
Richard Terry, Vostok Launch (1978)
Draconis Snorkel Bub
Natey x Grimm
2010
📸: Allison Dob
Interesting curved surfaces from ideas of Voronoi Diagram.
A Voronoi diagram is a partitioning of a plane into regions based on distance to points in a specific subset of the plane. That set of points is specified beforehand, and for each seed there is a corresponding region consisting of all points closer to that seed than to any other. The boundaries of the Voronoi diagram is all points on the lines in the diagram, so that the points are equidistant to the nearest two (or more) source points. The interesting curved surfaces were constructed based on some forming characteristics of Voronoi Diagram.
GIFs by Daniel Piker - Space Symmetry Structure‘s blog.
In 2 dimensions a Voronoi diagram partitions the plane(2D) according to proximity to points (0D), with the boundaries being lines (1D)
In 3D we can also divide space according to proximity to points, giving polyhedral cells -like bubbles in a foam- and this is usually what is referred to as a 3D Voronoi.
Ideals: However, there is another way of generalising from 2 to 3D that is arguably more natural. Before, we had an (N)Dimensional space partitioned according to proximity of (N-2)D objects and the boundaries were (N-1)D objects. So taking N=3, we have a division of 3D space by surfaces according to proximity to lines.
Salt x SPG
Photographer preferred to stay anonymous
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