Hey everyone, we hope you've been enjoying patch 2.4! While we're currently looking at our roadmap for T. rex, this devlog primarily concern
Devlog #124 is up
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@saurian-game
Hey everyone, we hope you've been enjoying patch 2.4! While we're currently looking at our roadmap for T. rex, this devlog primarily concern
Devlog #124 is up
Saurian Changelist 2.4.536 CHANGED: Nutrition requirements are now more forgiving FIXED: Issue with leg IK behavior when leaving water Issue
Hey everyone! here is a hotfix for our latest patch fixing some nutrition and lighting issues.
Patch 2.4 is live!
Devlog #123 and the new patch are out!
Public testing of the new patch continues, Jake’s new plants are ready to go for the next one.
Devlog #122 is up!
Hey everyone! Exciting news this month: after a lot of work we're finally ready to release to public testing. It's been a long one but we're so close to the finish line! With the change in weather systems and upgrade to our plant rendering system the game should hopefully run smoother and look bett
Devlog #121 is up!
Hey everyone, This month we've continued to face an unforeseen stall in our art pipeline, which has prevented us from reaching our content implementation goal for the upcoming patch. It's a far from ideal situation, which has left us with essentially two options: keep waiting for art before releasi
Devlog #120 is up!
Hey everyone! We’re still working on getting the environment update patch out the door, although we’ve unfortunately run into an art pipeline snag due to unexpected personal circumstances for a team member, which is stalling our content completion for the patch at the moment. However, that’s givin
Devlog #119 is up!
Hey everyone! In our last devlog before the new year, we’re still working towards the upcoming patch—unfortunately still somewhat hampered by various obstacles out of our control. Here’s Henry with more information and a small content tidbit! Henry The last few months have been tricky for me findi
Devlog #118 is up!
Hey everyone! This month has thrown some unexpected developments in our path— unfortunately, mostly health and time issues that interfered with progress on the programming side of things, but we did have one positive one. Upon seeing some irreconcilable visual issues requiring some touch-ups, Jake
Devlog #117 is up!
Hey everyone, Ale here. It's just gonna be me this month, and I have short but exciting updates! First of all, most of our plugin implementation pains have been addressed and we're now in the internal testing phase for the next patch. As mentioned in our previous blog, we've onboarded some new QA
Devlog #116 is up!
Hi all, we’ve been doing a lot of work in the back-end this month, but as a result we now have some absolutely beautiful looking clouds and weather. Check out what Ale, Xane, and Henry have been up to! Ale Hey everyone! It's gonna be a short one from me this time since most of my time has been s
Devlog #115 is live!
This month we have a short and sweet one so let’s get right to it! Ale Hey everyone. This month we've been busy doing some spring cleaning. In summer... I know. Allow me to elaborate! We've mentioned before we wanted to do a bit of an environmental rehaul. And now with the mating patch out a
Devlog #114 is live!
This week saw the release of Saurian Update 2.3, which includes courtship, mating, and nesting mechanics along with other changes and fixes.
Devlog #113 is up!
Hey everyone, patch 2.3 is finally released! In it, you’ll find the introduction of courtship, mating, and nesting mechanics, in addition to many changes, fixes, and under-the-hood systems reworks. The introduction of these mechanics will inevitably be accompanied by new issues and bugs, so if you find them please let us know in our Discord or Steam discussions! Thank you for playing, and we hope you enjoy it!
Patch 2.3 is live! This one contains a bunch of new systems and fixes as well as the long awaited addition of courtship, mating and nesting! We’ve been working really hard on this one and hope ya’ll will enjoy it!
Hello everyone! We’ve been super busy so let’s get into it! Ale As some of you may know, we've put the mating patch into our public testing branch and we've been busy fixing bugs and tightening screws in preparation for the patch. However, that doesn't mean it's all been bugs non-stop. Part of t
Devlog #112 is up!
Programming Hello everyone! This month Henry and I have been crazy busy hunting, squashing, and hunting (again!) all the bugs we can find in preparation for public testing. While doing internal testing, our QA has caught a couple of oversights in the initial design of the nesting system, I'll go
Devlog #111 is live!
With everyone finally settled in after various long-distance moves, work on the upcoming patch is back in full swing. Here’s what we’ve been up to this month!
Devlog #110 is here!