the introspective video game nerd: WHAT WAS I THINKING!!!!!!!
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@scph1001
the introspective video game nerd: WHAT WAS I THINKING!!!!!!!
hi! my name is π¦! my job is play toys and shapes at the water factory! i get paid in fish. after a long day i like to unwind with my hobby, kissing and hugging my friends! which i also get paid in fish for!
four noobs huddled around a campfire telling each other scary stories about the mad troller
actually hurt my hand tryharding the buttonmash... had to put aside my ego and turn on a macro
the m.eryl stuff in M.GS1 is terrible. i remember it being bad but i was thinking that maybe i was wrong and the M.GS games arent as good as i remembered and then liquid started talking and it was all okay again hi liquid
I'm adapting to life down here.
Can anyone help this person?
M.GS1 is making me realize maybe the secret to M.GS2 being so good is that raidens already in a relationship so the plot doesnt have to slow to a crawl whenever a womans on screen. well it still does time to time but M.GS1 is a nightmare. i remember loving solid snake but hes not very likable for the first half of M.GS1
cutlery
its so beautiful that an int can be 64 boolean variables. is everyone appreciating that. is everyone loving it. lets flip some bits.
the heroes zapped an angel
ive been working on an event system (event = cutscene dialogue etc) in godot. the system just works off of a resource thats a very large dictionary where each event id leads to another dictionary with sub events. and all the sub events function as a linked list (since they all point to the next sequential sub event).
i made a custom plugin so that resource (the event dictionary) can be transcribed into a graph and that graph can be saved to the resource (saving everything as the graph itself would be inefficient during run time). its pretty much done i just need some more nodes / handling jumping to a different sub event if there is any form of conditional (choices / i want to have if [game flag] then show this line else to do this line so theres branching beyond choices)
currently for something like a dialogue node you directly enter the name emotion text etc etc- but ideally for text i think id like for it to be a key that fishes lines out of a dictionary that is just game text. maybe this chain of dictionaries sounds silly- but then all the lines could be externally edited easily / language swapping is simple. ideally all the lines could be viewed in a side panel and there would be an option to edit them within godot (if theyre saved as a resource then this would happen on default with an @ export)
on that note i gotta make some kinda in editor button that converts the dictionary into a json file so it can be edited externally and i also need a way to import external json. well i actually might want a csv file since that ports to spreadsheet tools better.
reaching a point in my life where i actually make state machine diagrams
g.ersons message is so beautiful but it made me start thinking about F.FVIIR and now im pissed. im in a weird spot with remakes since i do think its best to change things to justify its existence.. but when you take out all the good parts for the sake of a new narrative thats absolutely dogwater. well.
wahahw
title theme harvest moon ds ost